Sebastian Böckelmann
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3d9db9b143
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Generate isolated states
E2E Testing / test (push) Failing after 1m43s
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2024-04-19 17:42:25 +02:00 |
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Sebastian Böckelmann
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909e2f5c46
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Remove unreachable states when generating symmetric-product-template
E2E Testing / test (push) Successful in 1m33s
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2024-04-19 16:55:30 +02:00 |
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Sebastian Böckelmann
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566a58e35c
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Adjust symmetric Productsystemgeneration
E2E Testing / test (push) Successful in 1m59s
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2024-04-19 16:40:01 +02:00 |
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6381488fa1
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Merge pull request 'Fix Product Template Generation for Relations (generation was not triggered)' (#37) from assymetric-template-relation-systems into symetric-template-relation-systems
E2E Testing / test (push) Successful in 1m31s
Reviewed-on: #37
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2024-04-19 16:07:49 +02:00 |
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Sebastian Böckelmann
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f98ad400e3
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Fix Product Template Generation for Relations (generation was not triggered)
E2E Testing / test (push) Successful in 1m34s
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2024-04-19 16:07:08 +02:00 |
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Sebastian Böckelmann
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cfc23efb71
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Introduce symmetric flag in Gamesystem Properties
E2E Testing / test (push) Successful in 1m36s
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2024-04-19 15:52:52 +02:00 |
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Sebastian Böckelmann
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3efa612435
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Open CharacterRelationSpecific Gamesystem in GamesystemEditor
E2E Testing / test (push) Successful in 1m33s
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2024-04-19 14:52:59 +02:00 |
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Sebastian Böckelmann
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448ff5bd1b
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Add CharacterRelation Gamesystems to CharacterRelation and adjust ProductGeneration
E2E Testing / test (push) Successful in 1m36s
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2024-04-19 14:46:02 +02:00 |
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Sebastian Böckelmann
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fee41efb21
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Serialize and Load Character-Relation Specific Gamesystems
E2E Testing / test (push) Failing after 1m30s
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2024-04-19 14:23:17 +02:00 |
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Sebastian Böckelmann
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6a711ec579
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Add Character as TemplateElement to added character-relation specific assymetric gamesystems
E2E Testing / test (push) Successful in 1m33s
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2024-04-19 13:49:01 +02:00 |
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Sebastian Böckelmann
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93498845ec
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Add Character-Relation-Specific Gamesystems
E2E Testing / test (push) Successful in 1m34s
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2024-04-19 12:52:20 +02:00 |
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Sebastian Böckelmann
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26db5392a4
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Introduce Concept of Character-Relations
E2E Testing / test (push) Successful in 1m33s
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2024-04-19 12:32:31 +02:00 |
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Sebastian Böckelmann
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b2b4b936cd
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Introduce new TemplateType: Character-Relation
E2E Testing / test (push) Successful in 1m41s
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2024-04-19 11:58:31 +02:00 |
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Sebastian Böckelmann
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42388de905
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Generate States and Transition Template Specific
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 12:25:23 +02:00 |
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Sebastian Böckelmann
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6496bd52c5
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Persist and Load Characterspecified ProductTemplateSystems
E2E Testing / test (push) Successful in 1m34s
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2024-04-14 11:42:45 +02:00 |
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Sebastian Böckelmann
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4d4efa49c9
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Exclude SiblingTemplates to be automatically specified only by recursive call
E2E Testing / test (push) Successful in 1m31s
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2024-04-14 11:39:39 +02:00 |
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Sebastian Böckelmann
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bf5403814a
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Exclude SiblingTemplates to be automatically specified
E2E Testing / test (push) Successful in 1m34s
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2024-04-14 11:36:30 +02:00 |
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Sebastian Böckelmann
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49521cba87
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Add related Templatesystem as specified Gamesystems
E2E Testing / test (push) Successful in 1m34s
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2024-04-14 11:35:24 +02:00 |
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Sebastian Böckelmann
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10a32df859
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Load Templatetype of ProductTemplateGamesystems
E2E Testing / test (push) Successful in 1m35s
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2024-04-14 11:20:36 +02:00 |
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Sebastian Böckelmann
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21d324d3b2
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Persist TemplateType of ProductTemplateSystems
E2E Testing / test (push) Successful in 1m37s
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2024-04-14 11:18:23 +02:00 |
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Sebastian Böckelmann
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151531f970
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Create ProductTemplatesystems
E2E Testing / test (push) Successful in 1m35s
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2024-04-14 11:14:04 +02:00 |
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Sebastian Böckelmann
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eaaac9ec7a
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Implement basic ProductTemplateSystem
E2E Testing / test (push) Successful in 1m34s
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2024-04-14 10:09:30 +02:00 |
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Sebastian Böckelmann
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c1070ed1ff
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Don't override default conditions/actions when loading character specific gamesystem
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 09:32:19 +02:00 |
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Sebastian Böckelmann
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df3933d147
|
Parse CharacterSpecificTemplatesystems and reassign them to character
E2E Testing / test (push) Successful in 1m29s
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2024-04-14 09:28:50 +02:00 |
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Sebastian Böckelmann
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70880b28ef
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Ignore normal conditions and actions of template-transition when persisting character-specific gamesystems
E2E Testing / test (push) Successful in 1m32s
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2024-04-14 09:11:19 +02:00 |
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Sebastian Böckelmann
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6acd3e75bc
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Ignore conditionMaps and actionMaps when persisting templatesystems
E2E Testing / test (push) Successful in 1m31s
|
2024-04-14 08:46:17 +02:00 |
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Sebastian Böckelmann
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26ea30da13
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Load States and Transition as Templates in Templatesystems
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 08:44:26 +02:00 |
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Sebastian Böckelmann
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21bc329778
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Persist CharacterspecificTemplatesystems
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 08:02:59 +02:00 |
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Sebastian Böckelmann
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4868495e70
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Open TemplateSpecificatir Dialog
E2E Testing / test (push) Failing after 1m35s
|
2024-04-14 07:50:38 +02:00 |
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Sebastian Böckelmann
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3c9efa1bd5
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Add SimpleTemplateSystems to Character
E2E Testing / test (push) Successful in 1m37s
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2024-04-13 12:52:55 +02:00 |
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Sebastian Böckelmann
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7e6dd4aa27
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Load TemplateStatus of SimpleTemplateGamesystem
E2E Testing / test (push) Successful in 1m33s
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2024-04-13 12:38:26 +02:00 |
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Sebastian Böckelmann
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2c789b4cd0
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Add States to SimpleTemplateGamesystem
E2E Testing / test (push) Successful in 1m34s
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2024-04-13 12:34:43 +02:00 |
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Sebastian Böckelmann
|
cd48a10084
|
Introduce Basic concept of Templates for SimpleGamesystems and Characters
E2E Testing / test (push) Successful in 1m32s
|
2024-04-13 12:30:42 +02:00 |
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d26328f2a1
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Merge branch 'main' into characters-2
E2E Testing / test (push) Successful in 1m33s
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2024-04-13 11:55:34 +02:00 |
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Sebastian Böckelmann
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45c5da7c50
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Introduce ProductSystemGenerator
E2E Testing / test (push) Successful in 1m32s
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2024-04-13 11:46:38 +02:00 |
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Sebastian Böckelmann
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e890d89cc8
|
Load Characters from Persistence
E2E Testing / test (push) Successful in 1m31s
|
2024-03-22 10:13:50 +01:00 |
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Sebastian Böckelmann
|
0884709603
|
Persist Characters
E2E Testing / test (push) Successful in 1m41s
|
2024-03-22 10:01:47 +01:00 |
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Sebastian Böckelmann
|
4c16fb5269
|
Delete Character
E2E Testing / test (push) Successful in 1m44s
|
2024-03-22 09:46:03 +01:00 |
|
Sebastian Böckelmann
|
862ed18e1a
|
Create new Characters
E2E Testing / test (push) Successful in 1m51s
|
2024-03-22 09:42:05 +01:00 |
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Sebastian Böckelmann
|
13ea574fa3
|
Introduce Characters and visualize them in Overview Component
E2E Testing / test (push) Successful in 1m41s
|
2024-03-22 09:25:58 +01:00 |
|
Sebastian Böckelmann
|
4bb37a5a18
|
Indent for ProductSystems
E2E Testing / test (push) Successful in 1m35s
|
2024-03-22 08:36:59 +01:00 |
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Sebastian Böckelmann
|
2416e226fc
|
Load ScriptAccountActions
E2E Testing / test (push) Successful in 1m39s
|
2024-03-22 08:34:54 +01:00 |
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Sebastian Böckelmann
|
679cb70487
|
Merge branch 'issue-17' into issue-15
E2E Testing / test (push) Successful in 1m37s
|
2024-03-22 08:25:27 +01:00 |
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Sebastian Böckelmann
|
40680006e6
|
Remove logging statement
E2E Testing / test (push) Successful in 1m37s
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2024-03-22 08:20:42 +01:00 |
|
Sebastian Böckelmann
|
32656267ac
|
Generate Content of Productgamesystems
E2E Testing / test (push) Failing after 1m35s
|
2024-03-22 07:45:59 +01:00 |
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Sebastian Böckelmann
|
50963387f0
|
Fix wrong files for newly created ProductGamesystems
E2E Testing / test (push) Failing after 1m41s
|
2024-03-22 07:43:52 +01:00 |
|
Sebastian Böckelmann
|
c184c667fd
|
Delete Unreferenced Gamesystems
E2E Testing / test (push) Failing after 1m42s
|
2024-03-21 08:43:28 +01:00 |
|
Sebastian Böckelmann
|
e6073d4f2f
|
Save Gamesystems
E2E Testing / test (push) Failing after 1m41s
|
2024-03-20 19:35:24 +01:00 |
|
Sebastian Böckelmann
|
751d998625
|
Save ScriptAccount
E2E Testing / test (push) Failing after 1m32s
|
2024-03-20 16:23:37 +01:00 |
|
Sebastian Böckelmann
|
4f4122fd6d
|
Parse Transitions (& TransitionConditions)
E2E Testing / test (push) Failing after 1m29s
|
2024-03-20 15:33:34 +01:00 |
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Sebastian Böckelmann
|
542515db6e
|
Parse ScriptAccountConditions
E2E Testing / test (push) Failing after 1m33s
|
2024-03-20 15:15:08 +01:00 |
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Sebastian Böckelmann
|
d62a510939
|
Disable linter and Parse States (without conditions)
E2E Testing / test (push) Failing after 1m27s
|
2024-03-20 13:07:31 +01:00 |
|
Sebastian Böckelmann
|
ad36913ff9
|
Project Service had to be deleted as the gamemodel binding would suffer flexibility
E2E Testing / test (push) Failing after 1m33s
|
2024-03-20 12:50:47 +01:00 |
|
Sebastian Böckelmann
|
ed2f28760e
|
Refactor Gamesystem parsing
E2E Testing / test (push) Failing after 1m30s
|
2024-03-20 11:19:32 +01:00 |
|
Sebastian Böckelmann
|
b31f72475a
|
Introduce Project Service as interface to persistance of gamemodel
E2E Testing / test (push) Failing after 1m31s
|
2024-03-20 09:26:52 +01:00 |
|
Sebastian Böckelmann
|
8016f55e85
|
Refactor Loading of ScriptAccounts
E2E Testing / test (push) Failing after 1m34s
|
2024-03-20 09:26:14 +01:00 |
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