Sebastian Böckelmann
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e1e9647b13
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Remove default angular test text
E2E Testing / test (push) Successful in 1m33s
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2024-05-05 18:23:13 +02:00 |
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Sebastian Böckelmann
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db0455cd07
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Prettier Visualization of Itemgroups
E2E Testing / test (push) Successful in 1m32s
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2024-05-05 18:22:49 +02:00 |
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Sebastian Böckelmann
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5a3c0e9d75
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Basic Visualization of Itemgroups and their Items
E2E Testing / test (push) Successful in 1m38s
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2024-05-05 18:14:42 +02:00 |
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Sebastian Böckelmann
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dd73d0d60b
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Opening Item-Overview
E2E Testing / test (push) Successful in 1m38s
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2024-05-05 17:57:29 +02:00 |
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Sebastian Böckelmann
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a57024c6af
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Automatically add Owning group of item to inherited group-list
E2E Testing / test (push) Successful in 1m44s
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2024-05-05 17:48:36 +02:00 |
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Sebastian Böckelmann
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bf4c6bd19c
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Implement Itemsystem
E2E Testing / test (push) Successful in 1m43s
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2024-05-05 17:45:03 +02:00 |
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Sebastian Böckelmann
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d59534c93e
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Remove Debugging Printing
E2E Testing / test (push) Successful in 1m30s
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2024-04-19 21:07:37 +02:00 |
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Sebastian Böckelmann
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9df0a07b1f
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Load initialMap
E2E Testing / test (push) Successful in 1m35s
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2024-04-19 21:03:05 +02:00 |
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Sebastian Böckelmann
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8521d80881
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Add templateElement to initialMap independent of conditionMap and serialize initialMap
E2E Testing / test (push) Successful in 1m35s
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2024-04-19 20:59:45 +02:00 |
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Sebastian Böckelmann
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ce344fe303
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Introduce state-initial-editor
E2E Testing / test (push) Successful in 1m31s
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2024-04-19 20:47:00 +02:00 |
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Sebastian Böckelmann
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2e6363e090
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Edit Initial Value of SimpleState per TemplateElement
E2E Testing / test (push) Failing after 1m30s
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2024-04-19 20:46:37 +02:00 |
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Sebastian Böckelmann
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743af8c0a1
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Serialize and Load Gernation Settings of Gamesystems
E2E Testing / test (push) Successful in 1m34s
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2024-04-19 20:13:13 +02:00 |
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Sebastian Böckelmann
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48478d340a
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Fix gamesystem undefined error in gamesystem-editor
E2E Testing / test (push) Successful in 1m31s
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2024-04-19 20:01:22 +02:00 |
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Sebastian Böckelmann
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5b1e711a11
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Change symmetric default values to be false
E2E Testing / test (push) Failing after 1m29s
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2024-04-19 19:56:04 +02:00 |
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Sebastian Böckelmann
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0104df8084
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Add generated isolated states to already generated states
E2E Testing / test (push) Failing after 1m31s
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2024-04-19 19:53:31 +02:00 |
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Sebastian Böckelmann
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7cb02030d9
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Generate only symmetric isolated states
E2E Testing / test (push) Successful in 1m36s
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2024-04-19 17:52:50 +02:00 |
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Sebastian Böckelmann
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87a0dd775e
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Generate isolated states only on demand
E2E Testing / test (push) Successful in 1m40s
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2024-04-19 17:50:03 +02:00 |
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Sebastian Böckelmann
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ee970db716
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Generate isolated template States
E2E Testing / test (push) Failing after 1m43s
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2024-04-19 17:45:58 +02:00 |
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Sebastian Böckelmann
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3d9db9b143
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Generate isolated states
E2E Testing / test (push) Failing after 1m43s
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2024-04-19 17:42:25 +02:00 |
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Sebastian Böckelmann
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909e2f5c46
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Remove unreachable states when generating symmetric-product-template
E2E Testing / test (push) Successful in 1m33s
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2024-04-19 16:55:30 +02:00 |
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Sebastian Böckelmann
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566a58e35c
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Adjust symmetric Productsystemgeneration
E2E Testing / test (push) Successful in 1m59s
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2024-04-19 16:40:01 +02:00 |
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6381488fa1
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Merge pull request 'Fix Product Template Generation for Relations (generation was not triggered)' (#37) from assymetric-template-relation-systems into symetric-template-relation-systems
E2E Testing / test (push) Successful in 1m31s
Reviewed-on: #37
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2024-04-19 16:07:49 +02:00 |
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Sebastian Böckelmann
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f98ad400e3
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Fix Product Template Generation for Relations (generation was not triggered)
E2E Testing / test (push) Successful in 1m34s
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2024-04-19 16:07:08 +02:00 |
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Sebastian Böckelmann
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cfc23efb71
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Introduce symmetric flag in Gamesystem Properties
E2E Testing / test (push) Successful in 1m36s
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2024-04-19 15:52:52 +02:00 |
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Sebastian Böckelmann
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98ef46b83a
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Adapt Product Gamesystem Editor for Productsystems with identical innersystems
E2E Testing / test (push) Successful in 1m32s
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2024-04-19 15:27:23 +02:00 |
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Sebastian Böckelmann
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3efa612435
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Open CharacterRelationSpecific Gamesystem in GamesystemEditor
E2E Testing / test (push) Successful in 1m33s
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2024-04-19 14:52:59 +02:00 |
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Sebastian Böckelmann
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448ff5bd1b
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Add CharacterRelation Gamesystems to CharacterRelation and adjust ProductGeneration
E2E Testing / test (push) Successful in 1m36s
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2024-04-19 14:46:02 +02:00 |
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Sebastian Böckelmann
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5074396f88
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Fix wrong reference to characterRelationGamesystems
E2E Testing / test (push) Successful in 1m32s
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2024-04-19 14:24:00 +02:00 |
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Sebastian Böckelmann
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fee41efb21
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Serialize and Load Character-Relation Specific Gamesystems
E2E Testing / test (push) Failing after 1m30s
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2024-04-19 14:23:17 +02:00 |
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Sebastian Böckelmann
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6a711ec579
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Add Character as TemplateElement to added character-relation specific assymetric gamesystems
E2E Testing / test (push) Successful in 1m33s
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2024-04-19 13:49:01 +02:00 |
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Sebastian Böckelmann
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93498845ec
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Add Character-Relation-Specific Gamesystems
E2E Testing / test (push) Successful in 1m34s
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2024-04-19 12:52:20 +02:00 |
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Sebastian Böckelmann
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26db5392a4
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Introduce Concept of Character-Relations
E2E Testing / test (push) Successful in 1m33s
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2024-04-19 12:32:31 +02:00 |
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Sebastian Böckelmann
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b2b4b936cd
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Introduce new TemplateType: Character-Relation
E2E Testing / test (push) Successful in 1m41s
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2024-04-19 11:58:31 +02:00 |
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Sebastian Böckelmann
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42388de905
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Generate States and Transition Template Specific
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 12:25:23 +02:00 |
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Sebastian Böckelmann
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c127a0122f
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Display Characterspecific ProductTransitions
E2E Testing / test (push) Successful in 1m30s
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2024-04-14 11:59:30 +02:00 |
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Sebastian Böckelmann
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ebd3a54120
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Display Characterspecific ProductStates
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 11:55:06 +02:00 |
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Sebastian Böckelmann
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6496bd52c5
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Persist and Load Characterspecified ProductTemplateSystems
E2E Testing / test (push) Successful in 1m34s
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2024-04-14 11:42:45 +02:00 |
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Sebastian Böckelmann
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4d4efa49c9
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Exclude SiblingTemplates to be automatically specified only by recursive call
E2E Testing / test (push) Successful in 1m31s
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2024-04-14 11:39:39 +02:00 |
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Sebastian Böckelmann
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bf5403814a
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Exclude SiblingTemplates to be automatically specified
E2E Testing / test (push) Successful in 1m34s
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2024-04-14 11:36:30 +02:00 |
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Sebastian Böckelmann
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49521cba87
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Add related Templatesystem as specified Gamesystems
E2E Testing / test (push) Successful in 1m34s
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2024-04-14 11:35:24 +02:00 |
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Sebastian Böckelmann
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10a32df859
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Load Templatetype of ProductTemplateGamesystems
E2E Testing / test (push) Successful in 1m35s
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2024-04-14 11:20:36 +02:00 |
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Sebastian Böckelmann
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21d324d3b2
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Persist TemplateType of ProductTemplateSystems
E2E Testing / test (push) Successful in 1m37s
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2024-04-14 11:18:23 +02:00 |
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Sebastian Böckelmann
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151531f970
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Create ProductTemplatesystems
E2E Testing / test (push) Successful in 1m35s
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2024-04-14 11:14:04 +02:00 |
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Sebastian Böckelmann
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eaaac9ec7a
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Implement basic ProductTemplateSystem
E2E Testing / test (push) Successful in 1m34s
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2024-04-14 10:09:30 +02:00 |
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Sebastian Böckelmann
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c1070ed1ff
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Don't override default conditions/actions when loading character specific gamesystem
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 09:32:19 +02:00 |
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Sebastian Böckelmann
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df3933d147
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Parse CharacterSpecificTemplatesystems and reassign them to character
E2E Testing / test (push) Successful in 1m29s
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2024-04-14 09:28:50 +02:00 |
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Sebastian Böckelmann
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70880b28ef
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Ignore normal conditions and actions of template-transition when persisting character-specific gamesystems
E2E Testing / test (push) Successful in 1m32s
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2024-04-14 09:11:19 +02:00 |
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Sebastian Böckelmann
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1f5ed46fed
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Use conditionMaps and actionMaps when TemplateEditing
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 09:09:38 +02:00 |
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Sebastian Böckelmann
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6acd3e75bc
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Ignore conditionMaps and actionMaps when persisting templatesystems
E2E Testing / test (push) Successful in 1m31s
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2024-04-14 08:46:17 +02:00 |
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Sebastian Böckelmann
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26ea30da13
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Load States and Transition as Templates in Templatesystems
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 08:44:26 +02:00 |
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