Sebastian Böckelmann
|
542515db6e
|
Parse ScriptAccountConditions
E2E Testing / test (push) Failing after 1m33s
|
2024-03-20 15:15:08 +01:00 |
|
Sebastian Böckelmann
|
d62a510939
|
Disable linter and Parse States (without conditions)
E2E Testing / test (push) Failing after 1m27s
|
2024-03-20 13:07:31 +01:00 |
|
Sebastian Böckelmann
|
ad36913ff9
|
Project Service had to be deleted as the gamemodel binding would suffer flexibility
E2E Testing / test (push) Failing after 1m33s
|
2024-03-20 12:50:47 +01:00 |
|
Sebastian Böckelmann
|
ed2f28760e
|
Refactor Gamesystem parsing
E2E Testing / test (push) Failing after 1m30s
|
2024-03-20 11:19:32 +01:00 |
|
Sebastian Böckelmann
|
b31f72475a
|
Introduce Project Service as interface to persistance of gamemodel
E2E Testing / test (push) Failing after 1m31s
|
2024-03-20 09:26:52 +01:00 |
|
Sebastian Böckelmann
|
8016f55e85
|
Refactor Loading of ScriptAccounts
E2E Testing / test (push) Failing after 1m34s
|
2024-03-20 09:26:14 +01:00 |
|
Sebastian Böckelmann
|
b62f93bfd5
|
Delete Gamesystems from Filesystem
E2E Testing / test (push) Successful in 1m36s
|
2024-03-19 17:55:11 +01:00 |
|
Sebastian Böckelmann
|
c4085a7cf9
|
Delete ScriptAccounts from Filesystem
E2E Testing / test (push) Successful in 1m36s
|
2024-03-19 17:03:07 +01:00 |
|
Sebastian Böckelmann
|
620e591c0b
|
Load Initial Value of Simple State
E2E Testing / test (push) Successful in 1m31s
|
2024-03-19 16:33:17 +01:00 |
|
Sebastian Böckelmann
|
03bc18e679
|
Fix condition combining
E2E Testing / test (push) Successful in 1m35s
|
2024-03-19 16:07:58 +01:00 |
|
Sebastian Böckelmann
|
4a7c87ecea
|
Expand Product Transitions
E2E Testing / test (push) Successful in 1m35s
|
2024-03-19 15:54:02 +01:00 |
|
Sebastian Böckelmann
|
983542ad3b
|
Visualize Conditions of ProductStates
E2E Testing / test (push) Successful in 1m33s
|
2024-03-19 15:13:02 +01:00 |
|
Sebastian Böckelmann
|
7bb992200f
|
Consider Transition Conditions and Transition Actions while generating ProductTransitions
E2E Testing / test (push) Successful in 1m35s
|
2024-03-19 15:05:35 +01:00 |
|
Sebastian Böckelmann
|
530cc5ea67
|
Consider state conditions in product state generation
E2E Testing / test (push) Successful in 1m30s
|
2024-03-19 11:11:05 +01:00 |
|
Sebastian Böckelmann
|
777cf9bc1d
|
Consider state conditions in product transition generation
E2E Testing / test (push) Successful in 1m29s
|
2024-03-19 11:03:00 +01:00 |
|
Sebastian Böckelmann
|
b488049c28
|
Allow negative min and max for ScriptAccounts
E2E Testing / test (push) Successful in 1m29s
|
2024-03-19 10:39:47 +01:00 |
|
Sebastian Böckelmann
|
7e672ec117
|
Reset Selected Gamesystem after Deletion
E2E Testing / test (push) Successful in 1m31s
|
2024-03-19 08:33:33 +01:00 |
|
Sebastian Böckelmann
|
b68d2a812c
|
Delete Childsystems (and correct loading childgamesystems (relation was not loaded bidirectional))
E2E Testing / test (push) Successful in 1m31s
|
2024-03-18 18:12:55 +01:00 |
|
Sebastian Böckelmann
|
e8687ae95e
|
Reset Gamesystem Selection
E2E Testing / test (push) Successful in 1m31s
|
2024-03-18 17:33:24 +01:00 |
|
Sebastian Böckelmann
|
8c39762ede
|
Store Structured Productgamesystems
E2E Testing / test (push) Successful in 1m30s
|
2024-03-18 17:22:32 +01:00 |
|
Sebastian Böckelmann
|
6d14328b9f
|
Load Conditions & Actions for Transitions
E2E Testing / test (push) Successful in 1m32s
|
2024-03-18 17:15:07 +01:00 |
|
Sebastian Böckelmann
|
02ba26ea44
|
Load Conditions from Disk for States
E2E Testing / test (push) Successful in 1m30s
|
2024-03-18 17:05:18 +01:00 |
|
Sebastian Böckelmann
|
413d5eb925
|
Fix missing adding Button in action editor
E2E Testing / test (push) Successful in 1m31s
|
2024-03-18 16:43:50 +01:00 |
|
Sebastian Böckelmann
|
e033243389
|
Store conditions and simplify condition reference to component-name
E2E Testing / test (push) Successful in 1m33s
|
2024-03-18 16:33:39 +01:00 |
|
Sebastian Böckelmann
|
511043b764
|
Replace primary color with blue color in editor btns
E2E Testing / test (push) Successful in 1m29s
|
2024-03-18 16:09:03 +01:00 |
|
Sebastian Böckelmann
|
26ef72cac3
|
Fix undefined GameModel and loading gamemodel when no gamesystems defined
E2E Testing / test (push) Successful in 1m36s
|
2024-03-18 15:58:44 +01:00 |
|
Sebastian Böckelmann
|
2e6bddc099
|
Enable Disable Editing Mode in Action Editor and implement expandable rows in product-state-editor
E2E Testing / test (push) Successful in 1m29s
|
2024-02-18 18:22:38 +01:00 |
|
Sebastian Böckelmann
|
5dafce8a91
|
Condition Editor for StateConditions
E2E Testing / test (push) Successful in 1m29s
|
2024-02-18 17:50:08 +01:00 |
|
Sebastian Böckelmann
|
8f45d18e40
|
Restyle Condition and Action Editor in SimpleTransitionEditor
E2E Testing / test (push) Successful in 1m37s
|
2024-02-18 17:41:02 +01:00 |
|
Sebastian Böckelmann
|
18ff86840c
|
Delete Conditions
E2E Testing / test (push) Successful in 1m30s
|
2024-02-18 17:24:10 +01:00 |
|
Sebastian Böckelmann
|
c0bdbd5f40
|
Edit existing Conditions
E2E Testing / test (push) Successful in 1m44s
|
2024-02-18 17:20:38 +01:00 |
|
Sebastian Böckelmann
|
79eee273a0
|
Fix duplicate condition and displaying min twice instead of min and max value
E2E Testing / test (push) Successful in 1m35s
|
2024-02-18 17:17:39 +01:00 |
|
Sebastian Böckelmann
|
80dcfb33bf
|
Introduce Conditions to State and simple (not functional ConditionEditor)
E2E Testing / test (push) Successful in 1m32s
|
2024-02-17 21:50:57 +01:00 |
|
Sebastian Böckelmann
|
49154058fc
|
Expanding conditions only when they belong to the same scriptAccount
E2E Testing / test (push) Successful in 1m30s
|
2024-02-17 19:07:24 +01:00 |
|
Sebastian Böckelmann
|
f6b22583c8
|
Add Conditions
E2E Testing / test (push) Successful in 1m31s
|
2024-02-17 19:06:38 +01:00 |
|
Sebastian Böckelmann
|
d667a66b79
|
Expand Conditions
E2E Testing / test (push) Successful in 1m32s
|
2024-02-17 18:49:24 +01:00 |
|
Sebastian Böckelmann
|
75a4122641
|
Check if conditions are contradicting each other
E2E Testing / test (push) Successful in 1m38s
|
2024-02-17 18:37:40 +01:00 |
|
Sebastian Böckelmann
|
4a1f4e4c52
|
Create ScriptAccountConditions
E2E Testing / test (push) Successful in 1m31s
|
2024-02-17 18:15:36 +01:00 |
|
Sebastian Böckelmann
|
b5e3b8ee53
|
Visualize and Edit Actions for Transitions
E2E Testing / test (push) Successful in 1m31s
|
2024-02-17 17:05:46 +01:00 |
|
Sebastian Böckelmann
|
f07cb270f1
|
Add and Remove Actions from Transition
E2E Testing / test (push) Successful in 1m30s
|
2024-02-17 16:04:31 +01:00 |
|
Sebastian Böckelmann
|
f38626683e
|
Refactor Gamesystems
E2E Testing / test (push) Successful in 1m33s
|
2024-02-17 15:38:51 +01:00 |
|
Sebastian Böckelmann
|
a93a7411a3
|
Generate Productgamesystem States + Transition after loading them
E2E Testing / test (push) Successful in 1m28s
|
2024-02-17 14:40:07 +01:00 |
|
Sebastian Böckelmann
|
3b0d4e0194
|
Load Gamesystems from Filesystem
E2E Testing / test (push) Successful in 1m34s
|
2024-02-17 14:32:19 +01:00 |
|
Sebastian Böckelmann
|
e873688cb7
|
Save Gamesystems and Ignore save status and type of saved gamemodelcomponent
E2E Testing / test (push) Successful in 1m28s
|
2024-02-17 10:13:32 +01:00 |
|
Sebastian Böckelmann
|
78a264aa26
|
Load ScriptAccounts
E2E Testing / test (push) Successful in 1m28s
|
2024-02-17 08:45:22 +01:00 |
|
Sebastian Böckelmann
|
d56166b245
|
Restructure Saving Logic to extra class and save on Strg+S + display changed savestatus in editor
E2E Testing / test (push) Successful in 1m31s
|
2024-02-17 07:30:29 +01:00 |
|
Sebastian Böckelmann
|
599a7cdd1b
|
First solution for storing ScriptAccounts
E2E Testing / test (push) Successful in 1m36s
|
2024-02-16 21:40:21 +01:00 |
|
Sebastian Böckelmann
|
bfe500426f
|
Filter SimpleStates by StateLabel
E2E Testing / test (push) Successful in 1m32s
|
2024-02-16 19:54:36 +01:00 |
|
Sebastian Böckelmann
|
41452f0b9d
|
Filter SimpleTransition by StateLabel
E2E Testing / test (push) Successful in 1m36s
|
2024-02-16 19:51:16 +01:00 |
|
Sebastian Böckelmann
|
02d9fcbbba
|
Filter ProductState after StateLabel
E2E Testing / test (push) Successful in 1m30s
|
2024-02-16 19:34:11 +01:00 |
|
Sebastian Böckelmann
|
153140a1bf
|
Import MatTooTip in app.module
E2E Testing / test (push) Successful in 1m27s
|
2024-02-16 18:38:50 +01:00 |
|
Sebastian Böckelmann
|
e62f156eb2
|
Make ProductGamesystemEditor, ProductState and ProductTransitionEditor not standalone
E2E Testing / test (push) Failing after 1m27s
|
2024-02-16 18:35:27 +01:00 |
|
Sebastian Böckelmann
|
9e43b3901c
|
Filter ProductTransitions by Statelabel
E2E Testing / test (push) Failing after 1m29s
|
2024-02-16 18:30:01 +01:00 |
|
Sebastian Böckelmann
|
18bdacb5e9
|
OpenGamesystemEditor from ProductTransitionEditor
E2E Testing / test (push) Successful in 1m29s
|
2024-02-16 17:58:42 +01:00 |
|
Sebastian Böckelmann
|
086cde3873
|
Show state description in product state and product transition visualiser
E2E Testing / test (push) Successful in 1m40s
|
2024-02-16 17:52:32 +01:00 |
|
Sebastian Böckelmann
|
fff4b6214f
|
Simple Visualization of ProductTransitions
E2E Testing / test (push) Successful in 1m29s
|
2024-02-16 17:29:19 +01:00 |
|
Sebastian Böckelmann
|
78c992564e
|
Compute ProductInitialState Value by Innerstate Initial Status
E2E Testing / test (push) Successful in 1m28s
|
2024-02-16 12:34:40 +01:00 |
|
Sebastian Böckelmann
|
fa7a59ffc4
|
Switch active tab if opening component that is already opened
E2E Testing / test (push) Successful in 1m32s
|
2024-02-15 20:47:26 +01:00 |
|
Sebastian Böckelmann
|
8f45063d4f
|
Change displayed tab when a new one is opened
E2E Testing / test (push) Successful in 1m25s
|
2024-02-12 18:34:23 +01:00 |
|
Sebastian Böckelmann
|
125b2a7ece
|
Open Gamesystem when clicking on button
E2E Testing / test (push) Successful in 1m29s
|
2024-02-12 18:29:45 +01:00 |
|
Sebastian Böckelmann
|
8f5d366dd9
|
Display Initial Value of ProductStates in their Visualizer
E2E Testing / test (push) Successful in 1m29s
|
2024-02-12 18:07:30 +01:00 |
|
Sebastian Böckelmann
|
f69d105164
|
Visualize ProductStates
E2E Testing / test (push) Successful in 1m26s
|
2024-02-11 19:59:20 +01:00 |
|
Sebastian Böckelmann
|
e2cfe97b61
|
Test triple ProductGamesystem generation
E2E Testing / test (push) Failing after 1m22s
|
2024-02-11 18:41:01 +01:00 |
|
Sebastian Böckelmann
|
311b7ee7bb
|
Generate ProductGamesystems
E2E Testing / test (push) Failing after 1m25s
|
2024-02-11 18:21:08 +01:00 |
|
Sebastian Böckelmann
|
57d7babf71
|
Test ProductStateTransition Creation
E2E Testing / test (push) Failing after 1m23s
|
2024-02-10 17:37:05 +01:00 |
|
Sebastian Böckelmann
|
d219c2180b
|
Remove StateLabel and Description from Dummy ProductStateCreation
E2E Testing / test (push) Successful in 1m29s
|
2024-02-10 17:12:01 +01:00 |
|
Sebastian Böckelmann
|
aada044e08
|
Implement ProductStateCreation
E2E Testing / test (push) Failing after 1m25s
|
2024-02-10 17:07:24 +01:00 |
|
Sebastian Böckelmann
|
d191c28505
|
Delete SimpleTransitions
E2E Testing / test (push) Successful in 1m26s
|
2024-02-10 12:52:48 +01:00 |
|
Sebastian Böckelmann
|
b730cc1d00
|
Edit SimpleTransitions
E2E Testing / test (push) Successful in 1m28s
|
2024-02-10 12:51:07 +01:00 |
|
Sebastian Böckelmann
|
7a8c939d6a
|
Visualize SimpleTransitions
E2E Testing / test (push) Failing after 1m27s
|
2024-02-10 12:21:31 +01:00 |
|
Sebastian Böckelmann
|
0f82b6edac
|
Mark Gamesystem as unsaved after state change
E2E Testing / test (push) Failing after 1m21s
|
2024-02-10 12:03:44 +01:00 |
|
Sebastian Böckelmann
|
4dbed5a855
|
Create new States in Editor
E2E Testing / test (push) Failing after 1m22s
|
2024-02-10 11:51:32 +01:00 |
|
Sebastian Böckelmann
|
19cfe82905
|
Delete States (only top-level simple-gamesystems)
E2E Testing / test (push) Failing after 1m28s
|
2024-02-10 11:48:58 +01:00 |
|
Sebastian Böckelmann
|
e7809df01f
|
Validate Editing of SimpleState
E2E Testing / test (push) Failing after 1m25s
|
2024-02-10 11:44:25 +01:00 |
|
Sebastian Böckelmann
|
5d517c3e97
|
Basic SimpleState Editing
E2E Testing / test (push) Successful in 1m25s
|
2024-02-10 11:22:07 +01:00 |
|
Sebastian Böckelmann
|
8df38376d0
|
Include description in simple state visualisation
E2E Testing / test (push) Successful in 1m32s
|
2024-02-10 11:09:53 +01:00 |
|
Sebastian Böckelmann
|
9462de256b
|
Visualize SimpleStates of Simplegamesystems
E2E Testing / test (push) Successful in 1m27s
|
2024-02-10 11:03:26 +01:00 |
|
Sebastian Böckelmann
|
81cda122a4
|
Fix failing test (include duplicate check)
E2E Testing / test (push) Successful in 1m26s
|
2024-02-10 10:26:56 +01:00 |
|
Sebastian Böckelmann
|
824ccab48b
|
Replace Icon for Gamesystems
E2E Testing / test (push) Failing after 1m23s
|
2024-02-10 10:23:11 +01:00 |
|
Sebastian Böckelmann
|
0c328e1fd6
|
Open Editor to edit Gamesystems
E2E Testing / test (push) Failing after 1m24s
|
2024-02-10 10:17:21 +01:00 |
|
Sebastian Böckelmann
|
64409bf846
|
Remove Debug Message
E2E Testing / test (push) Failing after 1m31s
|
2024-02-10 10:13:18 +01:00 |
|
Sebastian Böckelmann
|
635da80bf2
|
Open Gamesystem Editor after Gamesystem Creation
E2E Testing / test (push) Failing after 1m26s
|
2024-02-10 10:12:28 +01:00 |
|
Sebastian Böckelmann
|
8411d69bce
|
Create new Gamesystem
E2E Testing / test (push) Failing after 1m30s
|
2024-02-10 10:11:07 +01:00 |
|
Sebastian Böckelmann
|
b09e9351e0
|
Edit Name of ModelComponent in Overview (Gamesystems did not apply updated name bcs of Datasource outdated)
E2E Testing / test (push) Successful in 1m25s
|
2024-02-09 20:46:00 +01:00 |
|
Sebastian Böckelmann
|
d40f6061b1
|
OpenGamesystemEditor
E2E Testing / test (push) Successful in 1m27s
|
2024-02-09 20:17:53 +01:00 |
|
Sebastian Böckelmann
|
b4cc5304fd
|
Find Gamesystems By Name in GameModel
E2E Testing / test (push) Successful in 1m27s
|
2024-02-09 20:04:52 +01:00 |
|
Sebastian Böckelmann
|
f55e8dde3d
|
Visualize SimpleGamesystems in GamesystemOverview
E2E Testing / test (push) Successful in 1m23s
|
2024-02-06 20:56:21 +01:00 |
|
Sebastian Böckelmann
|
55ccd3faaf
|
Display Gamesystemoverview
E2E Testing / test (push) Successful in 1m22s
|
2024-02-06 20:21:52 +01:00 |
|
Sebastian Böckelmann
|
40fb7c6ab7
|
Remove SimpleStates from SimpleGamesystems
E2E Testing / test (push) Successful in 1m25s
|
2024-02-06 19:50:50 +01:00 |
|
Sebastian Böckelmann
|
d5f593a824
|
Datastructure for Gamesystems and Create and Remove SimpleStates and Transitions
E2E Testing / test (push) Successful in 1m24s
|
2024-02-05 20:44:39 +01:00 |
|
Sebastian Böckelmann
|
4bf897e85b
|
Visualize Save/Unsaved Status in Tabs (Editor)
E2E Testing / test (push) Successful in 1m24s
|
2024-02-05 17:59:20 +01:00 |
|
Sebastian Böckelmann
|
36391326ea
|
Delete ScriptAccounts
E2E Testing / test (push) Successful in 1m22s
|
2024-01-27 15:25:32 +01:00 |
|
Sebastian Böckelmann
|
388fcb044c
|
Open ScriptAccount from ContextMenu for adding
E2E Testing / test (push) Successful in 1m22s
|
2024-01-27 13:36:12 +01:00 |
|
Sebastian Böckelmann
|
288b6ed220
|
Ensure that not two modelcomponents with the same name can be created
E2E Testing / test (push) Successful in 1m21s
|
2024-01-27 13:19:46 +01:00 |
|
Sebastian Böckelmann
|
a6711cc2ba
|
Create New ScriptAccount
E2E Testing / test (push) Successful in 1m21s
|
2024-01-27 13:00:32 +01:00 |
|
Sebastian Böckelmann
|
35a323e97a
|
Show context menu
E2E Testing / test (push) Successful in 1m24s
|
2024-01-27 12:41:36 +01:00 |
|
Sebastian Böckelmann
|
7680cd7edd
|
Edit abstract ModelComponent Information
E2E Testing / test (push) Successful in 1m21s
|
2024-01-27 12:17:43 +01:00 |
|
Sebastian Böckelmann
|
7a490d4c88
|
Edit ScriptAccountInformation
E2E Testing / test (push) Successful in 1m21s
|
2024-01-27 12:08:20 +01:00 |
|
Sebastian Böckelmann
|
89e430c179
|
Open and Close ScriptAccounts in Editor
E2E Testing / test (push) Successful in 1m20s
|
2024-01-27 11:25:02 +01:00 |
|
Sebastian Böckelmann
|
89fe9e1282
|
Basic ScriptAccountOverview and generate Editor Component
E2E Testing / test (push) Successful in 1m21s
|
2024-01-27 11:07:40 +01:00 |
|