alt-templatesystem-impl #29
@ -29,7 +29,7 @@ import {ModelComponentEditorComponent} from "./editor/model-component-editor/mod
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import {DeleteConfirmationDialogComponent} from "./delete-confirmation-dialog/delete-confirmation-dialog.component";
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import {MatDialogActions, MatDialogContent, MatDialogTitle} from "@angular/material/dialog";
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import {GamescriptOverviewComponent} from "./side-overviews/gamescript-overview/gamescript-overview.component";
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import { MatTreeModule} from "@angular/material/tree";
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import {MatTree, MatTreeModule} from "@angular/material/tree";
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import {GamesystemEditorComponent} from "./editor/gamesystem-editor/gamesystem-editor.component";
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import {
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SimpleGamesystemEditorComponent
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@ -61,7 +61,7 @@ import {
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ProductStateEditorComponent
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} from "./editor/gamesystem-editor/state-editor/product-state-editor/product-state-editor.component";
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import {MatTooltip} from "@angular/material/tooltip";
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import {MatCard, MatCardContent, MatCardHeader, MatCardTitle} from "@angular/material/card";
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import {MatCard, MatCardContent, MatCardHeader} from "@angular/material/card";
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import {
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ScriptaccountActionEditorComponent
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} from "./editor/gamesystem-editor/transition-editor/scriptaccount-action-editor/scriptaccount-action-editor.component";
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@ -70,15 +70,7 @@ import {
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} from "./editor/gamesystem-editor/scriptaccount-condition-editor/scriptaccount-condition-editor.component";
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import {CharacterOverviewComponent} from "./side-overviews/character-overview/character-overview.component";
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import {CharacterEditorComponent} from "./editor/character-editor/character-editor.component";
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import {
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MatAccordion,
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MatExpansionPanel,
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MatExpansionPanelHeader,
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MatExpansionPanelTitle
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} from "@angular/material/expansion";
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import {
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TemplateSystemEditorComponent
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} from "./editor/gamesystem-editor/template-system-editor/template-system-editor.component";
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import {MatAccordion, MatExpansionPanel} from "@angular/material/expansion";
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// AoT requires an exported function for factories
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const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
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@ -102,8 +94,7 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
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ScriptaccountActionEditorComponent,
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ScriptaccountConditionEditorComponent,
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CharacterOverviewComponent,
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CharacterEditorComponent,
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TemplateSystemEditorComponent
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CharacterEditorComponent
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],
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imports: [
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BrowserModule,
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@ -162,11 +153,8 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
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MatCard,
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MatCardContent,
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MatCardHeader,
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MatCardTitle,
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MatAccordion,
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MatExpansionPanel,
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MatExpansionPanelTitle,
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MatExpansionPanelHeader
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MatExpansionPanel
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],
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providers: [],
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bootstrap: [AppComponent]
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@ -1,16 +1,12 @@
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<mat-card>
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<mat-card-header>
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<mat-card-title>Charactersystems</mat-card-title>
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<mat-card-title>Characterspecific Gamesystems</mat-card-title>
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</mat-card-header>
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<mat-card-content>
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<mat-accordion>
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<mat-expansion-panel *ngFor="let characterSystem of character!.characterSpecificGamesystems">
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<mat-expansion-panel-header>
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<mat-panel-title>{{characterSystem.componentName}}</mat-panel-title>
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</mat-expansion-panel-header>
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<app-gamesystem-editor [gamesystem]="characterSystem" [scriptAccounts]="gameModel!.scriptAccounts"></app-gamesystem-editor>
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<mat-expansion-panel *ngFor="let gamesystem of character!.characterSpecificGamesystems">
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<mat-expansion-panel-header>{{gamesystem.componentName}}</mat-expansion-panel-header>
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</mat-expansion-panel>
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</mat-accordion>
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<button style="width: 100%; margin-top: 10px" mat-stroked-button (click)="openTemplateEditor()">Add Charactersystem</button>
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</mat-card-content>
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</mat-card>
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@ -1,14 +1,6 @@
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import {Component, Input} from '@angular/core';
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import {Character} from '../../project/game-model/characters/Character';
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import {MatDialog} from "@angular/material/dialog";
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import {
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TemplateSystemEditorComponent
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} from "../gamesystem-editor/template-system-editor/template-system-editor.component";
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import {Character} from "../../project/game-model/characters/Character";
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import {GameModel} from "../../project/game-model/GameModel";
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import {TemplateType} from "../../project/game-model/gamesystems/TemplateType";
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import {Gamesystem} from "../../project/game-model/gamesystems/Gamesystem";
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import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem";
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import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem";
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@Component({
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selector: 'app-character-editor',
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@ -19,25 +11,4 @@ export class CharacterEditorComponent {
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@Input() character: Character | undefined
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@Input() gameModel: GameModel | undefined
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constructor(private dialog: MatDialog) {
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}
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openTemplateEditor() {
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const dialogRef = this.dialog.open(TemplateSystemEditorComponent, {
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minWidth: "400px",
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data: this.gameModel!.getTemplateGamesystems(TemplateType.CHARACTER)
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})
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dialogRef.afterClosed().subscribe(res => {
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if(res != undefined) {
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const referenceSystem: Gamesystem<any, any> = res
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if(referenceSystem instanceof SimpleGamesystem) {
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this.character!.addCharacterSpecificSimpleGamesystem(referenceSystem)
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} else if(referenceSystem instanceof ProductGamesystem) {
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this.character!.addCharacterSpecificProductTemplateGamesystem(referenceSystem)
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}
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}
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})
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}
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}
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@ -15,8 +15,7 @@
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(onOpenGamesystemEditor)="openGameModelComponent($event)"
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[scriptAccounts]="gameModel!.scriptAccounts"></app-gamesystem-editor>
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<app-character-editor *ngIf="modelComponent.type === ModelComponentType.CHARACTER"
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[character]="convertModelComponentToCharacter(modelComponent)"
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[gameModel]="gameModel!">
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[gameModel]="gameModel!" [character]="convertModelComponentToCharacter(modelComponent)">
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</app-character-editor>
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</mat-tab>
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@ -54,7 +54,7 @@ export class EditorComponent {
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convertModelComponentToCharacter(modelComponent: ModelComponent) {
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if(modelComponent instanceof Character) {
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return modelComponent as Character
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return modelComponent as Character;
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}
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}
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}
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@ -4,7 +4,7 @@ import {SimpleTemplateGamesystem} from "../gamesystems/SimpleTemplateGamesystem"
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export class Character extends ModelComponent{
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private characterSpecificGamesystems: SimpleTemplateGamesystem<Character>[] = []
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characterSpecificGamesystems: SimpleTemplateGamesystem<Character>[] = []
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constructor(componentName: string, componentDescription: string) {
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super(componentName, componentDescription, ModelComponentType.CHARACTER);
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