issue-12 #14
							
								
								
									
										11
									
								
								app/LoadModel.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								app/LoadModel.js
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,11 @@
 | 
			
		||||
"use strict";
 | 
			
		||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
			
		||||
exports.LoadModel = void 0;
 | 
			
		||||
class LoadModel {
 | 
			
		||||
    constructor(jsonString, modelType) {
 | 
			
		||||
        this.jsonString = jsonString;
 | 
			
		||||
        this.modelType = modelType;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
exports.LoadModel = LoadModel;
 | 
			
		||||
//# sourceMappingURL=LoadModel.js.map
 | 
			
		||||
							
								
								
									
										12
									
								
								app/LoadModel.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								app/LoadModel.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,12 @@
 | 
			
		||||
import {ModelComponentType} from "../src/app/game-model/ModelComponentType";
 | 
			
		||||
 | 
			
		||||
export class LoadModel {
 | 
			
		||||
  jsonString: string
 | 
			
		||||
  modelType: ModelComponentType
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  constructor(jsonString: string, modelType: ModelComponentType) {
 | 
			
		||||
    this.jsonString = jsonString;
 | 
			
		||||
    this.modelType = modelType;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										11
									
								
								app/LoadedProject.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								app/LoadedProject.js
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,11 @@
 | 
			
		||||
"use strict";
 | 
			
		||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
			
		||||
exports.LoadedProject = void 0;
 | 
			
		||||
class LoadedProject {
 | 
			
		||||
    constructor(projectName, loadedModels) {
 | 
			
		||||
        this.projectName = projectName;
 | 
			
		||||
        this.loadedModels = loadedModels;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
exports.LoadedProject = LoadedProject;
 | 
			
		||||
//# sourceMappingURL=LoadedProject.js.map
 | 
			
		||||
							
								
								
									
										12
									
								
								app/LoadedProject.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								app/LoadedProject.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,12 @@
 | 
			
		||||
import {LoadModel} from "./LoadModel";
 | 
			
		||||
 | 
			
		||||
export class LoadedProject {
 | 
			
		||||
  projectName: string
 | 
			
		||||
  loadedModels: LoadModel[]
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  constructor(projectName: string, loadedModels: LoadModel[]) {
 | 
			
		||||
    this.projectName = projectName;
 | 
			
		||||
    this.loadedModels = loadedModels;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								app/RecursiveLoadModel.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								app/RecursiveLoadModel.js
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,12 @@
 | 
			
		||||
"use strict";
 | 
			
		||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
			
		||||
exports.RecursiveLoadModel = void 0;
 | 
			
		||||
const LoadModel_1 = require("./LoadModel");
 | 
			
		||||
class RecursiveLoadModel extends LoadModel_1.LoadModel {
 | 
			
		||||
    constructor(jsonString, modelType, parentLoadModelname) {
 | 
			
		||||
        super(jsonString, modelType);
 | 
			
		||||
        this.parentLoadModelname = parentLoadModelname;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
exports.RecursiveLoadModel = RecursiveLoadModel;
 | 
			
		||||
//# sourceMappingURL=RecursiveLoadModel.js.map
 | 
			
		||||
							
								
								
									
										12
									
								
								app/RecursiveLoadModel.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								app/RecursiveLoadModel.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,12 @@
 | 
			
		||||
import {LoadModel} from "./LoadModel";
 | 
			
		||||
import {ModelComponentType} from "../src/app/game-model/ModelComponentType";
 | 
			
		||||
 | 
			
		||||
export class RecursiveLoadModel extends LoadModel {
 | 
			
		||||
  parentLoadModelname: string
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  constructor(jsonString: string, modelType: ModelComponentType, parentLoadModelname: string) {
 | 
			
		||||
    super(jsonString, modelType);
 | 
			
		||||
    this.parentLoadModelname = parentLoadModelname;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										100
									
								
								app/SaveProject.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										100
									
								
								app/SaveProject.js
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,100 @@
 | 
			
		||||
"use strict";
 | 
			
		||||
Object.defineProperty(exports, "__esModule", { value: true });
 | 
			
		||||
exports.SaveProject = void 0;
 | 
			
		||||
const fs = require("fs");
 | 
			
		||||
const path = require("node:path");
 | 
			
		||||
const LoadModel_1 = require("./LoadModel");
 | 
			
		||||
const ModelComponentType_1 = require("../src/app/game-model/ModelComponentType");
 | 
			
		||||
const LoadedProject_1 = require("./LoadedProject");
 | 
			
		||||
const RecursiveLoadModel_1 = require("./RecursiveLoadModel");
 | 
			
		||||
class SaveProject {
 | 
			
		||||
    static saveProject(projectDir, storageModels) {
 | 
			
		||||
        if (!fs.existsSync(projectDir)) {
 | 
			
		||||
            fs.mkdirSync(projectDir, { recursive: true });
 | 
			
		||||
        }
 | 
			
		||||
        console.log(storageModels);
 | 
			
		||||
        storageModels.forEach(storageModel => {
 | 
			
		||||
            let modelDir = path.join(projectDir, storageModel.storageRootDir);
 | 
			
		||||
            storageModel.storagePath.forEach(pathElement => modelDir = path.join(modelDir, pathElement));
 | 
			
		||||
            if (!fs.existsSync(modelDir)) {
 | 
			
		||||
                fs.mkdirSync(modelDir, { recursive: true });
 | 
			
		||||
            }
 | 
			
		||||
            const filePath = path.join(modelDir, storageModel.fileName + ".json");
 | 
			
		||||
            fs.writeFile(filePath, storageModel.jsonString, 'utf-8', (err) => {
 | 
			
		||||
                if (err) {
 | 
			
		||||
                    console.error('Error writing JSON to file:', err);
 | 
			
		||||
                }
 | 
			
		||||
                else {
 | 
			
		||||
                    console.log('JSON file saved successfully:', filePath);
 | 
			
		||||
                }
 | 
			
		||||
            });
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
    static loadProject(projectDir) {
 | 
			
		||||
        let loadedScriptAccounts = SaveProject.loadScriptAccounts(projectDir);
 | 
			
		||||
        loadedScriptAccounts = loadedScriptAccounts.concat(SaveProject.loadGamesystems(projectDir));
 | 
			
		||||
        return new LoadedProject_1.LoadedProject(path.basename(projectDir), loadedScriptAccounts);
 | 
			
		||||
    }
 | 
			
		||||
    static loadScriptAccounts(projectDir) {
 | 
			
		||||
        const scriptAccountDir = path.join(projectDir, "script-accounts");
 | 
			
		||||
        if (!fs.existsSync(scriptAccountDir)) {
 | 
			
		||||
            return [];
 | 
			
		||||
        }
 | 
			
		||||
        const loadedScriptAccounts = [];
 | 
			
		||||
        const scriptAccountFileNames = fs.readdirSync(scriptAccountDir);
 | 
			
		||||
        scriptAccountFileNames.forEach(scriptAccountFileName => {
 | 
			
		||||
            const scriptAccountFile = path.join(scriptAccountDir, scriptAccountFileName);
 | 
			
		||||
            const scriptAccountData = fs.readFileSync(scriptAccountFile, 'utf-8');
 | 
			
		||||
            loadedScriptAccounts.push({
 | 
			
		||||
                modelType: ModelComponentType_1.ModelComponentType.SCRIPTACCOUNT,
 | 
			
		||||
                jsonString: scriptAccountData
 | 
			
		||||
            });
 | 
			
		||||
        });
 | 
			
		||||
        return loadedScriptAccounts;
 | 
			
		||||
    }
 | 
			
		||||
    static loadGamesystems(projectDir) {
 | 
			
		||||
        const gamesystemDir = path.join(projectDir, "gamesystems");
 | 
			
		||||
        const loadedGamesystems = this.loadGamesystemsRecursively(gamesystemDir);
 | 
			
		||||
        console.log("LoadedGamesystems: ", loadedGamesystems.length);
 | 
			
		||||
        return loadedGamesystems;
 | 
			
		||||
    }
 | 
			
		||||
    static loadGamesystemsRecursively(gamesystemDir) {
 | 
			
		||||
        let loadedGamesystems = [];
 | 
			
		||||
        const gamesystemFileNames = fs.readdirSync(gamesystemDir);
 | 
			
		||||
        gamesystemFileNames.forEach(fileName => {
 | 
			
		||||
            const gamesystemPath = path.join(gamesystemDir, fileName);
 | 
			
		||||
            if (fs.lstatSync(gamesystemPath).isDirectory()) {
 | 
			
		||||
                const childModels = SaveProject.loadGamesystemsRecursively(gamesystemPath);
 | 
			
		||||
                loadedGamesystems = loadedGamesystems.concat(childModels);
 | 
			
		||||
            }
 | 
			
		||||
            else {
 | 
			
		||||
                const gamesystemData = fs.readFileSync(path.join(gamesystemDir, fileName), "utf-8");
 | 
			
		||||
                if (path.parse(fileName).name === path.basename(gamesystemDir)) {
 | 
			
		||||
                    if ((path.basename(gamesystemDir) === path.parse(fileName).name) && path.basename(path.parse(gamesystemDir).dir) === "gamesystems") {
 | 
			
		||||
                        const loadedModel = new LoadModel_1.LoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM);
 | 
			
		||||
                        loadedGamesystems.unshift(loadedModel);
 | 
			
		||||
                    }
 | 
			
		||||
                    else {
 | 
			
		||||
                        const loadedModel = new RecursiveLoadModel_1.RecursiveLoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM, path.basename(gamesystemDir));
 | 
			
		||||
                        loadedGamesystems.unshift(loadedModel);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                else {
 | 
			
		||||
                    const secondCon = path.basename(gamesystemDir) === path.parse(fileName).name;
 | 
			
		||||
                    const thirdCon = path.basename(path.parse(gamesystemDir).dir) === "gamesystems";
 | 
			
		||||
                    if (path.basename(gamesystemDir) === "gamesystems") {
 | 
			
		||||
                        const loadedModel = new LoadModel_1.LoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM);
 | 
			
		||||
                        loadedGamesystems.push(loadedModel);
 | 
			
		||||
                    }
 | 
			
		||||
                    else {
 | 
			
		||||
                        const loadedModel = new RecursiveLoadModel_1.RecursiveLoadModel(gamesystemData, ModelComponentType_1.ModelComponentType.GAMESYTEM, path.basename(gamesystemDir));
 | 
			
		||||
                        loadedGamesystems.push(loadedModel);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
        return loadedGamesystems;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
exports.SaveProject = SaveProject;
 | 
			
		||||
//# sourceMappingURL=SaveProject.js.map
 | 
			
		||||
							
								
								
									
										110
									
								
								app/SaveProject.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										110
									
								
								app/SaveProject.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,110 @@
 | 
			
		||||
import {StorageModel} from "../src/app/game-model/fs/StorageModel";
 | 
			
		||||
import * as fs from "fs";
 | 
			
		||||
import * as path from "node:path";
 | 
			
		||||
import {LoadModel} from "./LoadModel";
 | 
			
		||||
import {ModelComponentType} from "../src/app/game-model/ModelComponentType";
 | 
			
		||||
import {LoadedProject} from "./LoadedProject";
 | 
			
		||||
import {RecursiveLoadModel} from "./RecursiveLoadModel";
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
export class SaveProject {
 | 
			
		||||
  static saveProject(projectDir: string, storageModels: StorageModel[]) {
 | 
			
		||||
    if(!fs.existsSync(projectDir)) {
 | 
			
		||||
      fs.mkdirSync(projectDir, {recursive: true});
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    console.log(storageModels)
 | 
			
		||||
    storageModels.forEach(storageModel => {
 | 
			
		||||
      let modelDir = path.join(projectDir, storageModel.storageRootDir);
 | 
			
		||||
      storageModel.storagePath.forEach(pathElement => modelDir = path.join(modelDir, pathElement));
 | 
			
		||||
      if(!fs.existsSync(modelDir)) {
 | 
			
		||||
        fs.mkdirSync(modelDir, {recursive: true});
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      const filePath = path.join(modelDir, storageModel.fileName + ".json");
 | 
			
		||||
      fs.writeFile(filePath, storageModel.jsonString ,'utf-8', (err) => {
 | 
			
		||||
        if (err) {
 | 
			
		||||
          console.error('Error writing JSON to file:', err);
 | 
			
		||||
        } else {
 | 
			
		||||
          console.log('JSON file saved successfully:', filePath);
 | 
			
		||||
        }
 | 
			
		||||
      })
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static loadProject(projectDir: string) {
 | 
			
		||||
    let loadedScriptAccounts: LoadModel[] = SaveProject.loadScriptAccounts(projectDir)
 | 
			
		||||
    loadedScriptAccounts = loadedScriptAccounts.concat(SaveProject.loadGamesystems(projectDir))
 | 
			
		||||
    return new LoadedProject(path.basename(projectDir), loadedScriptAccounts);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static loadScriptAccounts(projectDir: string): LoadModel[] {
 | 
			
		||||
    const scriptAccountDir = path.join(projectDir, "script-accounts");
 | 
			
		||||
    if (!fs.existsSync(scriptAccountDir)) {
 | 
			
		||||
      return [];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const loadedScriptAccounts: LoadModel[] = [];
 | 
			
		||||
 | 
			
		||||
    const scriptAccountFileNames = fs.readdirSync(scriptAccountDir);
 | 
			
		||||
    scriptAccountFileNames.forEach(scriptAccountFileName => {
 | 
			
		||||
      const scriptAccountFile = path.join(scriptAccountDir, scriptAccountFileName)
 | 
			
		||||
      const scriptAccountData: string = fs.readFileSync(scriptAccountFile, 'utf-8');
 | 
			
		||||
 | 
			
		||||
      loadedScriptAccounts.push({
 | 
			
		||||
        modelType: ModelComponentType.SCRIPTACCOUNT,
 | 
			
		||||
        jsonString: scriptAccountData
 | 
			
		||||
      });
 | 
			
		||||
    })
 | 
			
		||||
 | 
			
		||||
    return loadedScriptAccounts;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static loadGamesystems(projectDir: string): LoadModel[] {
 | 
			
		||||
    const gamesystemDir = path.join(projectDir, "gamesystems");
 | 
			
		||||
    const loadedGamesystems = this.loadGamesystemsRecursively(gamesystemDir);
 | 
			
		||||
    console.log("LoadedGamesystems: ", loadedGamesystems.length);
 | 
			
		||||
    return loadedGamesystems;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static loadGamesystemsRecursively(gamesystemDir: string): LoadModel[] {
 | 
			
		||||
    let loadedGamesystems: LoadModel[] = [];
 | 
			
		||||
    const gamesystemFileNames = fs.readdirSync(gamesystemDir);
 | 
			
		||||
 | 
			
		||||
    gamesystemFileNames.forEach(fileName => {
 | 
			
		||||
      const gamesystemPath = path.join(gamesystemDir, fileName);
 | 
			
		||||
 | 
			
		||||
      if(fs.lstatSync(gamesystemPath).isDirectory()) {
 | 
			
		||||
        const childModels: LoadModel[] = SaveProject.loadGamesystemsRecursively(gamesystemPath);
 | 
			
		||||
        loadedGamesystems = loadedGamesystems.concat(childModels);
 | 
			
		||||
      } else {
 | 
			
		||||
        const gamesystemData = fs.readFileSync(path.join(gamesystemDir, fileName), "utf-8");
 | 
			
		||||
        if(path.parse(fileName).name === path.basename(gamesystemDir) ) {
 | 
			
		||||
          if((path.basename(gamesystemDir) === path.parse(fileName).name) && path.basename(path.parse(gamesystemDir).dir) === "gamesystems") {
 | 
			
		||||
            const loadedModel = new LoadModel(gamesystemData, ModelComponentType.GAMESYTEM);
 | 
			
		||||
            loadedGamesystems.unshift(loadedModel)
 | 
			
		||||
          } else {
 | 
			
		||||
            const loadedModel = new RecursiveLoadModel(gamesystemData, ModelComponentType.GAMESYTEM, path.basename(gamesystemDir))
 | 
			
		||||
            loadedGamesystems.unshift(loadedModel);
 | 
			
		||||
          }
 | 
			
		||||
 | 
			
		||||
        } else {
 | 
			
		||||
          const secondCon = path.basename(gamesystemDir) === path.parse(fileName).name
 | 
			
		||||
          const thirdCon = path.basename(path.parse(gamesystemDir).dir) === "gamesystems"
 | 
			
		||||
 | 
			
		||||
          if(path.basename(gamesystemDir) === "gamesystems"){
 | 
			
		||||
            const loadedModel = new LoadModel(gamesystemData, ModelComponentType.GAMESYTEM)
 | 
			
		||||
            loadedGamesystems.push(loadedModel);
 | 
			
		||||
          } else {
 | 
			
		||||
 | 
			
		||||
            const loadedModel = new RecursiveLoadModel(gamesystemData, ModelComponentType.GAMESYTEM, path.basename(gamesystemDir))
 | 
			
		||||
            loadedGamesystems.push(loadedModel);
 | 
			
		||||
          }
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
    return loadedGamesystems;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								app/StorageModel.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								app/StorageModel.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,12 @@
 | 
			
		||||
class StorageModel {
 | 
			
		||||
  jsonString: string
 | 
			
		||||
  fileName: string
 | 
			
		||||
  storageDir: string
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  constructor(jsonString: string, fileName: string, storageDir: string) {
 | 
			
		||||
    this.jsonString = jsonString;
 | 
			
		||||
    this.fileName = fileName;
 | 
			
		||||
    this.storageDir = storageDir;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										69
									
								
								app/main.ts
									
									
									
									
									
								
							
							
						
						
									
										69
									
								
								app/main.ts
									
									
									
									
									
								
							@ -1,11 +1,15 @@
 | 
			
		||||
import {app, BrowserWindow, screen, Menu, ipcMain} from 'electron';
 | 
			
		||||
import {app, BrowserWindow, screen, Menu, ipcMain, dialog, globalShortcut} from 'electron';
 | 
			
		||||
import * as path from 'path';
 | 
			
		||||
import * as fs from 'fs';
 | 
			
		||||
import {json} from "node:stream/consumers";
 | 
			
		||||
import {StorageModel} from "../src/app/game-model/fs/StorageModel";
 | 
			
		||||
import {SaveProject} from "./SaveProject";
 | 
			
		||||
 | 
			
		||||
let win: BrowserWindow | null = null;
 | 
			
		||||
const args = process.argv.slice(1),
 | 
			
		||||
  serve = args.some(val => val === '--serve');
 | 
			
		||||
 | 
			
		||||
let projectDirectory = "testModel"
 | 
			
		||||
function createWindow(): BrowserWindow {
 | 
			
		||||
 | 
			
		||||
  const size = screen.getPrimaryDisplay().workAreaSize;
 | 
			
		||||
@ -90,6 +94,38 @@ function createWindow(): BrowserWindow {
 | 
			
		||||
    contextMenu.popup({ window: win!, x: params.x, y: params.y });
 | 
			
		||||
  })
 | 
			
		||||
 | 
			
		||||
  ipcMain.on('save-model', (event, storageModels: StorageModel[]) => {
 | 
			
		||||
    console.log("Save Model")
 | 
			
		||||
    SaveProject.saveProject(projectDirectory, storageModels);
 | 
			
		||||
  })
 | 
			
		||||
 | 
			
		||||
  const menuTemplate = [
 | 
			
		||||
    {
 | 
			
		||||
      label: 'File',
 | 
			
		||||
      submenu: [
 | 
			
		||||
        {
 | 
			
		||||
          label: "New Project",
 | 
			
		||||
          click: () => {
 | 
			
		||||
            createNewProject();
 | 
			
		||||
          }
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
          label: "Open Project",
 | 
			
		||||
          click: () => {
 | 
			
		||||
            openProject()
 | 
			
		||||
          }
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
          label: "Save",
 | 
			
		||||
          click: () => {
 | 
			
		||||
            saveProject();
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      ]
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
  const menu = Menu.buildFromTemplate(menuTemplate);
 | 
			
		||||
  Menu.setApplicationMenu(menu)
 | 
			
		||||
 | 
			
		||||
  return win;
 | 
			
		||||
}
 | 
			
		||||
@ -118,7 +154,38 @@ try {
 | 
			
		||||
    }
 | 
			
		||||
  });
 | 
			
		||||
 | 
			
		||||
  app.whenReady().then(() => {
 | 
			
		||||
    globalShortcut.register('CommandOrControl+S', () => {
 | 
			
		||||
      saveProject();
 | 
			
		||||
    })
 | 
			
		||||
  })
 | 
			
		||||
 | 
			
		||||
} catch (e) {
 | 
			
		||||
  // Catch Error
 | 
			
		||||
  // throw e;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function createNewProject() {
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function openProject() {
 | 
			
		||||
  const selectedPaths = dialog.showOpenDialogSync(win!, {
 | 
			
		||||
    title: "Open Game-Model",
 | 
			
		||||
    properties: [
 | 
			
		||||
      "openDirectory",
 | 
			
		||||
    ]
 | 
			
		||||
  })
 | 
			
		||||
 | 
			
		||||
  if(selectedPaths != undefined) {
 | 
			
		||||
    projectDirectory = selectedPaths[0];
 | 
			
		||||
    console.log("Open Project-Directory: ", projectDirectory)
 | 
			
		||||
    const loadedProject = SaveProject.loadProject(projectDirectory)
 | 
			
		||||
    win!.webContents.send("open-project", loadedProject)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function saveProject() {
 | 
			
		||||
  win!.webContents.send('get-project-data')
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -16,13 +16,13 @@ export class ProductStateTrainer {
 | 
			
		||||
  static PRODUCT_GAMESYSTEM_NAME = "Product Gamesystem";
 | 
			
		||||
 | 
			
		||||
  static givenFullProductGamesystemWithTwoStates() {
 | 
			
		||||
    const letter_Gamesystem = new SimpleGamesystem(this.LETTERS_GAMESYSTEM_NAME);
 | 
			
		||||
    const letter_Gamesystem = new SimpleGamesystem(this.LETTERS_GAMESYSTEM_NAME, "");
 | 
			
		||||
    const letter_1 = letter_Gamesystem.createState(this.INNERSTATE_LETTER_1, "")!;
 | 
			
		||||
    const letter_2 = letter_Gamesystem.createState(this.INNERSTATE_LETTER_2, "")!;
 | 
			
		||||
    const number_gamesystem = new SimpleGamesystem(this.NUMBERS_GAMESYSTEM_NAME);
 | 
			
		||||
    const number_gamesystem = new SimpleGamesystem(this.NUMBERS_GAMESYSTEM_NAME, "");
 | 
			
		||||
    const number_1 = number_gamesystem.createState(this.INNERSTATE_NUMBER_1, "")!;
 | 
			
		||||
    const number_2 = number_gamesystem.createState(this.INNERSTATE_NUMBER_2, "")!;
 | 
			
		||||
    const productGamesystem = new ProductGamesystem(this.PRODUCT_GAMESYSTEM_NAME);
 | 
			
		||||
    const productGamesystem = new ProductGamesystem(this.PRODUCT_GAMESYSTEM_NAME, "");
 | 
			
		||||
 | 
			
		||||
    productGamesystem.states.push(new ProductState(  [letter_1, number_1]));
 | 
			
		||||
    productGamesystem.states.push(new ProductState(  [letter_1, number_2]));
 | 
			
		||||
 | 
			
		||||
@ -17,6 +17,10 @@ import {GamescriptOverviewComponent} from "./side-overviews/gamescript-overview/
 | 
			
		||||
import {SimpleGamesystem} from "./game-model/gamesystems/SimpleGamesystem";
 | 
			
		||||
import {ProductGamesystem} from "./game-model/gamesystems/ProductGamesystem";
 | 
			
		||||
import {ProductState} from "./game-model/gamesystems/ProductState";
 | 
			
		||||
import {LoadModel} from "../../app/LoadModel";
 | 
			
		||||
import {LoadedProject} from "../../app/LoadedProject";
 | 
			
		||||
import {ProcessLoadedProject} from "./game-model/fs/ProcessLoadedProject";
 | 
			
		||||
import {StoreProject} from "./game-model/fs/store/StoreProject";
 | 
			
		||||
 | 
			
		||||
@Component({
 | 
			
		||||
  selector: 'app-root',
 | 
			
		||||
@ -50,11 +54,26 @@ export class AppComponent implements OnInit{
 | 
			
		||||
          this.onContextMenuMessageRecieved(message);
 | 
			
		||||
        });
 | 
			
		||||
      })
 | 
			
		||||
 | 
			
		||||
      electronService.ipcRenderer.on('get-project-data', (event: any, message: string) => {
 | 
			
		||||
        this.zone.run(() => {
 | 
			
		||||
          this.saveGameModel();
 | 
			
		||||
        })
 | 
			
		||||
      })
 | 
			
		||||
 | 
			
		||||
      electronService.ipcRenderer.on('open-project', (event: any, loadedProject: LoadedProject) => {
 | 
			
		||||
        this.gameModel = ProcessLoadedProject.processLoadedProject(loadedProject)
 | 
			
		||||
      })
 | 
			
		||||
    } else {
 | 
			
		||||
      console.log('Run in browser');
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  saveGameModel() {
 | 
			
		||||
    const storageModels = StoreProject.storeProject(this.gameModel!);
 | 
			
		||||
    this.electronService.ipcRenderer.send('save-model', storageModels)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  onContextMenuMessageRecieved(message: string) {
 | 
			
		||||
    if(message == "edit") {
 | 
			
		||||
      this.onEditModelComponent();
 | 
			
		||||
@ -142,7 +161,7 @@ export class AppComponent implements OnInit{
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  ngOnInit() {
 | 
			
		||||
    this.gameModel = new GameModel("No More");
 | 
			
		||||
    /*this.gameModel = new GameModel("No More");
 | 
			
		||||
    this.gameModel.createScriptAccount("Temperature");
 | 
			
		||||
    this.gameModel.createScriptAccount("Luftfeuchtigkeit");
 | 
			
		||||
 | 
			
		||||
@ -164,7 +183,7 @@ export class AppComponent implements OnInit{
 | 
			
		||||
 | 
			
		||||
    weather_season.createState([springState!, sunnyState!]);
 | 
			
		||||
 | 
			
		||||
    this.gameModel.addGamesystem(weather_season);
 | 
			
		||||
    this.gameModel.addGamesystem(weather_season);*/
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  openScriptAccountsOverview() {
 | 
			
		||||
 | 
			
		||||
@ -10,7 +10,7 @@
 | 
			
		||||
    <app-model-component-editor [modelComponent]="modelComponent" (onModelNameUpdated)="onModelNameUpdate()"></app-model-component-editor>
 | 
			
		||||
    <app-script-account-editor *ngIf="modelComponent.type === ModelComponentType.SCRIPTACCOUNT"
 | 
			
		||||
                               [scriptAccount]="convertModelComponentToScriptAccount(modelComponent)"></app-script-account-editor>
 | 
			
		||||
    <app-gamesystem-editor *ngIf="modelComponent.type == ModelComponentType.GAMESYTEM"
 | 
			
		||||
    <app-gamesystem-editor *ngIf="modelComponent.type === ModelComponentType.GAMESYTEM"
 | 
			
		||||
                                [gamesystem]="convertModelComponentToGamesystem(modelComponent)"
 | 
			
		||||
                                (onOpenGamesystemEditor)="openGameModelComponent($event)"></app-gamesystem-editor>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -10,4 +10,6 @@
 | 
			
		||||
    <input matInput type="number" [formControl]="maxCtrl" (keypress)="onKeyPress($event)" (change)="onUpdateMaxValue()">
 | 
			
		||||
    <mat-error *ngIf="maxCtrl.hasError('required')">Please enter a valid number!</mat-error>
 | 
			
		||||
  </mat-form-field>
 | 
			
		||||
 | 
			
		||||
  <button mat-raised-button color="accent" (click)="save()">Save</button>
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
@ -6,6 +6,7 @@ import {MatInput} from "@angular/material/input";
 | 
			
		||||
import {FormControl, FormGroupDirective, FormsModule, NgForm, Validators} from "@angular/forms";
 | 
			
		||||
import {NgIf} from "@angular/common";
 | 
			
		||||
import {ErrorStateMatcher} from "@angular/material/core";
 | 
			
		||||
import {ElectronService} from "../../core/services";
 | 
			
		||||
 | 
			
		||||
export class MyErrorStateMatcher implements ErrorStateMatcher {
 | 
			
		||||
  isErrorState(control: FormControl | null, form: FormGroupDirective | NgForm | null): boolean {
 | 
			
		||||
@ -24,6 +25,9 @@ export class ScriptAccountEditorComponent implements OnInit{
 | 
			
		||||
  minCtrl: FormControl = new FormControl(0, [Validators.required, Validators.pattern('^[0-9]*$')]);
 | 
			
		||||
  maxCtrl: FormControl = new FormControl(100, [Validators.required, Validators.pattern('^[0-9]*$')]);
 | 
			
		||||
  matcher = new MyErrorStateMatcher();
 | 
			
		||||
 | 
			
		||||
  constructor(private electronService: ElectronService) {
 | 
			
		||||
  }
 | 
			
		||||
  ngOnInit() {
 | 
			
		||||
    this.minCtrl.setValue(this.scriptAccount!.minValue);
 | 
			
		||||
    this.maxCtrl.setValue(this.scriptAccount!.maxValue);
 | 
			
		||||
@ -46,4 +50,9 @@ export class ScriptAccountEditorComponent implements OnInit{
 | 
			
		||||
    this.scriptAccount!.maxValue = Number(this.maxCtrl.value);
 | 
			
		||||
    this.scriptAccount!.onModifyContent();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  save() {
 | 
			
		||||
    const jsonString = JSON.stringify(this.scriptAccount!, null, 4);
 | 
			
		||||
    this.electronService.ipcRenderer.send('save-json', jsonString, this.scriptAccount!.componentName + ".json");
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -4,6 +4,7 @@ import {Transition} from "./gamesystems/Transition";
 | 
			
		||||
import {State} from "./gamesystems/State";
 | 
			
		||||
import {ProductGamesystem} from "./gamesystems/ProductGamesystem";
 | 
			
		||||
import {SimpleGamesystem} from "./gamesystems/SimpleGamesystem";
 | 
			
		||||
import {StorageModel} from "./fs/StorageModel";
 | 
			
		||||
 | 
			
		||||
export class GameModel {
 | 
			
		||||
  private readonly _gameModelName: string
 | 
			
		||||
@ -49,7 +50,7 @@ export class GameModel {
 | 
			
		||||
 | 
			
		||||
  createGamesystem(gamesystemName: string, parentGamesystemName: string | undefined) {
 | 
			
		||||
    if(gamesystemName != undefined && this.findGamesystem(gamesystemName) == undefined) {
 | 
			
		||||
      const simpleGamesystem = new SimpleGamesystem(gamesystemName);
 | 
			
		||||
      const simpleGamesystem = new SimpleGamesystem(gamesystemName, "");
 | 
			
		||||
      if(parentGamesystemName != undefined) {
 | 
			
		||||
        const parentGamesystem = this.findGamesystem(parentGamesystemName);
 | 
			
		||||
        if(parentGamesystem instanceof SimpleGamesystem) {
 | 
			
		||||
@ -90,4 +91,7 @@ export class GameModel {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  addScriptAccount(scriptAccount: ScriptAccount) {
 | 
			
		||||
    this.scriptAccounts.push(scriptAccount);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,8 @@
 | 
			
		||||
export abstract class SaveComponent {
 | 
			
		||||
  unsaved: boolean = false;
 | 
			
		||||
 | 
			
		||||
  static JSON_INDENT  = 4;
 | 
			
		||||
 | 
			
		||||
  onModifyContent() {
 | 
			
		||||
    this.unsaved = true;
 | 
			
		||||
  }
 | 
			
		||||
@ -8,6 +10,4 @@ export abstract class SaveComponent {
 | 
			
		||||
  onSaveContent() {
 | 
			
		||||
    this.unsaved = false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  abstract save(): void;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										76
									
								
								src/app/game-model/fs/ProcessLoadedProject.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										76
									
								
								src/app/game-model/fs/ProcessLoadedProject.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,76 @@
 | 
			
		||||
import {GameModel} from "../GameModel";
 | 
			
		||||
import {LoadedProject} from "../../../../app/LoadedProject";
 | 
			
		||||
import {LoadModel} from "../../../../app/LoadModel";
 | 
			
		||||
import {ModelComponentType} from "../ModelComponentType";
 | 
			
		||||
import {ScriptAccount} from "../scriptAccounts/ScriptAccount";
 | 
			
		||||
import {RecursiveLoadModel} from "../../../../app/RecursiveLoadModel";
 | 
			
		||||
import {SimpleGamesystemParser} from "./parser/SimpleGamesystemParser";
 | 
			
		||||
import {SimpleGamesystem} from "../gamesystems/SimpleGamesystem";
 | 
			
		||||
import {ProductGamesystem} from "../gamesystems/ProductGamesystem";
 | 
			
		||||
import {ProductGamesystemParser} from "./parser/ProductGamesystemParser";
 | 
			
		||||
import {Gamesystem} from "../gamesystems/Gamesystem";
 | 
			
		||||
 | 
			
		||||
export class ProcessLoadedProject {
 | 
			
		||||
 | 
			
		||||
  static processLoadedProject(loadedProject: LoadedProject): GameModel {
 | 
			
		||||
    const gameModel = new GameModel(loadedProject.projectName);
 | 
			
		||||
    loadedProject.loadedModels.forEach(loadedModel => this.processLoadedModel(gameModel, loadedModel))
 | 
			
		||||
    //Generate product Gamesystems
 | 
			
		||||
    this.generateProductGamesystems(gameModel.gamesystems)
 | 
			
		||||
    return gameModel;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static generateProductGamesystems(gamesystems: Gamesystem<any, any>[]) {
 | 
			
		||||
    gamesystems.forEach(gamesystem => {
 | 
			
		||||
      if(gamesystem instanceof ProductGamesystem) {
 | 
			
		||||
        gamesystem.generateFromChildsystems();
 | 
			
		||||
      }
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static processLoadedModel(gameModel: GameModel, loadedModel: LoadModel) {
 | 
			
		||||
    switch (loadedModel.modelType) {
 | 
			
		||||
      case ModelComponentType.SCRIPTACCOUNT: this.processLoadedScriptAccount(gameModel, loadedModel); break;
 | 
			
		||||
      case ModelComponentType.GAMESYTEM: this.processLoadedGamesystem(gameModel, loadedModel); break;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  static processLoadedScriptAccount(gameModel: GameModel, loadedModel: LoadModel) {
 | 
			
		||||
    const scriptAccount = new ScriptAccount("", "");
 | 
			
		||||
    Object.assign(scriptAccount, JSON.parse(loadedModel.jsonString));
 | 
			
		||||
    gameModel.addScriptAccount(scriptAccount);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static processLoadedGamesystem(gameModel: GameModel, loadedModel: LoadModel) {
 | 
			
		||||
    const parsedJsonString = JSON.parse(loadedModel.jsonString);
 | 
			
		||||
    if(loadedModel.hasOwnProperty('parentLoadModelname')) {
 | 
			
		||||
      const recursiveLoadModel = loadedModel as RecursiveLoadModel
 | 
			
		||||
      console.log("Loaded Model should be an instance of recursivemodel")
 | 
			
		||||
      if(parsedJsonString.hasOwnProperty('states') && parsedJsonString.hasOwnProperty('transitions')) {
 | 
			
		||||
        //SimpleGamesystem
 | 
			
		||||
        const simpleGamesystem: SimpleGamesystem = SimpleGamesystemParser.parseSimpleGamesystem(parsedJsonString);
 | 
			
		||||
        const parentModel: ProductGamesystem = gameModel.findGamesystem(recursiveLoadModel.parentLoadModelname) as ProductGamesystem
 | 
			
		||||
        parentModel.addChildGamesystem(simpleGamesystem);
 | 
			
		||||
      } else {
 | 
			
		||||
        console.log("Gamesystems: ", )
 | 
			
		||||
        //ProductGamesystem
 | 
			
		||||
        const productGamesystem: ProductGamesystem = ProductGamesystemParser.parseProductGamesystem(parsedJsonString);
 | 
			
		||||
        const parentModel: ProductGamesystem = gameModel.findGamesystem(recursiveLoadModel.parentLoadModelname) as ProductGamesystem;
 | 
			
		||||
        parentModel.addChildGamesystem(productGamesystem);
 | 
			
		||||
      }
 | 
			
		||||
    } else {
 | 
			
		||||
      //Top Gamesystem
 | 
			
		||||
      if(parsedJsonString.hasOwnProperty('states') && parsedJsonString.hasOwnProperty('transitions')) {
 | 
			
		||||
        //SimpleGamesystem
 | 
			
		||||
        const simpleGamesystem: SimpleGamesystem = SimpleGamesystemParser.parseSimpleGamesystem(parsedJsonString);
 | 
			
		||||
        gameModel.addGamesystem(simpleGamesystem);
 | 
			
		||||
      } else {
 | 
			
		||||
        //ProductGamesystem
 | 
			
		||||
        const productGamesystem = ProductGamesystemParser.parseProductGamesystem(parsedJsonString);
 | 
			
		||||
        console.log("Generated Productsystem: ", productGamesystem)
 | 
			
		||||
        gameModel.addGamesystem(productGamesystem);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										14
									
								
								src/app/game-model/fs/StorageModel.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										14
									
								
								src/app/game-model/fs/StorageModel.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,14 @@
 | 
			
		||||
export class StorageModel {
 | 
			
		||||
  jsonString: string
 | 
			
		||||
  fileName: string
 | 
			
		||||
  storagePath: string[]
 | 
			
		||||
  storageRootDir: string
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  constructor(jsonString: string, fileName: string, storagePath: string[], storageRootDir: string) {
 | 
			
		||||
    this.jsonString = jsonString;
 | 
			
		||||
    this.fileName = fileName;
 | 
			
		||||
    this.storagePath = storagePath;
 | 
			
		||||
    this.storageRootDir = storageRootDir;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										9
									
								
								src/app/game-model/fs/parser/ProductGamesystemParser.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								src/app/game-model/fs/parser/ProductGamesystemParser.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,9 @@
 | 
			
		||||
import {ProductGamesystem} from "../../gamesystems/ProductGamesystem";
 | 
			
		||||
 | 
			
		||||
export class ProductGamesystemParser {
 | 
			
		||||
  static parseProductGamesystem(jsonObject: any): ProductGamesystem {
 | 
			
		||||
    const componentName = jsonObject.componentName;
 | 
			
		||||
    const componentDescript = jsonObject.componentDescription;
 | 
			
		||||
    return new ProductGamesystem(componentName, componentDescript);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										47
									
								
								src/app/game-model/fs/parser/SimpleGamesystemParser.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										47
									
								
								src/app/game-model/fs/parser/SimpleGamesystemParser.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,47 @@
 | 
			
		||||
import {SimpleGamesystem} from "../../gamesystems/SimpleGamesystem";
 | 
			
		||||
import {SimpleState} from "../../gamesystems/SimpleState";
 | 
			
		||||
import {SimpleTransition} from "../../gamesystems/SimpleTransition";
 | 
			
		||||
 | 
			
		||||
export class SimpleGamesystemParser {
 | 
			
		||||
 | 
			
		||||
  static parseSimpleGamesystem(jsonObject: any) : SimpleGamesystem {
 | 
			
		||||
    const gamesystemName = jsonObject.componentName;
 | 
			
		||||
    const gamesystemDescription = jsonObject.componentDescription;
 | 
			
		||||
    const simpleStates = SimpleGamesystemParser.parseSimpleStates(jsonObject)
 | 
			
		||||
    const simpleTransitions = SimpleGamesystemParser.parseSimpleTransitions(jsonObject, simpleStates);
 | 
			
		||||
 | 
			
		||||
    const gamesystem = new SimpleGamesystem(gamesystemName, gamesystemDescription);
 | 
			
		||||
    gamesystem.states = simpleStates;
 | 
			
		||||
    gamesystem.transitions = simpleTransitions;
 | 
			
		||||
 | 
			
		||||
    return gamesystem;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static parseSimpleStates(jsonObject: any): SimpleState[] {
 | 
			
		||||
    const states: SimpleState[] = [];
 | 
			
		||||
    for(let i=0; i<jsonObject.states.length; i++) {
 | 
			
		||||
      const state = new SimpleState("", "");
 | 
			
		||||
      Object.assign(state, jsonObject.states[i]);
 | 
			
		||||
      states.push(state);
 | 
			
		||||
    }
 | 
			
		||||
    return states;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static parseSimpleTransitions(jsonObject: any, states: SimpleState[]): SimpleTransition[] {
 | 
			
		||||
    const transitions: SimpleTransition[] = [];
 | 
			
		||||
    for(let i=0; i<jsonObject.transitions.length; i++) {
 | 
			
		||||
      const startingStateLabel = jsonObject.transitions[i].startingState;
 | 
			
		||||
      const endingStateLabel = jsonObject.transitions[i].endingState;
 | 
			
		||||
 | 
			
		||||
      const startingState = states.find(state => state.stateLabel === startingStateLabel);
 | 
			
		||||
      const endingState = states.find(state => state.stateLabel === endingStateLabel);
 | 
			
		||||
 | 
			
		||||
      if(startingState != undefined && endingState != undefined) {
 | 
			
		||||
        transitions.push(new SimpleTransition(startingState, endingState));
 | 
			
		||||
      } else {
 | 
			
		||||
        console.error("Starting or Ending State are not defined!", startingState, endingState)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return transitions;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										84
									
								
								src/app/game-model/fs/store/StoreProject.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										84
									
								
								src/app/game-model/fs/store/StoreProject.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,84 @@
 | 
			
		||||
import {StorageModel} from "../StorageModel";
 | 
			
		||||
import {GameModel} from "../../GameModel";
 | 
			
		||||
import {ScriptAccount} from "../../scriptAccounts/ScriptAccount";
 | 
			
		||||
import {Gamesystem} from "../../gamesystems/Gamesystem";
 | 
			
		||||
import {SimpleGamesystem} from "../../gamesystems/SimpleGamesystem";
 | 
			
		||||
import {ModelComponent} from "../../ModelComponent";
 | 
			
		||||
import {ProductGamesystem} from "../../gamesystems/ProductGamesystem";
 | 
			
		||||
 | 
			
		||||
export class StoreProject {
 | 
			
		||||
 | 
			
		||||
  static JSON_INDENT = 4
 | 
			
		||||
 | 
			
		||||
  static storeProject(gameModel: GameModel): StorageModel[] {
 | 
			
		||||
    let storageModels: StorageModel[] = [];
 | 
			
		||||
    storageModels = storageModels.concat(this.storeScriptAccounts(gameModel.scriptAccounts));
 | 
			
		||||
    storageModels = storageModels.concat(this.storeGamesystems(gameModel.gamesystems));
 | 
			
		||||
    return storageModels;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static storeScriptAccounts(scriptAcccounts: ScriptAccount[]): StorageModel[] {
 | 
			
		||||
    const storedScriptAccounts: StorageModel[] = [];
 | 
			
		||||
    scriptAcccounts.forEach(scriptAccount => {
 | 
			
		||||
      storedScriptAccounts.push({
 | 
			
		||||
        fileName: scriptAccount.componentName,
 | 
			
		||||
        jsonString: JSON.stringify(scriptAccount, (key,value) => {
 | 
			
		||||
          if(key === 'unsaved' || key === 'type') {
 | 
			
		||||
            return undefined
 | 
			
		||||
          } else {
 | 
			
		||||
            return value;
 | 
			
		||||
          }
 | 
			
		||||
        }, StoreProject.JSON_INDENT),
 | 
			
		||||
        storageRootDir: "script-accounts",
 | 
			
		||||
        storagePath: []
 | 
			
		||||
      })
 | 
			
		||||
      scriptAccount.onSaveContent();
 | 
			
		||||
    })
 | 
			
		||||
    return storedScriptAccounts;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static storeGamesystems(gamesystems: Gamesystem<any, any>[]): StorageModel[] {
 | 
			
		||||
    let storedGamesystems: StorageModel[] = [];
 | 
			
		||||
    gamesystems.forEach(gamesystem => {
 | 
			
		||||
      const storageModels: StorageModel[] = StoreProject.storeIndividualGamesystem(gamesystem, []);
 | 
			
		||||
      storedGamesystems = storedGamesystems.concat(storageModels);
 | 
			
		||||
    })
 | 
			
		||||
    return storedGamesystems;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static storeIndividualGamesystem(gamesystem: Gamesystem<any, any>, storagePath: string[]): StorageModel[] {
 | 
			
		||||
    if(gamesystem instanceof SimpleGamesystem) {
 | 
			
		||||
      return [new StorageModel(JSON.stringify(gamesystem, (key, value) => {
 | 
			
		||||
        if(key === 'startingState' || key === 'endingState') {
 | 
			
		||||
          return value.stateLabel
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if(key === 'incomingTransitions' || key === 'outgoingTransitions' || key === 'unsaved' || key === 'type') {
 | 
			
		||||
          return undefined;
 | 
			
		||||
        } else {
 | 
			
		||||
          return value;
 | 
			
		||||
        }
 | 
			
		||||
      }, this.JSON_INDENT), gamesystem.componentName, storagePath, "gamesystems")];
 | 
			
		||||
    } else if(gamesystem instanceof ProductGamesystem) {
 | 
			
		||||
      const storageModels: StorageModel[] = [];
 | 
			
		||||
      //Root-StorageModel
 | 
			
		||||
      storagePath.push(gamesystem.componentName);
 | 
			
		||||
      (gamesystem as ProductGamesystem).innerGamesystems.forEach(innerGamesystem => {
 | 
			
		||||
        const innerStorageModels: StorageModel[] = StoreProject.storeIndividualGamesystem(innerGamesystem, storagePath)
 | 
			
		||||
        innerStorageModels.forEach(storageModel => storageModels.push(storageModel))
 | 
			
		||||
      })
 | 
			
		||||
 | 
			
		||||
      const productData = {
 | 
			
		||||
        'componentName': gamesystem.componentName,
 | 
			
		||||
        'componentDescription': gamesystem.componentDescription
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      storageModels.push(new StorageModel(JSON.stringify(productData, null, this.JSON_INDENT), gamesystem.componentName, storagePath, "gamesystems"))
 | 
			
		||||
      return storageModels;
 | 
			
		||||
    } else {
 | 
			
		||||
      return [];
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@ -7,8 +7,8 @@ export abstract class Gamesystem<S, T> extends ModelComponent{
 | 
			
		||||
 | 
			
		||||
  states: S[] = [];
 | 
			
		||||
  transitions: T[] = [];
 | 
			
		||||
  constructor(gamesystemName: string) {
 | 
			
		||||
   super(gamesystemName, "", ModelComponentType.GAMESYTEM);
 | 
			
		||||
  constructor(gamesystemName: string, gamesystemDescription: string) {
 | 
			
		||||
   super(gamesystemName, gamesystemDescription, ModelComponentType.GAMESYTEM);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  abstract createTransition(startingState: S, endingState: S): T|undefined;
 | 
			
		||||
@ -25,9 +25,4 @@ export abstract class Gamesystem<S, T> extends ModelComponent{
 | 
			
		||||
    return true;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  save() {
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -14,7 +14,7 @@ export class ProductGamesystem extends Gamesystem<ProductState, ProductTransitio
 | 
			
		||||
  parentGamesystem: ProductGamesystem | undefined
 | 
			
		||||
 | 
			
		||||
  static constructFromSimpleGamesystem(simpleGamesystem: SimpleGamesystem, gameModel: GameModel) {
 | 
			
		||||
    const productGamesystem = new ProductGamesystem(simpleGamesystem.componentName);
 | 
			
		||||
    const productGamesystem = new ProductGamesystem(simpleGamesystem.componentName, simpleGamesystem.componentDescription);
 | 
			
		||||
    const parentGamesystem = simpleGamesystem.parentGamesystem;
 | 
			
		||||
 | 
			
		||||
    if(simpleGamesystem.states.length > 0) {
 | 
			
		||||
@ -65,10 +65,25 @@ export class ProductGamesystem extends Gamesystem<ProductState, ProductTransitio
 | 
			
		||||
 | 
			
		||||
  generateFromChildsystems() {
 | 
			
		||||
    //Assume that childsystems that are productsystems are already generated
 | 
			
		||||
    if(this.innerGamesystems.length < 2) {
 | 
			
		||||
      //currently only safe-guard
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const integratedSystems: Gamesystem<any, any>[] = [this.innerGamesystems[0], this.innerGamesystems[1]];
 | 
			
		||||
    if(this.innerGamesystems[0] instanceof ProductGamesystem) {
 | 
			
		||||
      this.innerGamesystems[0].generateFromChildsystems();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if(this.innerGamesystems[1] instanceof ProductGamesystem) {
 | 
			
		||||
      this.innerGamesystems[1].generateFromChildsystems();
 | 
			
		||||
    }
 | 
			
		||||
    let gamesystem: ProductGamesystem  = ProductGamesystem.generateFromChildsystems(this.innerGamesystems[0], this.innerGamesystems[1], false, integratedSystems);
 | 
			
		||||
 | 
			
		||||
    for(let i=2; i<this.innerGamesystems.length; i++) {
 | 
			
		||||
      if(this.innerGamesystems[i] instanceof ProductGamesystem) {
 | 
			
		||||
        (this.innerGamesystems[i] as ProductGamesystem).generateFromChildsystems();
 | 
			
		||||
      }
 | 
			
		||||
      integratedSystems.push(this.innerGamesystems[i]);
 | 
			
		||||
      gamesystem = ProductGamesystem.generateFromChildsystems(gamesystem, this.innerGamesystems[i], true, integratedSystems);
 | 
			
		||||
    }
 | 
			
		||||
@ -77,7 +92,7 @@ export class ProductGamesystem extends Gamesystem<ProductState, ProductTransitio
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static generateFromChildsystems(leftSystem: Gamesystem<any, any>, rightSystem: Gamesystem<any, any>, left_temp: boolean, integratedSystems: Gamesystem<any, any>[]) {
 | 
			
		||||
    const productGamesystem = new ProductGamesystem("Temporary Gamesystem");
 | 
			
		||||
    const productGamesystem = new ProductGamesystem("Temporary Gamesystem", "");
 | 
			
		||||
    integratedSystems.forEach(integratedSystem => productGamesystem.addChildGamesystem(integratedSystem));
 | 
			
		||||
 | 
			
		||||
    leftSystem.states.forEach(leftState => {
 | 
			
		||||
 | 
			
		||||
@ -10,6 +10,8 @@ export class SimpleGamesystem extends Gamesystem<SimpleState, SimpleTransition>
 | 
			
		||||
 | 
			
		||||
  parentGamesystem: ProductGamesystem | undefined
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  createState(label: string, description: string): SimpleState | undefined {
 | 
			
		||||
    if(label == null) {
 | 
			
		||||
      return undefined;
 | 
			
		||||
@ -55,6 +57,4 @@ export class SimpleGamesystem extends Gamesystem<SimpleState, SimpleTransition>
 | 
			
		||||
 | 
			
		||||
    return updated;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,5 +1,6 @@
 | 
			
		||||
import {ModelComponent} from "../ModelComponent";
 | 
			
		||||
import {ModelComponentType} from "../ModelComponentType";
 | 
			
		||||
import {SaveComponent} from "../SaveComponent";
 | 
			
		||||
 | 
			
		||||
export class ScriptAccount extends ModelComponent{
 | 
			
		||||
  minValue: number = 0;
 | 
			
		||||
@ -7,8 +8,4 @@ export class ScriptAccount extends ModelComponent{
 | 
			
		||||
  constructor(componentName: string, componentDescription: string) {
 | 
			
		||||
    super(componentName, componentDescription, ModelComponentType.SCRIPTACCOUNT);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  save(): void {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										8
									
								
								testModel/script-accounts/Luftfeuchtigkeit.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								testModel/script-accounts/Luftfeuchtigkeit.json
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,8 @@
 | 
			
		||||
{
 | 
			
		||||
    "unsaved": false,
 | 
			
		||||
    "componentName": "Luftfeuchtigkeit",
 | 
			
		||||
    "componentDescription": "",
 | 
			
		||||
    "type": 0,
 | 
			
		||||
    "minValue": 0,
 | 
			
		||||
    "maxValue": 100
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										8
									
								
								testModel/script-accounts/Temperature.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								testModel/script-accounts/Temperature.json
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,8 @@
 | 
			
		||||
{
 | 
			
		||||
    "unsaved": false,
 | 
			
		||||
    "componentName": "Temperature",
 | 
			
		||||
    "componentDescription": "",
 | 
			
		||||
    "type": 0,
 | 
			
		||||
    "minValue": 0,
 | 
			
		||||
    "maxValue": 100
 | 
			
		||||
}
 | 
			
		||||
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	Block a user