Sebastian Böckelmann
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6f84aaf810
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Show States and Transitions of ProductTemplate
E2E Testing / test (push) Successful in 1m28s
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2024-04-13 07:07:57 +02:00 |
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Sebastian Böckelmann
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23834c1ace
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Open Editor for ProductGamesystem for ProductTemplatesystems
E2E Testing / test (push) Successful in 1m29s
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2024-04-13 06:57:58 +02:00 |
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Sebastian Böckelmann
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66697ced00
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Consider SimpleTemplateSystem implementation when calculating leafGamesystems
E2E Testing / test (push) Successful in 1m34s
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2024-04-13 06:55:21 +02:00 |
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Sebastian Böckelmann
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ad9e06e9ec
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Implement addReferenceKey for ProductTemplateSystems
E2E Testing / test (push) Successful in 1m34s
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2024-04-13 06:54:51 +02:00 |
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Sebastian Böckelmann
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a2645e1324
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Parse and Load ProductTemplateSystem
E2E Testing / test (push) Successful in 1m33s
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2024-04-13 06:43:54 +02:00 |
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Sebastian Böckelmann
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69c820581a
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Save Gamesystem as Templatesystem
E2E Testing / test (push) Successful in 1m37s
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2024-04-13 06:22:00 +02:00 |
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Sebastian Böckelmann
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c2ec239d49
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Cleanup TestModel
E2E Testing / test (push) Successful in 1m31s
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2024-04-13 06:18:21 +02:00 |
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Sebastian Böckelmann
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4e4013e1f9
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Fix node:console schema fail error (deleted invalid and unused import)
E2E Testing / test (push) Successful in 1m30s
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2024-04-12 19:48:28 +02:00 |
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Sebastian Böckelmann
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30eed285aa
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Implement ProductGeneration for Templates
E2E Testing / test (push) Successful in 1m30s
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2024-04-12 19:26:12 +02:00 |
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Sebastian Böckelmann
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9d565aad35
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Refactor Generation from Childsystems to allow seperation between product and producttemplate
E2E Testing / test (push) Successful in 1m31s
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2024-04-12 18:54:02 +02:00 |
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Sebastian Böckelmann
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b4abd43bc0
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Typo and Deleting unused code
E2E Testing / test (push) Successful in 1m36s
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2024-04-12 18:49:35 +02:00 |
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Sebastian Böckelmann
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b18b06e093
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Add Transition to generated transitions also in case where left and right state change
E2E Testing / test (push) Successful in 1m30s
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2024-04-12 18:46:14 +02:00 |
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Sebastian Böckelmann
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9c20f169c6
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Fix (hopefully) duplicate transitions inside generated gamesystems
E2E Testing / test (push) Failing after 1m31s
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2024-04-12 18:28:52 +02:00 |
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Sebastian Böckelmann
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de5b622e6d
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Fix (hopefully) duplicate states inside generated gamesystems
E2E Testing / test (push) Failing after 2m7s
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2024-04-12 14:54:04 +02:00 |
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Sebastian Böckelmann
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2e66717ae4
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Refactor ProductGamesystemGenerator to consider other alternative implementations of product systems
E2E Testing / test (push) Failing after 1m43s
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2024-04-12 14:27:50 +02:00 |
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Sebastian Böckelmann
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fd4dc7b801
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Fix refactoring and apply refactoring for productsystem generation
E2E Testing / test (push) Failing after 1m55s
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2024-04-12 14:14:11 +02:00 |
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Sebastian Böckelmann
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083d993c31
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Refactor Code for ProductGamesystem Generation
E2E Testing / test (push) Successful in 2m2s
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2024-04-12 10:00:16 +02:00 |
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Sebastian Böckelmann
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859f207503
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Fix undefined error when adding conditions to freshly added templatestate
E2E Testing / test (push) Successful in 2m0s
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2024-04-11 18:13:03 +02:00 |
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Sebastian Böckelmann
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803d0d4443
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Persist ScriptAccountConditions to TemplateTransition
E2E Testing / test (push) Successful in 1m55s
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2024-04-11 18:05:54 +02:00 |
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Sebastian Böckelmann
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f11e290a6b
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Persist ScriptAccountActions to TemplateTransition
E2E Testing / test (push) Successful in 2m9s
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2024-04-11 17:52:59 +02:00 |
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Sebastian Böckelmann
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b9b5384ca4
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Load Templatetransition as TemplateTransition and not as SimpleTransition
E2E Testing / test (push) Successful in 1m56s
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2024-04-11 17:35:09 +02:00 |
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Sebastian Böckelmann
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5f59726bdd
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Serialize Template Transition
E2E Testing / test (push) Successful in 1m55s
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2024-04-11 17:31:58 +02:00 |
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Sebastian Böckelmann
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a3639969e3
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Assign template Transition to template gamesystem
E2E Testing / test (push) Successful in 1m50s
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2024-04-11 17:15:17 +02:00 |
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Sebastian Böckelmann
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f7eadfa04d
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Merge branch 'refs/heads/alt-templatesystem-impl' into characters
E2E Testing / test (push) Successful in 1m52s
# Conflicts:
# src/app/app.component.ts
# src/app/app.module.ts
# src/app/editor/character-editor/character-editor.component.html
# src/app/editor/character-editor/character-editor.component.ts
# src/app/editor/editor.component.html
# src/app/editor/editor.component.ts
# src/app/editor/gamesystem-editor/gamesystem-editor.component.html
# src/app/editor/gamesystem-editor/gamesystem-editor.component.ts
# src/app/editor/gamesystem-editor/state-editor/simple-state-editor/simple-state-editor.component.html
# src/app/editor/gamesystem-editor/state-editor/simple-state-editor/simple-state-editor.component.ts
# src/app/project/game-model/characters/Character.ts
# src/app/project/game-model/gamesystems/Gamesystem.ts
# src/app/project/parser/characterParser/CharacterParser.ts
# src/app/project/parser/gamesystemParser/GamesystemParser.ts
# src/app/project/serializer/CharacterSerializer.ts
# testModel/characters/Astrid Hofferson.json
# testModel/characters/Hicks Haddock.json
# testModel/gamesystems/Characterstimmung.json
# testModel/gamesystems/Testsystem.json
# testModel/gamesystems/Weathersystem/Season.json
# testModel/gamesystems/Weathersystem/Weather.json
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2024-04-11 16:43:46 +02:00 |
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Sebastian Böckelmann
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b398545b7a
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Load ConditionMap from Disk
E2E Testing / test (push) Successful in 2m3s
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2024-04-11 15:47:25 +02:00 |
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Sebastian Böckelmann
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e962cc9594
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Serialize ConditionMap of States
E2E Testing / test (push) Successful in 2m0s
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2024-04-11 15:39:58 +02:00 |
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Sebastian Böckelmann
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f80e4c3cfa
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Load Basic Characterspecific Gamesystems
E2E Testing / test (push) Successful in 2m10s
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2024-04-11 14:58:57 +02:00 |
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Sebastian Böckelmann
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d31182cf36
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Store Characterspecific Gamesystems
E2E Testing / test (push) Successful in 2m6s
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2024-04-11 14:39:38 +02:00 |
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Sebastian Böckelmann
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a13273b08d
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Specify Gamesystems for Characters
E2E Testing / test (push) Successful in 1m57s
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2024-04-11 14:21:50 +02:00 |
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Sebastian Böckelmann
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61e3e90395
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Consider TemplateType of Gamesystems to load and store
E2E Testing / test (push) Failing after 1m52s
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2024-04-11 13:56:13 +02:00 |
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Sebastian Böckelmann
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9a51cb3a80
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Beginning of Editor for Characterspecific Gamesystems
E2E Testing / test (push) Failing after 2m3s
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2024-04-11 13:45:29 +02:00 |
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Sebastian Böckelmann
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3aaf505365
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Add Reference to CharacterSpecific Gamesystems in relevant characters
E2E Testing / test (push) Successful in 2m9s
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2024-04-11 13:40:40 +02:00 |
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Sebastian Böckelmann
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312a684a17
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Create Characterspecific Systems and open their editor correctly
E2E Testing / test (push) Successful in 1m50s
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2024-04-11 13:28:09 +02:00 |
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Sebastian Böckelmann
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010adc9136
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Alternative Implementation of Templatesystems
E2E Testing / test (push) Successful in 1m54s
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2024-04-11 10:50:05 +02:00 |
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Sebastian Böckelmann
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30a47bdd93
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Fix unspecifying and specifying templates (wrong callback)
E2E Testing / test (push) Successful in 1m33s
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2024-03-22 20:09:34 +01:00 |
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Sebastian Böckelmann
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2f469bc66d
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Load Template transitions
E2E Testing / test (push) Failing after 1m39s
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2024-03-22 20:08:10 +01:00 |
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Sebastian Böckelmann
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1052eeb047
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Store templateTransitions
E2E Testing / test (push) Failing after 1m33s
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2024-03-22 20:01:10 +01:00 |
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Sebastian Böckelmann
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c38dcc556c
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Unspecify CharacterSystem and Specify Charactersystem on correct occasions
E2E Testing / test (push) Failing after 1m35s
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2024-03-22 19:58:48 +01:00 |
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Sebastian Böckelmann
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38a11ad628
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Remove character senstive transition
E2E Testing / test (push) Successful in 1m38s
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2024-03-22 19:48:59 +01:00 |
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Sebastian Böckelmann
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221895520f
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Pick transitions to be character specific
E2E Testing / test (push) Successful in 1m40s
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2024-03-22 19:44:13 +01:00 |
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Sebastian Böckelmann
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a40a5ddc23
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Same width for reference and template transition editor
E2E Testing / test (push) Successful in 1m33s
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2024-03-22 18:39:19 +01:00 |
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Sebastian Böckelmann
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eff7069cae
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Wrap Condition and Action Editor column wise when display too small
E2E Testing / test (push) Successful in 1m33s
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2024-03-22 18:36:53 +01:00 |
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Sebastian Böckelmann
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413d16392b
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Load Character Specific States of Character Specific Gamesystems
E2E Testing / test (push) Successful in 1m31s
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2024-03-22 18:07:11 +01:00 |
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Sebastian Böckelmann
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5cb535a264
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Load CharacterSpecific Gamesystems (at least considered states)
E2E Testing / test (push) Successful in 1m35s
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2024-03-22 17:57:38 +01:00 |
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Sebastian Böckelmann
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2df08661e0
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Save States of CharacterSpecificStates
E2E Testing / test (push) Successful in 1m33s
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2024-03-22 17:42:21 +01:00 |
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Sebastian Böckelmann
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ef489b19ef
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Pass Template Editing on to Character
E2E Testing / test (push) Successful in 1m31s
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2024-03-22 17:30:05 +01:00 |
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Sebastian Böckelmann
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10e2ca92d0
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Disable adding new Conditions in ReferenceStateEditor
E2E Testing / test (push) Successful in 1m34s
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2024-03-22 17:14:19 +01:00 |
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Sebastian Böckelmann
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10c3a01f9f
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Add and Remove Conditions from TemplateState
E2E Testing / test (push) Successful in 1m34s
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2024-03-22 17:11:47 +01:00 |
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Sebastian Böckelmann
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b7ccfe5201
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First Approach to Edit Template Gamesystems from Characters perspective
E2E Testing / test (push) Successful in 1m33s
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2024-03-22 17:06:19 +01:00 |
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Sebastian Böckelmann
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a54a652358
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Introduce Template attribute for gamesystems and define basic Characterstimmung Gamesystem
E2E Testing / test (push) Successful in 1m37s
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2024-03-22 10:27:04 +01:00 |
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