Sebastian Böckelmann
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448ff5bd1b
|
Add CharacterRelation Gamesystems to CharacterRelation and adjust ProductGeneration
E2E Testing / test (push) Successful in 1m36s
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2024-04-19 14:46:02 +02:00 |
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Sebastian Böckelmann
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5074396f88
|
Fix wrong reference to characterRelationGamesystems
E2E Testing / test (push) Successful in 1m32s
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2024-04-19 14:24:00 +02:00 |
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Sebastian Böckelmann
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fee41efb21
|
Serialize and Load Character-Relation Specific Gamesystems
E2E Testing / test (push) Failing after 1m30s
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2024-04-19 14:23:17 +02:00 |
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Sebastian Böckelmann
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6a711ec579
|
Add Character as TemplateElement to added character-relation specific assymetric gamesystems
E2E Testing / test (push) Successful in 1m33s
|
2024-04-19 13:49:01 +02:00 |
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Sebastian Böckelmann
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93498845ec
|
Add Character-Relation-Specific Gamesystems
E2E Testing / test (push) Successful in 1m34s
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2024-04-19 12:52:20 +02:00 |
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Sebastian Böckelmann
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26db5392a4
|
Introduce Concept of Character-Relations
E2E Testing / test (push) Successful in 1m33s
|
2024-04-19 12:32:31 +02:00 |
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Sebastian Böckelmann
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b2b4b936cd
|
Introduce new TemplateType: Character-Relation
E2E Testing / test (push) Successful in 1m41s
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2024-04-19 11:58:31 +02:00 |
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Sebastian Böckelmann
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42388de905
|
Generate States and Transition Template Specific
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 12:25:23 +02:00 |
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Sebastian Böckelmann
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c127a0122f
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Display Characterspecific ProductTransitions
E2E Testing / test (push) Successful in 1m30s
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2024-04-14 11:59:30 +02:00 |
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Sebastian Böckelmann
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ebd3a54120
|
Display Characterspecific ProductStates
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 11:55:06 +02:00 |
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Sebastian Böckelmann
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6496bd52c5
|
Persist and Load Characterspecified ProductTemplateSystems
E2E Testing / test (push) Successful in 1m34s
|
2024-04-14 11:42:45 +02:00 |
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Sebastian Böckelmann
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4d4efa49c9
|
Exclude SiblingTemplates to be automatically specified only by recursive call
E2E Testing / test (push) Successful in 1m31s
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2024-04-14 11:39:39 +02:00 |
|
Sebastian Böckelmann
|
bf5403814a
|
Exclude SiblingTemplates to be automatically specified
E2E Testing / test (push) Successful in 1m34s
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2024-04-14 11:36:30 +02:00 |
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Sebastian Böckelmann
|
49521cba87
|
Add related Templatesystem as specified Gamesystems
E2E Testing / test (push) Successful in 1m34s
|
2024-04-14 11:35:24 +02:00 |
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Sebastian Böckelmann
|
10a32df859
|
Load Templatetype of ProductTemplateGamesystems
E2E Testing / test (push) Successful in 1m35s
|
2024-04-14 11:20:36 +02:00 |
|
Sebastian Böckelmann
|
21d324d3b2
|
Persist TemplateType of ProductTemplateSystems
E2E Testing / test (push) Successful in 1m37s
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2024-04-14 11:18:23 +02:00 |
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Sebastian Böckelmann
|
151531f970
|
Create ProductTemplatesystems
E2E Testing / test (push) Successful in 1m35s
|
2024-04-14 11:14:04 +02:00 |
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Sebastian Böckelmann
|
eaaac9ec7a
|
Implement basic ProductTemplateSystem
E2E Testing / test (push) Successful in 1m34s
|
2024-04-14 10:09:30 +02:00 |
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Sebastian Böckelmann
|
c1070ed1ff
|
Don't override default conditions/actions when loading character specific gamesystem
E2E Testing / test (push) Successful in 1m33s
|
2024-04-14 09:32:19 +02:00 |
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Sebastian Böckelmann
|
df3933d147
|
Parse CharacterSpecificTemplatesystems and reassign them to character
E2E Testing / test (push) Successful in 1m29s
|
2024-04-14 09:28:50 +02:00 |
|
Sebastian Böckelmann
|
70880b28ef
|
Ignore normal conditions and actions of template-transition when persisting character-specific gamesystems
E2E Testing / test (push) Successful in 1m32s
|
2024-04-14 09:11:19 +02:00 |
|
Sebastian Böckelmann
|
1f5ed46fed
|
Use conditionMaps and actionMaps when TemplateEditing
E2E Testing / test (push) Successful in 1m33s
|
2024-04-14 09:09:38 +02:00 |
|
Sebastian Böckelmann
|
6acd3e75bc
|
Ignore conditionMaps and actionMaps when persisting templatesystems
E2E Testing / test (push) Successful in 1m31s
|
2024-04-14 08:46:17 +02:00 |
|
Sebastian Böckelmann
|
26ea30da13
|
Load States and Transition as Templates in Templatesystems
E2E Testing / test (push) Successful in 1m33s
|
2024-04-14 08:44:26 +02:00 |
|
Sebastian Böckelmann
|
877d90171f
|
Add Default DisplayCondition Case
E2E Testing / test (push) Successful in 1m34s
|
2024-04-14 08:18:25 +02:00 |
|
Sebastian Böckelmann
|
b178d8595a
|
Display Characterspecific conditions in simple-state-editor
E2E Testing / test (push) Failing after 1m30s
|
2024-04-14 08:15:32 +02:00 |
|
Sebastian Böckelmann
|
fc77868d42
|
Store min and max value of conditions as numbers
E2E Testing / test (push) Successful in 1m37s
|
2024-04-14 08:03:17 +02:00 |
|
Sebastian Böckelmann
|
21bc329778
|
Persist CharacterspecificTemplatesystems
E2E Testing / test (push) Successful in 1m33s
|
2024-04-14 08:02:59 +02:00 |
|
Sebastian Böckelmann
|
5a2282ddd3
|
Specify Templatesystem
E2E Testing / test (push) Successful in 1m30s
|
2024-04-14 07:57:50 +02:00 |
|
Sebastian Böckelmann
|
8a993bd93d
|
Fix unkown component mat-expansion-panel-header (add import)
E2E Testing / test (push) Successful in 1m36s
|
2024-04-14 07:53:13 +02:00 |
|
Sebastian Böckelmann
|
4868495e70
|
Open TemplateSpecificatir Dialog
E2E Testing / test (push) Failing after 1m35s
|
2024-04-14 07:50:38 +02:00 |
|
Sebastian Böckelmann
|
3c9efa1bd5
|
Add SimpleTemplateSystems to Character
E2E Testing / test (push) Successful in 1m37s
|
2024-04-13 12:52:55 +02:00 |
|
Sebastian Böckelmann
|
7e6dd4aa27
|
Load TemplateStatus of SimpleTemplateGamesystem
E2E Testing / test (push) Successful in 1m33s
|
2024-04-13 12:38:26 +02:00 |
|
Sebastian Böckelmann
|
2c789b4cd0
|
Add States to SimpleTemplateGamesystem
E2E Testing / test (push) Successful in 1m34s
|
2024-04-13 12:34:43 +02:00 |
|
Sebastian Böckelmann
|
cd48a10084
|
Introduce Basic concept of Templates for SimpleGamesystems and Characters
E2E Testing / test (push) Successful in 1m32s
|
2024-04-13 12:30:42 +02:00 |
|
|
d26328f2a1
|
Merge branch 'main' into characters-2
E2E Testing / test (push) Successful in 1m33s
|
2024-04-13 11:55:34 +02:00 |
|
Sebastian Böckelmann
|
45c5da7c50
|
Introduce ProductSystemGenerator
E2E Testing / test (push) Successful in 1m32s
|
2024-04-13 11:46:38 +02:00 |
|
Sebastian Böckelmann
|
e890d89cc8
|
Load Characters from Persistence
E2E Testing / test (push) Successful in 1m31s
|
2024-03-22 10:13:50 +01:00 |
|
Sebastian Böckelmann
|
0884709603
|
Persist Characters
E2E Testing / test (push) Successful in 1m41s
|
2024-03-22 10:01:47 +01:00 |
|
Sebastian Böckelmann
|
36e4a68e54
|
Edit Character
E2E Testing / test (push) Successful in 1m42s
|
2024-03-22 09:47:39 +01:00 |
|
Sebastian Böckelmann
|
4c16fb5269
|
Delete Character
E2E Testing / test (push) Successful in 1m44s
|
2024-03-22 09:46:03 +01:00 |
|
Sebastian Böckelmann
|
862ed18e1a
|
Create new Characters
E2E Testing / test (push) Successful in 1m51s
|
2024-03-22 09:42:05 +01:00 |
|
Sebastian Böckelmann
|
91ee3850d2
|
Open Character Editor
E2E Testing / test (push) Successful in 1m37s
|
2024-03-22 09:35:13 +01:00 |
|
Sebastian Böckelmann
|
13ea574fa3
|
Introduce Characters and visualize them in Overview Component
E2E Testing / test (push) Successful in 1m41s
|
2024-03-22 09:25:58 +01:00 |
|
Sebastian Böckelmann
|
4bb37a5a18
|
Indent for ProductSystems
E2E Testing / test (push) Successful in 1m35s
|
2024-03-22 08:36:59 +01:00 |
|
Sebastian Böckelmann
|
2416e226fc
|
Load ScriptAccountActions
E2E Testing / test (push) Successful in 1m39s
|
2024-03-22 08:34:54 +01:00 |
|
Sebastian Böckelmann
|
679cb70487
|
Merge branch 'issue-17' into issue-15
E2E Testing / test (push) Successful in 1m37s
|
2024-03-22 08:25:27 +01:00 |
|
Sebastian Böckelmann
|
40680006e6
|
Remove logging statement
E2E Testing / test (push) Successful in 1m37s
|
2024-03-22 08:20:42 +01:00 |
|
Sebastian Böckelmann
|
32656267ac
|
Generate Content of Productgamesystems
E2E Testing / test (push) Failing after 1m35s
|
2024-03-22 07:45:59 +01:00 |
|
Sebastian Böckelmann
|
50963387f0
|
Fix wrong files for newly created ProductGamesystems
E2E Testing / test (push) Failing after 1m41s
|
2024-03-22 07:43:52 +01:00 |
|