Commit Graph

106 Commits

Author SHA1 Message Date
Sebastian Böckelmann
3d9db9b143 Generate isolated states
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2024-04-19 17:42:25 +02:00
Sebastian Böckelmann
909e2f5c46 Remove unreachable states when generating symmetric-product-template
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2024-04-19 16:55:30 +02:00
Sebastian Böckelmann
566a58e35c Adjust symmetric Productsystemgeneration
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2024-04-19 16:40:01 +02:00
6381488fa1 Merge pull request 'Fix Product Template Generation for Relations (generation was not triggered)' (#37) from assymetric-template-relation-systems into symetric-template-relation-systems
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Reviewed-on: #37
2024-04-19 16:07:49 +02:00
Sebastian Böckelmann
f98ad400e3 Fix Product Template Generation for Relations (generation was not triggered)
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2024-04-19 16:07:08 +02:00
Sebastian Böckelmann
cfc23efb71 Introduce symmetric flag in Gamesystem Properties
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E2E Testing / test (push) Successful in 1m36s
2024-04-19 15:52:52 +02:00
Sebastian Böckelmann
3efa612435 Open CharacterRelationSpecific Gamesystem in GamesystemEditor
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2024-04-19 14:52:59 +02:00
Sebastian Böckelmann
448ff5bd1b Add CharacterRelation Gamesystems to CharacterRelation and adjust ProductGeneration
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2024-04-19 14:46:02 +02:00
Sebastian Böckelmann
fee41efb21 Serialize and Load Character-Relation Specific Gamesystems
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E2E Testing / test (push) Failing after 1m30s
2024-04-19 14:23:17 +02:00
Sebastian Böckelmann
6a711ec579 Add Character as TemplateElement to added character-relation specific assymetric gamesystems
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2024-04-19 13:49:01 +02:00
Sebastian Böckelmann
93498845ec Add Character-Relation-Specific Gamesystems
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E2E Testing / test (push) Successful in 1m34s
2024-04-19 12:52:20 +02:00
Sebastian Böckelmann
26db5392a4 Introduce Concept of Character-Relations
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E2E Testing / test (push) Successful in 1m33s
2024-04-19 12:32:31 +02:00
Sebastian Böckelmann
b2b4b936cd Introduce new TemplateType: Character-Relation
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E2E Testing / test (push) Successful in 1m41s
2024-04-19 11:58:31 +02:00
Sebastian Böckelmann
42388de905 Generate States and Transition Template Specific
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2024-04-14 12:25:23 +02:00
Sebastian Böckelmann
6496bd52c5 Persist and Load Characterspecified ProductTemplateSystems
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2024-04-14 11:42:45 +02:00
Sebastian Böckelmann
4d4efa49c9 Exclude SiblingTemplates to be automatically specified only by recursive call
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2024-04-14 11:39:39 +02:00
Sebastian Böckelmann
bf5403814a Exclude SiblingTemplates to be automatically specified
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E2E Testing / test (push) Successful in 1m34s
2024-04-14 11:36:30 +02:00
Sebastian Böckelmann
49521cba87 Add related Templatesystem as specified Gamesystems
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2024-04-14 11:35:24 +02:00
Sebastian Böckelmann
10a32df859 Load Templatetype of ProductTemplateGamesystems
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E2E Testing / test (push) Successful in 1m35s
2024-04-14 11:20:36 +02:00
Sebastian Böckelmann
21d324d3b2 Persist TemplateType of ProductTemplateSystems
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E2E Testing / test (push) Successful in 1m37s
2024-04-14 11:18:23 +02:00
Sebastian Böckelmann
151531f970 Create ProductTemplatesystems
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2024-04-14 11:14:04 +02:00
Sebastian Böckelmann
eaaac9ec7a Implement basic ProductTemplateSystem
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E2E Testing / test (push) Successful in 1m34s
2024-04-14 10:09:30 +02:00
Sebastian Böckelmann
c1070ed1ff Don't override default conditions/actions when loading character specific gamesystem
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E2E Testing / test (push) Successful in 1m33s
2024-04-14 09:32:19 +02:00
Sebastian Böckelmann
df3933d147 Parse CharacterSpecificTemplatesystems and reassign them to character
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2024-04-14 09:28:50 +02:00
Sebastian Böckelmann
70880b28ef Ignore normal conditions and actions of template-transition when persisting character-specific gamesystems
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E2E Testing / test (push) Successful in 1m32s
2024-04-14 09:11:19 +02:00
Sebastian Böckelmann
6acd3e75bc Ignore conditionMaps and actionMaps when persisting templatesystems
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E2E Testing / test (push) Successful in 1m31s
2024-04-14 08:46:17 +02:00
Sebastian Böckelmann
26ea30da13 Load States and Transition as Templates in Templatesystems
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2024-04-14 08:44:26 +02:00
Sebastian Böckelmann
21bc329778 Persist CharacterspecificTemplatesystems
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E2E Testing / test (push) Successful in 1m33s
2024-04-14 08:02:59 +02:00
Sebastian Böckelmann
4868495e70 Open TemplateSpecificatir Dialog
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2024-04-14 07:50:38 +02:00
Sebastian Böckelmann
3c9efa1bd5 Add SimpleTemplateSystems to Character
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E2E Testing / test (push) Successful in 1m37s
2024-04-13 12:52:55 +02:00
Sebastian Böckelmann
7e6dd4aa27 Load TemplateStatus of SimpleTemplateGamesystem
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E2E Testing / test (push) Successful in 1m33s
2024-04-13 12:38:26 +02:00
Sebastian Böckelmann
2c789b4cd0 Add States to SimpleTemplateGamesystem
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2024-04-13 12:34:43 +02:00
Sebastian Böckelmann
cd48a10084 Introduce Basic concept of Templates for SimpleGamesystems and Characters
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2024-04-13 12:30:42 +02:00
d26328f2a1 Merge branch 'main' into characters-2
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2024-04-13 11:55:34 +02:00
Sebastian Böckelmann
45c5da7c50 Introduce ProductSystemGenerator
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E2E Testing / test (push) Successful in 1m32s
2024-04-13 11:46:38 +02:00
Sebastian Böckelmann
e890d89cc8 Load Characters from Persistence
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E2E Testing / test (push) Successful in 1m31s
2024-03-22 10:13:50 +01:00
Sebastian Böckelmann
0884709603 Persist Characters
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E2E Testing / test (push) Successful in 1m41s
2024-03-22 10:01:47 +01:00
Sebastian Böckelmann
4c16fb5269 Delete Character
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2024-03-22 09:46:03 +01:00
Sebastian Böckelmann
862ed18e1a Create new Characters
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E2E Testing / test (push) Successful in 1m51s
2024-03-22 09:42:05 +01:00
Sebastian Böckelmann
13ea574fa3 Introduce Characters and visualize them in Overview Component
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2024-03-22 09:25:58 +01:00
Sebastian Böckelmann
4bb37a5a18 Indent for ProductSystems
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2024-03-22 08:36:59 +01:00
Sebastian Böckelmann
2416e226fc Load ScriptAccountActions
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2024-03-22 08:34:54 +01:00
Sebastian Böckelmann
679cb70487 Merge branch 'issue-17' into issue-15
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E2E Testing / test (push) Successful in 1m37s
2024-03-22 08:25:27 +01:00
Sebastian Böckelmann
40680006e6 Remove logging statement
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2024-03-22 08:20:42 +01:00
Sebastian Böckelmann
32656267ac Generate Content of Productgamesystems
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2024-03-22 07:45:59 +01:00
Sebastian Böckelmann
50963387f0 Fix wrong files for newly created ProductGamesystems
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2024-03-22 07:43:52 +01:00
Sebastian Böckelmann
c184c667fd Delete Unreferenced Gamesystems
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2024-03-21 08:43:28 +01:00
Sebastian Böckelmann
e6073d4f2f Save Gamesystems
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2024-03-20 19:35:24 +01:00
Sebastian Böckelmann
751d998625 Save ScriptAccount
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2024-03-20 16:23:37 +01:00
Sebastian Böckelmann
4f4122fd6d Parse Transitions (& TransitionConditions)
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2024-03-20 15:33:34 +01:00
Sebastian Böckelmann
542515db6e Parse ScriptAccountConditions
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2024-03-20 15:15:08 +01:00
Sebastian Böckelmann
d62a510939 Disable linter and Parse States (without conditions)
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E2E Testing / test (push) Failing after 1m27s
2024-03-20 13:07:31 +01:00
Sebastian Böckelmann
ad36913ff9 Project Service had to be deleted as the gamemodel binding would suffer flexibility
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2024-03-20 12:50:47 +01:00
Sebastian Böckelmann
ed2f28760e Refactor Gamesystem parsing
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2024-03-20 11:19:32 +01:00
Sebastian Böckelmann
b31f72475a Introduce Project Service as interface to persistance of gamemodel
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2024-03-20 09:26:52 +01:00
Sebastian Böckelmann
8016f55e85 Refactor Loading of ScriptAccounts
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2024-03-20 09:26:14 +01:00