alt-templatesystem-impl #29
17
app/main.ts
17
app/main.ts
@ -64,9 +64,20 @@ function createWindow(): BrowserWindow {
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submenu: [
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{
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label: "Gamesystem",
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click: () => {
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win!.webContents.send('context-menu', "new-gamesystem");
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}
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submenu: [
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{
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label: "Normal",
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click: () => {
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win!.webContents.send('context-menu', "new-gamesystem-normal");
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}
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},
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{
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label: "Characterspecific",
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click: () => {
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win!.webContents.send('context-menu', "new-gamesystem-character");
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}
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}
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]
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},
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{
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label: "ScriptAccount",
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@ -24,6 +24,8 @@ import {Character} from "./project/game-model/characters/Character";
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import {CharacterOverviewComponent} from "./side-overviews/character-overview/character-overview.component";
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import {CharacterSerializer} from "./project/serializer/CharacterSerializer";
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import {CharacterParser} from "./project/parser/characterParser/CharacterParser";
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import {TemplateType} from "./project/game-model/TemplateType";
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import {TemplateTypeUtilities} from "./project/game-model/TemplateTypeUtilities";
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@Component({
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selector: 'app-root',
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@ -76,8 +78,13 @@ export class AppComponent implements OnInit{
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} else if(message.startsWith("new")) {
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const splittedMessage = message.split("-");
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const modelComponentType = ModelComponentTypeUtillities.fromString(splittedMessage[1]);
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let templateType: TemplateType = TemplateType.NORMAL
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if(splittedMessage.length > 2) {
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templateType = TemplateTypeUtilities.fromString(splittedMessage[2]);
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}
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if(modelComponentType != undefined) {
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this.onCreateModelComponent(modelComponentType);
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this.onCreateModelComponent(modelComponentType, templateType);
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} else {
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console.log("[ERROR] [App-Component] Unknown Context-Menu Command!")
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}
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@ -127,10 +134,10 @@ export class AppComponent implements OnInit{
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})
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}
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private onCreateModelComponent(modelComponentType: ModelComponentType) {
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private onCreateModelComponent(modelComponentType: ModelComponentType, templateType: TemplateType) {
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switch (modelComponentType) {
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case ModelComponentType.SCRIPTACCOUNT: this.onCreateNewScriptAccount(); break
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case ModelComponentType.GAMESYTEM: this.onCreateNewGamesystem(); break
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case ModelComponentType.GAMESYTEM: this.onCreateNewGamesystem(templateType); break
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case ModelComponentType.CHARACTER: this.onCreateNewCharacter(); break
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}
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}
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@ -144,7 +151,7 @@ export class AppComponent implements OnInit{
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}
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}
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private onCreateNewGamesystem() {
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private onCreateNewGamesystem(templateType: TemplateType) {
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let parentGamesystemName = undefined
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if(this.openContent != ModelComponentType.GAMESYTEM) {
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this.openGamesystemsOverview();
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@ -153,7 +160,7 @@ export class AppComponent implements OnInit{
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}
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const createdGamesystem = this.gameModel!.createGamesystem("New Gamesystem", parentGamesystemName);
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const createdGamesystem = this.gameModel!.createGamesystem("New Gamesystem "+ templateType, parentGamesystemName, templateType);
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if(createdGamesystem != undefined) {
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this.gamesystemOverview!.refresh();
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this.editor?.openGameModelComponent(createdGamesystem);
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@ -204,7 +211,7 @@ export class AppComponent implements OnInit{
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const gamesystemParser = new GamesystemParser(scriptAccounts);
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const gamesystems = gamesystemParser.parseStoredGamesystems(storedGameModel.storedGamesystems);
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const characterParser = new CharacterParser();
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const characterParser = new CharacterParser(gamesystemParser.getParsedTemplateGamesystems(TemplateType.CHARACTER), scriptAccounts);
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const characters = characterParser.parseCharacters(storedGameModel.storedCharacters);
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gameModel.scriptAccounts = scriptAccounts
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@ -29,7 +29,7 @@ import {ModelComponentEditorComponent} from "./editor/model-component-editor/mod
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import {DeleteConfirmationDialogComponent} from "./delete-confirmation-dialog/delete-confirmation-dialog.component";
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import {MatDialogActions, MatDialogContent, MatDialogTitle} from "@angular/material/dialog";
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import {GamescriptOverviewComponent} from "./side-overviews/gamescript-overview/gamescript-overview.component";
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import { MatTreeModule} from "@angular/material/tree";
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import {MatTree, MatTreeModule} from "@angular/material/tree";
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import {GamesystemEditorComponent} from "./editor/gamesystem-editor/gamesystem-editor.component";
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import {
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SimpleGamesystemEditorComponent
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@ -70,15 +70,8 @@ import {
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} from "./editor/gamesystem-editor/scriptaccount-condition-editor/scriptaccount-condition-editor.component";
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import {CharacterOverviewComponent} from "./side-overviews/character-overview/character-overview.component";
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import {CharacterEditorComponent} from "./editor/character-editor/character-editor.component";
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import {
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MatAccordion,
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MatExpansionPanel,
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MatExpansionPanelHeader,
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MatExpansionPanelTitle
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} from "@angular/material/expansion";
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import {
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TemplateSystemEditorComponent
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} from "./editor/gamesystem-editor/template-system-editor/template-system-editor.component";
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import {MatAccordion, MatExpansionPanel, MatExpansionPanelHeader} from "@angular/material/expansion";
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import {TemplateCreatorComponent} from "./editor/gamesystem-editor/template-creator/template-creator.component";
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// AoT requires an exported function for factories
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const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new TranslateHttpLoader(http, './assets/i18n/', '.json');
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@ -103,7 +96,7 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
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ScriptaccountConditionEditorComponent,
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CharacterOverviewComponent,
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CharacterEditorComponent,
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TemplateSystemEditorComponent
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TemplateCreatorComponent
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],
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imports: [
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BrowserModule,
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@ -162,10 +155,9 @@ const httpLoaderFactory = (http: HttpClient): TranslateHttpLoader => new Transl
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MatCard,
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MatCardContent,
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MatCardHeader,
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MatCardTitle,
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MatAccordion,
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MatExpansionPanel,
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MatExpansionPanelTitle,
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MatCardTitle,
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MatExpansionPanelHeader
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],
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providers: [],
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@ -1,16 +1,15 @@
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<mat-card>
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<mat-card-header>
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<mat-card-title>Charactersystems</mat-card-title>
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<mat-card-title>Characterspecific Gamesystems</mat-card-title>
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</mat-card-header>
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<mat-card-content>
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<mat-accordion>
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<mat-expansion-panel *ngFor="let characterSystem of character!.characterSpecificGamesystems">
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<mat-expansion-panel-header>
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<mat-panel-title>{{characterSystem.componentName}}</mat-panel-title>
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</mat-expansion-panel-header>
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<app-gamesystem-editor [gamesystem]="characterSystem" [scriptAccounts]="gameModel!.scriptAccounts"></app-gamesystem-editor>
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<mat-expansion-panel *ngFor="let gamesystem of character!.characterSpecificGamesystems">
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<mat-expansion-panel-header>{{gamesystem.componentName}}</mat-expansion-panel-header>
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<app-gamesystem-editor [scriptAccounts]="gameModel!.scriptAccounts" [gamesystem]="gamesystem" [templateReference]="character!"></app-gamesystem-editor>
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</mat-expansion-panel>
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</mat-accordion>
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<button style="width: 100%; margin-top: 10px" mat-stroked-button (click)="openTemplateEditor()">Add Charactersystem</button>
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<button mat-stroked-button style="width: 100%; margin-top: 10px" (click)="onOpenTemplateCreator()">Add Gamesystem</button>
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</mat-card-content>
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</mat-card>
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@ -1,14 +1,9 @@
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import {Component, Input} from '@angular/core';
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import {Character} from '../../project/game-model/characters/Character';
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import {MatDialog} from "@angular/material/dialog";
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import {
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TemplateSystemEditorComponent
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} from "../gamesystem-editor/template-system-editor/template-system-editor.component";
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import {Character} from "../../project/game-model/characters/Character";
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import {GameModel} from "../../project/game-model/GameModel";
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import {TemplateType} from "../../project/game-model/gamesystems/TemplateType";
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import {Gamesystem} from "../../project/game-model/gamesystems/Gamesystem";
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import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem";
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import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem";
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import {MatDialog} from "@angular/material/dialog";
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import {TemplateCreatorComponent} from "../gamesystem-editor/template-creator/template-creator.component";
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import {TemplateType} from "../../project/game-model/TemplateType";
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@Component({
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selector: 'app-character-editor',
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@ -23,20 +18,15 @@ export class CharacterEditorComponent {
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constructor(private dialog: MatDialog) {
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}
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openTemplateEditor() {
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const dialogRef = this.dialog.open(TemplateSystemEditorComponent, {
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minWidth: "400px",
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data: this.gameModel!.getTemplateGamesystems(TemplateType.CHARACTER)
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onOpenTemplateCreator() {
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const dialogRef = this.dialog.open(TemplateCreatorComponent, {
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data: this.gameModel!.listGamesystems(TemplateType.CHARACTER),
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minWidth: "400px"
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})
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dialogRef.afterClosed().subscribe(res => {
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if(res != undefined) {
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const referenceSystem: Gamesystem<any, any> = res
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if(referenceSystem instanceof SimpleGamesystem) {
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this.character!.addCharacterSpecificSimpleGamesystem(referenceSystem)
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} else if(referenceSystem instanceof ProductGamesystem) {
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this.character!.addCharacterSpecificProductTemplateGamesystem(referenceSystem)
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}
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this.character!.addCharacterSpecificGamesystem(res)
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}
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})
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}
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@ -15,8 +15,7 @@
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(onOpenGamesystemEditor)="openGameModelComponent($event)"
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[scriptAccounts]="gameModel!.scriptAccounts"></app-gamesystem-editor>
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<app-character-editor *ngIf="modelComponent.type === ModelComponentType.CHARACTER"
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[character]="convertModelComponentToCharacter(modelComponent)"
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[gameModel]="gameModel!">
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[gameModel]="gameModel!" [character]="convertModelComponentToCharacter(modelComponent)">
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</app-character-editor>
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</mat-tab>
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@ -54,7 +54,7 @@ export class EditorComponent {
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convertModelComponentToCharacter(modelComponent: ModelComponent) {
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if(modelComponent instanceof Character) {
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return modelComponent as Character
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return modelComponent as Character;
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}
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}
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}
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@ -1,10 +1,4 @@
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<mat-form-field appearance="fill">
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<mat-label>Templatetype</mat-label>
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<mat-select [(ngModel)]="gamesystem!.template">
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<mat-option [value]="TemplateType.NONE">None</mat-option>
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<mat-option [value]="TemplateType.CHARACTER">Character</mat-option>
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</mat-select>
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</mat-form-field>
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<app-simple-gamesystem-editor *ngIf="isSimpleGamesystem()" [simpleGamesystem]="convertGamesystemToSimpleGamesystem()" [scriptAccunts]="scriptAccounts"></app-simple-gamesystem-editor>
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<app-simple-gamesystem-editor *ngIf="isSimpleGamesystem()" [simpleGamesystem]="convertGamesystemToSimpleGamesystem()" [scriptAccunts]="scriptAccounts"
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[templateReference]="templateReference"></app-simple-gamesystem-editor>
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<app-product-gamesystem-editor *ngIf="!isSimpleGamesystem()" [gamesystem]="convertGamesystemToProductGamesystem()"
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(onOpenGamesystemEditor)="onOpenGamesystemEditor($event)"></app-product-gamesystem-editor>
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@ -5,7 +5,8 @@ import { Transition } from '../../project/game-model/gamesystems/transitions/Tra
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import {ScriptAccount} from "../../project/game-model/scriptAccounts/ScriptAccount";
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import {SimpleGamesystem} from "../../project/game-model/gamesystems/SimpleGamesystem";
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import {ProductGamesystem} from "../../project/game-model/gamesystems/ProductGamesystem";
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import {TemplateType} from "../../project/game-model/gamesystems/TemplateType";
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import {SimpleTemplateGamesystem} from "../../project/game-model/gamesystems/SimpleTemplateGamesystem";
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import {Character} from "../../project/game-model/characters/Character";
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@Component({
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selector: 'app-gamesystem-editor',
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@ -16,6 +17,7 @@ export class GamesystemEditorComponent implements OnInit{
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@Input() gamesystem: Gamesystem<State<any>, Transition<any>> | undefined
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@Input() scriptAccounts: ScriptAccount[] = [];
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@Input() templateReference: Character | undefined
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@Output('onOpenGamesystemEditor') openGamesystemEmitter = new EventEmitter<SimpleGamesystem>();
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ngOnInit() {
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@ -23,11 +25,11 @@ export class GamesystemEditorComponent implements OnInit{
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}
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isSimpleGamesystem() {
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return this.gamesystem instanceof SimpleGamesystem;
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return this.gamesystem instanceof SimpleGamesystem || this.gamesystem instanceof SimpleTemplateGamesystem;
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}
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convertGamesystemToSimpleGamesystem() {
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if(this.gamesystem instanceof SimpleGamesystem) {
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if(!(this.gamesystem instanceof ProductGamesystem)) {
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return this.gamesystem as SimpleGamesystem;
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}
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}
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@ -41,6 +43,4 @@ export class GamesystemEditorComponent implements OnInit{
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onOpenGamesystemEditor(gamesystem: SimpleGamesystem) {
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this.openGamesystemEmitter.emit(gamesystem);
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}
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protected readonly TemplateType = TemplateType;
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}
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@ -1,4 +1,4 @@
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<app-simple-state-editor [states]="simpleGamesystem!.states" [gamesystem]="simpleGamesystem" [scriptAccounts]="scriptAccunts"></app-simple-state-editor>
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<app-simple-state-editor [states]="simpleGamesystem!.states" [gamesystem]="simpleGamesystem" [scriptAccounts]="scriptAccunts" [templateReference]="templateReference"></app-simple-state-editor>
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<div id="transition-editor">
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<app-simple-transition-editor [gamesystem]="simpleGamesystem" [scriptAccounts]="scriptAccunts"></app-simple-transition-editor>
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</div>
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@ -1,17 +1,24 @@
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import {Component, Input} from '@angular/core';
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import {Component, Input, OnInit} from '@angular/core';
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import {MatTableDataSource} from "@angular/material/table";
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import {SimpleGamesystem} from "../../../project/game-model/gamesystems/SimpleGamesystem";
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import {ScriptAccount} from "../../../project/game-model/scriptAccounts/ScriptAccount";
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import {SimpleTemplateGamesystem} from "../../../project/game-model/gamesystems/SimpleTemplateGamesystem";
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import {Character} from "../../../project/game-model/characters/Character";
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@Component({
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selector: 'app-simple-gamesystem-editor',
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templateUrl: './simple-gamesystem-editor.component.html',
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styleUrl: './simple-gamesystem-editor.component.scss'
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})
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export class SimpleGamesystemEditorComponent {
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export class SimpleGamesystemEditorComponent implements OnInit{
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@Input() simpleGamesystem: SimpleGamesystem | undefined
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@Input() simpleGamesystem: SimpleGamesystem | SimpleTemplateGamesystem<any> | undefined
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@Input() scriptAccunts: ScriptAccount[] = []
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@Input() templateReference: Character | undefined
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ngOnInit(): void {
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console.log("SimpleGamesystem: ", this.simpleGamesystem)
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}
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}
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@ -27,7 +27,7 @@
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</mat-form-field>
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<div class="long-form">
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<app-scriptaccount-condition-editor [conditions]="element.conditions" [scriptAccounts]="scriptAccounts" [enableEditiong]="true"
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<app-scriptaccount-condition-editor [conditions]="getStateConditions(element)" [scriptAccounts]="scriptAccounts" [enableEditiong]="true"
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(onCreateCondition)="onCreateCondition(element, $event)" (onDeleteCondition)="deleteCondition(element, $event)"></app-scriptaccount-condition-editor>
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</div>
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</div>
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@ -6,6 +6,8 @@ import {SimpleState} from "../../../../project/game-model/gamesystems/states/Sim
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import {SimpleGamesystem} from "../../../../project/game-model/gamesystems/SimpleGamesystem";
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import {ScriptAccount} from "../../../../project/game-model/scriptAccounts/ScriptAccount";
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import {ScriptAccountCondition} from "../../../../project/game-model/gamesystems/conditions/ScriptAccountCondition";
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import {Character} from "../../../../project/game-model/characters/Character";
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import {SimpleTemplateState} from "../../../../project/game-model/gamesystems/states/SimpleTemplateState";
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@Component({
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selector: 'app-simple-state-editor',
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@ -24,6 +26,8 @@ export class SimpleStateEditorComponent implements OnInit{
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@Input() states: SimpleState[] = [];
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@Input() gamesystem: SimpleGamesystem | undefined
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@Input() scriptAccounts: ScriptAccount[] = []
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@Input() templateReference: Character | undefined
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dataSource = new MatTableDataSource<SimpleState>();
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displayedColumns = ["name", "initial", "edit", "delete"];
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columnsToDisplayWithExpand = [...this.displayedColumns, 'expand'];
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@ -96,11 +100,33 @@ export class SimpleStateEditorComponent implements OnInit{
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}
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onCreateCondition(state: SimpleState, condition: ScriptAccountCondition) {
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state.addScriptAccountCondition(condition);
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if(this.templateReference instanceof Character) {
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const templateState = state as SimpleTemplateState<Character>
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console.log("CharacterRef: ", this.templateReference);
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templateState.conditionMap.get(this.templateReference as Character)!.push(condition)
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console.log(templateState)
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} else {
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state.addScriptAccountCondition(condition);
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}
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}
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deleteCondition(state: SimpleState, condition: ScriptAccountCondition) {
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state.removeScriptAccountCondition(condition.scriptAccount);
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}
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getStateConditions(state: SimpleState) {
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if(state instanceof SimpleTemplateState) {
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if(this.templateReference instanceof Character) {
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const referenceSpecificConditions = state.conditionMap.get(this.templateReference as Character)
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if(referenceSpecificConditions == undefined) {
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return []
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} else {
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return referenceSpecificConditions;
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}
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}
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}
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return state.conditions;
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}
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}
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|
@ -0,0 +1,13 @@
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<h1 mat-dialog-title>Specify Gamesystem</h1>
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<div matDialogContent>
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<mat-form-field appearance="outline" style="width: 100%">
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<mat-label>Referencesystem</mat-label>
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<mat-select [formControl]="templateCtrl">
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<mat-option *ngFor="let gamesystem of templateGamesystems" [value]="gamesystem">{{gamesystem.componentName}}</mat-option>
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</mat-select>
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</mat-form-field>
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</div>
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<div matDialogActions align="end">
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<button mat-stroked-button (click)="cancel()">Cancel</button>
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<button mat-raised-button color="accent" (click)="save()">Specify</button>
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</div>
|
@ -0,0 +1,23 @@
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import { ComponentFixture, TestBed } from '@angular/core/testing';
|
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|
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import { TemplateCreatorComponent } from './template-creator.component';
|
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|
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describe('TemplateCreatorComponent', () => {
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let component: TemplateCreatorComponent;
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let fixture: ComponentFixture<TemplateCreatorComponent>;
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|
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beforeEach(async () => {
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await TestBed.configureTestingModule({
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imports: [TemplateCreatorComponent]
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})
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.compileComponents();
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fixture = TestBed.createComponent(TemplateCreatorComponent);
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component = fixture.componentInstance;
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fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
@ -0,0 +1,26 @@
|
||||
import {Component, Inject} from '@angular/core';
|
||||
import {MAT_DIALOG_DATA, MatDialogRef, MatDialogTitle} from "@angular/material/dialog";
|
||||
import {SimpleTemplateGamesystem} from "../../../project/game-model/gamesystems/SimpleTemplateGamesystem";
|
||||
import {FormControl, Validators} from "@angular/forms";
|
||||
|
||||
@Component({
|
||||
selector: 'app-template-creator',
|
||||
templateUrl: './template-creator.component.html',
|
||||
styleUrl: './template-creator.component.scss'
|
||||
})
|
||||
export class TemplateCreatorComponent {
|
||||
|
||||
templateCtrl = new FormControl('', [Validators.required]);
|
||||
|
||||
constructor(@Inject(MAT_DIALOG_DATA) public templateGamesystems: SimpleTemplateGamesystem<any>[],
|
||||
private dialogRef: MatDialogRef<TemplateCreatorComponent>) {
|
||||
}
|
||||
|
||||
cancel() {
|
||||
this.dialogRef.close();
|
||||
}
|
||||
|
||||
save() {
|
||||
this.dialogRef.close(this.templateCtrl.value)
|
||||
}
|
||||
}
|
@ -5,10 +5,11 @@ import {State} from "./gamesystems/states/State";
|
||||
import {ProductGamesystem} from "./gamesystems/ProductGamesystem";
|
||||
import {SimpleGamesystem} from "./gamesystems/SimpleGamesystem";
|
||||
import {Character} from "./characters/Character";
|
||||
import {ModelComponentType} from "./ModelComponentType";
|
||||
import {TemplateType} from "./gamesystems/TemplateType";
|
||||
import {TemplateType} from "./TemplateType";
|
||||
import {SimpleTemplateGamesystem} from "./gamesystems/SimpleTemplateGamesystem";
|
||||
|
||||
export class GameModel {
|
||||
|
||||
gameModelName: string
|
||||
|
||||
gamesystems: Gamesystem<any, any>[] = [];
|
||||
@ -46,9 +47,14 @@ export class GameModel {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
createGamesystem(gamesystemName: string, parentGamesystemName: string | undefined) {
|
||||
createGamesystem(gamesystemName: string, parentGamesystemName: string | undefined, templateType: TemplateType) {
|
||||
if(gamesystemName != undefined && this.findGamesystem(gamesystemName) == undefined) {
|
||||
const simpleGamesystem = new SimpleGamesystem(gamesystemName, "");
|
||||
let simpleGamesystem = new SimpleGamesystem(gamesystemName, "");
|
||||
if(templateType == TemplateType.CHARACTER) {
|
||||
simpleGamesystem = new SimpleTemplateGamesystem<Character>(gamesystemName, "")
|
||||
}
|
||||
|
||||
|
||||
if(parentGamesystemName != undefined) {
|
||||
const parentGamesystem = this.findGamesystem(parentGamesystemName);
|
||||
if(parentGamesystem instanceof SimpleGamesystem) {
|
||||
@ -117,22 +123,24 @@ export class GameModel {
|
||||
})
|
||||
}
|
||||
|
||||
getTemplateGamesystems(templateType: TemplateType) {
|
||||
const gamesystems = this.getGamesystemsAsList()
|
||||
return gamesystems.filter(gamesystem => gamesystem.template === templateType);
|
||||
}
|
||||
|
||||
private getGamesystemsAsList() : Gamesystem<any, any>[]{
|
||||
const gamesystemList: Gamesystem<any, any>[] = []
|
||||
|
||||
const gamesystemQueue : Gamesystem<any, any>[] = this.gamesystems.map(gamesystem => gamesystem)
|
||||
listGamesystems(templateType: TemplateType): SimpleTemplateGamesystem<any>[] {
|
||||
const gamesystemList: SimpleTemplateGamesystem<any>[] = []
|
||||
const gamesystemQueue: Gamesystem<any, any>[] = this.gamesystems.concat()
|
||||
while(gamesystemQueue.length > 0) {
|
||||
const currentGamesystem = gamesystemQueue.shift()!;
|
||||
gamesystemList.push(currentGamesystem)
|
||||
|
||||
if(currentGamesystem.templateType === templateType) {
|
||||
gamesystemList.push(currentGamesystem as SimpleTemplateGamesystem<any>)
|
||||
}
|
||||
|
||||
if(currentGamesystem instanceof ProductGamesystem) {
|
||||
currentGamesystem.innerGamesystems.forEach(innerGamesystem => gamesystemQueue.push(innerGamesystem))
|
||||
currentGamesystem.innerGamesystems.forEach(innerGamesystem => {
|
||||
gamesystemQueue.push(innerGamesystem)
|
||||
})
|
||||
}
|
||||
}
|
||||
return gamesystemList
|
||||
|
||||
console.log(gamesystemList)
|
||||
return gamesystemList;
|
||||
}
|
||||
}
|
||||
|
3
src/app/project/game-model/TemplateType.ts
Normal file
3
src/app/project/game-model/TemplateType.ts
Normal file
@ -0,0 +1,3 @@
|
||||
export enum TemplateType {
|
||||
NORMAL, CHARACTER
|
||||
}
|
11
src/app/project/game-model/TemplateTypeUtilities.ts
Normal file
11
src/app/project/game-model/TemplateTypeUtilities.ts
Normal file
@ -0,0 +1,11 @@
|
||||
import {TemplateType} from "./TemplateType";
|
||||
|
||||
export class TemplateTypeUtilities {
|
||||
static fromString(value: string) {
|
||||
if(value === 'character') {
|
||||
return TemplateType.CHARACTER
|
||||
} else {
|
||||
return TemplateType.NORMAL
|
||||
}
|
||||
}
|
||||
}
|
@ -1,35 +1,24 @@
|
||||
import {ModelComponent} from "../ModelComponent";
|
||||
import {ModelComponentType} from "../ModelComponentType";
|
||||
import { Gamesystem } from "../gamesystems/Gamesystem";
|
||||
import { ProductGamesystem } from "../gamesystems/ProductGamesystem";
|
||||
import { ProductTemplateGamesystem } from "../gamesystems/ProductTemplateGamesystem";
|
||||
import { SimpleGamesystem } from "../gamesystems/SimpleGamesystem";
|
||||
import { SimpleTemplateGamesystem } from "../gamesystems/SimpleTemplateGamesystem";
|
||||
import {SimpleTemplateGamesystem} from "../gamesystems/SimpleTemplateGamesystem";
|
||||
|
||||
export class Character extends ModelComponent{
|
||||
|
||||
characterSpecificGamesystems: Gamesystem<any, any>[] = []
|
||||
characterSpecificGamesystems: SimpleTemplateGamesystem<Character>[] = []
|
||||
|
||||
constructor(componentName: string, componentDescription: string) {
|
||||
super(componentName, componentDescription, ModelComponentType.CHARACTER);
|
||||
}
|
||||
|
||||
addCharacterSpecificSimpleGamesystem(referenceSystem: SimpleGamesystem) {
|
||||
if(!this.findCharacterSpecificGameystemByName(referenceSystem.componentName)) {
|
||||
const templateGamesystem = new SimpleTemplateGamesystem(referenceSystem);
|
||||
this.characterSpecificGamesystems.push(templateGamesystem)
|
||||
addCharacterSpecificGamesystem(templateGamesystem: SimpleTemplateGamesystem<Character>) {
|
||||
if(!this.isGamesystemCharacterSpecific(templateGamesystem.componentName)) {
|
||||
this.characterSpecificGamesystems.push(templateGamesystem);
|
||||
templateGamesystem.addReferenceKey(this);
|
||||
}
|
||||
}
|
||||
|
||||
addCharacterSpecificProductTemplateGamesystem(referenceSystem: ProductGamesystem) {
|
||||
if(!this.findCharacterSpecificGameystemByName(referenceSystem.componentName)) {
|
||||
const templateGamesystem = new ProductTemplateGamesystem(referenceSystem);
|
||||
this.characterSpecificGamesystems.push(templateGamesystem)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
findCharacterSpecificGameystemByName(referenceName: string) {
|
||||
return this.characterSpecificGamesystems.find(gamesystem => gamesystem.componentName === referenceName) != undefined
|
||||
private isGamesystemCharacterSpecific(gamesystemName: string) {
|
||||
const characterSpecificGamesystem = this.characterSpecificGamesystems.find(gamesystem => gamesystem.componentName === gamesystemName);
|
||||
return characterSpecificGamesystem != undefined
|
||||
}
|
||||
}
|
||||
|
@ -2,14 +2,16 @@ import {SimpleGamesystem} from "./SimpleGamesystem";
|
||||
import {ProductGamesystem} from "./ProductGamesystem";
|
||||
import {ModelComponent} from "../ModelComponent";
|
||||
import {ModelComponentType} from "../ModelComponentType";
|
||||
import {TemplateType} from "./TemplateType";
|
||||
import {TemplateType} from "../TemplateType";
|
||||
|
||||
export abstract class Gamesystem<S, T> extends ModelComponent{
|
||||
|
||||
states: S[] = [];
|
||||
transitions: T[] = [];
|
||||
parentGamesystem: ProductGamesystem | undefined
|
||||
template: TemplateType = TemplateType.NONE
|
||||
|
||||
templateType: TemplateType = TemplateType.NORMAL
|
||||
|
||||
|
||||
constructor(gamesystemName: string, gamesystemDescription: string) {
|
||||
super(gamesystemName, gamesystemDescription, ModelComponentType.GAMESYTEM);
|
||||
|
@ -1,42 +1,70 @@
|
||||
import { SimpleGamesystem } from "./SimpleGamesystem";
|
||||
import { ScriptAccountAction } from "./actions/ScriptAccountAction";
|
||||
import { ScriptAccountCondition } from "./conditions/ScriptAccountCondition";
|
||||
import { SimpleState } from "./states/SimpleState";
|
||||
import { SimpleTransition } from "./transitions/SimpleTransition";
|
||||
import {SimpleTemplateState} from "./states/SimpleTemplateState";
|
||||
import {Gamesystem} from "./Gamesystem";
|
||||
import {SimpleState} from "./states/SimpleState";
|
||||
import {SimpleTemplateTransition} from "./transitions/SimpleTemplateTransition";
|
||||
import {TemplateType} from "../TemplateType";
|
||||
|
||||
export class SimpleTemplateGamesystem extends SimpleGamesystem {
|
||||
referenceSystem: SimpleGamesystem
|
||||
export class SimpleTemplateGamesystem<ReferenceType> extends Gamesystem<SimpleTemplateState<ReferenceType>, SimpleTemplateTransition<ReferenceType>> {
|
||||
createState(label: string, description: string): SimpleState | undefined {
|
||||
if(label == null) {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
constructor(referenceSystem: SimpleGamesystem) {
|
||||
super(referenceSystem.componentName, referenceSystem.componentDescription)
|
||||
this.referenceSystem = referenceSystem;
|
||||
if(description == null) {
|
||||
description = "";
|
||||
}
|
||||
|
||||
this.referenceSystem.states.forEach(state => {
|
||||
const templateState = new SimpleState(state.stateLabel, state.stateDescription)
|
||||
templateState.initial = state.initial;
|
||||
templateState.conditions = state.conditions.map(condition => ScriptAccountCondition.constructScriptAccountCondition(condition.scriptAccount, condition.minValue, condition.maxValue)!)
|
||||
|
||||
this.states.push(templateState);
|
||||
});
|
||||
|
||||
this.referenceSystem.transitions.forEach(transition => {
|
||||
const startingState = this.findStateByStateLabel(transition.startingState.stateLabel);
|
||||
const endingState = this.findStateByStateLabel(transition.endingState.stateLabel);
|
||||
|
||||
const templateTransition = new SimpleTransition(startingState!, endingState!)
|
||||
|
||||
templateTransition.scriptAccountConditions = transition.scriptAccountConditions.map(condition =>
|
||||
ScriptAccountCondition.constructScriptAccountCondition(condition.scriptAccount, condition.minValue, condition.maxValue)!)
|
||||
|
||||
templateTransition.scriptAccountActions = transition.scriptAccountActions.map(action => {
|
||||
return new ScriptAccountAction(action.scriptAccount, action.changingValue);
|
||||
});
|
||||
|
||||
this.transitions.push(templateTransition);
|
||||
})
|
||||
|
||||
this.referenceSystem.addTemplateSystem(this)
|
||||
const state = new SimpleTemplateState<ReferenceType>(label, description);
|
||||
if(this.states.find(s => s.stateLabel == label) == undefined) {
|
||||
this.states.push(state);
|
||||
return state;
|
||||
} else {
|
||||
return undefined
|
||||
}
|
||||
}
|
||||
|
||||
createTransition(startingState: SimpleTemplateState<ReferenceType>, endingState: SimpleTemplateState<ReferenceType>): SimpleTemplateTransition<ReferenceType> | undefined {
|
||||
if((startingState == null || endingState == null) || startingState === endingState) {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
const transition = new SimpleTemplateTransition<ReferenceType>(startingState, endingState);
|
||||
if(this.transitions.find(t => t.startingState === startingState && t.endingState === endingState) == undefined) {
|
||||
this.transitions.push(transition)
|
||||
return transition;
|
||||
} else {
|
||||
startingState.removeOutgoingTransition(transition);
|
||||
endingState.removeIncomingTransition(transition);
|
||||
return undefined
|
||||
}
|
||||
}
|
||||
|
||||
removeState(state: SimpleTemplateState<ReferenceType>): boolean {
|
||||
const updatedStates = this.states.filter(s => s !== state);
|
||||
const updated = updatedStates.length != this.states.length;
|
||||
this.states = updatedStates;
|
||||
|
||||
this.transitions = this.transitions.filter(t => t.startingState !== state && t.endingState !== state);
|
||||
|
||||
return updated;
|
||||
}
|
||||
|
||||
addReferenceKey(reference: ReferenceType) {
|
||||
this.states.forEach(state => {
|
||||
if(!state.conditionMap.has(reference)) {
|
||||
state.conditionMap.set(reference, state.conditions.concat())
|
||||
}
|
||||
})
|
||||
|
||||
this.transitions.forEach(transition => {
|
||||
if(!transition.conditions.has(reference)) {
|
||||
transition.conditions.set(reference, transition.scriptAccountConditions.concat())
|
||||
}
|
||||
|
||||
if(!transition.actions.has(reference)) {
|
||||
transition.actions.set(reference, transition.scriptAccountActions.concat())
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,8 @@
|
||||
import {SimpleState} from "./SimpleState";
|
||||
import {ScriptAccountCondition} from "../conditions/ScriptAccountCondition";
|
||||
|
||||
export class SimpleTemplateState<ReferenceType> extends SimpleState {
|
||||
|
||||
conditionMap: Map<ReferenceType, ScriptAccountCondition[]> = new Map<ReferenceType, ScriptAccountCondition[]>()
|
||||
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
import {SimpleTransition} from "./SimpleTransition";
|
||||
import {ScriptAccountCondition} from "../conditions/ScriptAccountCondition";
|
||||
import {ScriptAccountAction} from "../actions/ScriptAccountAction";
|
||||
|
||||
export class SimpleTemplateTransition<ReferenceType> extends SimpleTransition {
|
||||
|
||||
conditions: Map<ReferenceType, ScriptAccountCondition[]> = new Map();
|
||||
actions: Map<ReferenceType, ScriptAccountAction[]> = new Map();
|
||||
}
|
@ -1,9 +1,21 @@
|
||||
import {StoreComponent} from "../../../../../app/storage/StoreComponent";
|
||||
import {Character} from "../../game-model/characters/Character";
|
||||
import {SimpleTemplateGamesystem} from "../../game-model/gamesystems/SimpleTemplateGamesystem";
|
||||
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountParser} from "../ScriptAccountParser";
|
||||
import {ScriptAccountConditionParser} from "../gamesystemParser/ScriptAccountConditionParser";
|
||||
|
||||
|
||||
export class CharacterParser {
|
||||
|
||||
characterSpecificGamesystems: SimpleTemplateGamesystem<Character>[]
|
||||
scriptAccountConditionParser: ScriptAccountConditionParser
|
||||
|
||||
constructor(characterSpecificGamesystems: SimpleTemplateGamesystem<Character>[], scriptAccounts: ScriptAccount[]) {
|
||||
this.characterSpecificGamesystems = characterSpecificGamesystems;
|
||||
this.scriptAccountConditionParser = new ScriptAccountConditionParser(scriptAccounts)
|
||||
}
|
||||
|
||||
public parseCharacters(characters: StoreComponent[]): Character[] {
|
||||
const loadedCharacters: Character[] = []
|
||||
characters.forEach(character => loadedCharacters.push(this.parseSingleCharacter(JSON.parse(character.jsonString))))
|
||||
@ -11,6 +23,41 @@ export class CharacterParser {
|
||||
}
|
||||
|
||||
private parseSingleCharacter(characterData: any): Character {
|
||||
return new Character(characterData.componentName, characterData.componentDescription);
|
||||
const character = new Character(characterData.componentName, characterData.componentDescription);
|
||||
character.characterSpecificGamesystems = this.parseCharacterSpecificGamesystems(character, characterData.characterSpecificGamesystems);
|
||||
return character;
|
||||
}
|
||||
|
||||
private parseCharacterSpecificGamesystems(character: Character, characterSpecificGamesystems: any): SimpleTemplateGamesystem<Character>[] {
|
||||
const result: SimpleTemplateGamesystem<Character>[] = []
|
||||
for(let i=0; i<characterSpecificGamesystems.length; i++) {
|
||||
const characterSpecificGamesystem = characterSpecificGamesystems[i];
|
||||
result.push(this.parseSingleCharacterSpecificGamesystem(character, characterSpecificGamesystem)!)
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private parseSingleCharacterSpecificGamesystem(character: Character, characterSpecificGamesystem: any): SimpleTemplateGamesystem<Character> | undefined{
|
||||
const referencedGamesystem = this.findCharacterSpecificGamesystem(characterSpecificGamesystem.componentName)
|
||||
|
||||
if(referencedGamesystem != undefined) {
|
||||
for(let i=0; i<characterSpecificGamesystem.states.length; i++) {
|
||||
const stateReference = characterSpecificGamesystem.states[i];
|
||||
const state = this.findReferencedState(referencedGamesystem, stateReference.stateLabel)!
|
||||
|
||||
const conditions = this.scriptAccountConditionParser.parseStoredConditions(stateReference.conditionMap);
|
||||
|
||||
state.conditionMap.set(character, conditions)
|
||||
}
|
||||
}
|
||||
|
||||
return referencedGamesystem;
|
||||
}
|
||||
private findCharacterSpecificGamesystem(componentName: string): SimpleTemplateGamesystem<Character> | undefined{
|
||||
return this.characterSpecificGamesystems.find(gamesystem => gamesystem.componentName === componentName)
|
||||
}
|
||||
|
||||
private findReferencedState(gamesystem: SimpleTemplateGamesystem<Character>, stateLabel: string) {
|
||||
return gamesystem.states.find(state => state.stateLabel === stateLabel);
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,9 @@ import {SimpleGamesystem} from "../../game-model/gamesystems/SimpleGamesystem";
|
||||
import {StateParser} from "./StateParser";
|
||||
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
|
||||
import {TransitionParser} from "./TransitionParser";
|
||||
import {TemplateType} from "../../game-model/TemplateType";
|
||||
import {SimpleTemplateGamesystem} from "../../game-model/gamesystems/SimpleTemplateGamesystem";
|
||||
import {Character} from "../../game-model/characters/Character";
|
||||
|
||||
export class GamesystemParser {
|
||||
|
||||
@ -40,15 +43,20 @@ export class GamesystemParser {
|
||||
}
|
||||
|
||||
parseSimpleGamesystem(gamesystemData: any): SimpleGamesystem {
|
||||
const simpleGamesystem = new SimpleGamesystem(gamesystemData.componentName, gamesystemData.componentDescription)
|
||||
const templateType = gamesystemData.templateType
|
||||
let simpleGamesystem = new SimpleGamesystem(gamesystemData.componentName, gamesystemData.componentDescription)
|
||||
if(templateType == TemplateType.CHARACTER) {
|
||||
simpleGamesystem = new SimpleTemplateGamesystem<Character>(gamesystemData.componentName, gamesystemData.componentDescription)
|
||||
simpleGamesystem.templateType = TemplateType.CHARACTER
|
||||
}
|
||||
|
||||
const stateParser = new StateParser(this.scriptAccounts);
|
||||
simpleGamesystem.states = stateParser.parseStates(gamesystemData.states)
|
||||
simpleGamesystem.states = stateParser.parseStates(gamesystemData.states, templateType)
|
||||
|
||||
const transitionParser = new TransitionParser(simpleGamesystem.states, this.scriptAccounts)
|
||||
simpleGamesystem.transitions = transitionParser.parseTransitions(gamesystemData.transitions)
|
||||
|
||||
simpleGamesystem.template = gamesystemData.template;
|
||||
|
||||
return simpleGamesystem
|
||||
}
|
||||
|
||||
@ -86,4 +94,8 @@ export class GamesystemParser {
|
||||
return undefined
|
||||
}
|
||||
|
||||
getParsedTemplateGamesystems(templateType: TemplateType) {
|
||||
const templateGamesystems = this.parsedGamesystems.filter(gamesystem => gamesystem.templateType === templateType);
|
||||
return templateGamesystems.map(gamesystem => gamesystem as SimpleTemplateGamesystem<any>)
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,9 @@ import {SimpleState} from "../../game-model/gamesystems/states/SimpleState";
|
||||
import {ScriptAccount} from "../../game-model/scriptAccounts/ScriptAccount";
|
||||
import {ScriptAccountCondition} from "../../game-model/gamesystems/conditions/ScriptAccountCondition";
|
||||
import {ScriptAccountConditionParser} from "./ScriptAccountConditionParser";
|
||||
import {TemplateType} from "../../game-model/TemplateType";
|
||||
import {SimpleTemplateState} from "../../game-model/gamesystems/states/SimpleTemplateState";
|
||||
import {Character} from "../../game-model/characters/Character";
|
||||
|
||||
export class StateParser {
|
||||
|
||||
@ -12,23 +15,29 @@ export class StateParser {
|
||||
this.conditionParser = new ScriptAccountConditionParser(scriptAccounts)
|
||||
}
|
||||
|
||||
public parseStates(stateData: any): SimpleState[] {
|
||||
public parseStates(stateData: any, templateType: TemplateType): SimpleState[] {
|
||||
const parsedStates: SimpleState[] = []
|
||||
for(let i=0; i<stateData.length; i++) {
|
||||
parsedStates.push(this.parseState(stateData[i]))
|
||||
parsedStates.push(this.parseState(stateData[i], templateType))
|
||||
}
|
||||
|
||||
return parsedStates;
|
||||
}
|
||||
|
||||
private parseState(stateData: any): SimpleState {
|
||||
private parseState(stateData: any, templateType: TemplateType): SimpleState {
|
||||
const initial = stateData.initial
|
||||
const stateLabel = stateData.stateLabel
|
||||
const stateDescription = stateData.stateDescription
|
||||
|
||||
const conditions = this.conditionParser.parseStoredConditions(stateData.conditions)
|
||||
|
||||
const simpleState = new SimpleState(stateLabel, stateDescription);
|
||||
let simpleState;
|
||||
if(templateType === TemplateType.NORMAL) {
|
||||
simpleState = new SimpleState(stateLabel, stateDescription);
|
||||
} else {
|
||||
simpleState = new SimpleTemplateState<Character>(stateLabel, stateDescription);
|
||||
}
|
||||
|
||||
simpleState.initial = initial;
|
||||
simpleState.conditions = conditions;
|
||||
|
||||
|
@ -2,9 +2,13 @@ import {Character} from "../game-model/characters/Character";
|
||||
import {StoreComponent} from "../../../../app/storage/StoreComponent";
|
||||
import {SerializeConstants} from "./SerializeConstants";
|
||||
import {ModelComponentType} from "../game-model/ModelComponentType";
|
||||
import {Gamesystem} from "../game-model/gamesystems/Gamesystem";
|
||||
import {ScriptAccount} from "../game-model/scriptAccounts/ScriptAccount";
|
||||
|
||||
export class CharacterSerializer {
|
||||
|
||||
private static ignoredKeys: string[] = ['unsaved', 'type', 'incomingTransitions', 'outgoingTransitions', 'initial', 'conditions', 'stateDescription', 'templateType']
|
||||
|
||||
public static serializeCharacters(characters: Character[]): StoreComponent[] {
|
||||
const storedCharacters: StoreComponent[] = []
|
||||
characters.forEach(character => storedCharacters.push(this.serializeSingleCharacter(character)))
|
||||
@ -14,7 +18,22 @@ export class CharacterSerializer {
|
||||
private static serializeSingleCharacter(character: Character): StoreComponent{
|
||||
const fileName = character.componentName
|
||||
const jsonString = JSON.stringify(character, (key, value) => {
|
||||
if(key === 'unsaved' || key === 'type') {
|
||||
if(value instanceof Gamesystem) {
|
||||
return {
|
||||
...value,
|
||||
componentDescription: undefined
|
||||
}
|
||||
}
|
||||
|
||||
if(key === 'scriptAccount') {
|
||||
return value.componentName
|
||||
}
|
||||
|
||||
if(key === 'conditionMap') {
|
||||
return value.get(character)
|
||||
}
|
||||
|
||||
if(this.ignoredKeys.includes(key)) {
|
||||
return undefined
|
||||
} else {
|
||||
return value;
|
||||
|
@ -4,10 +4,11 @@ import {SimpleGamesystem} from "../game-model/gamesystems/SimpleGamesystem";
|
||||
import {ProductGamesystem} from "../game-model/gamesystems/ProductGamesystem";
|
||||
import {SerializeConstants} from "./SerializeConstants";
|
||||
import {ModelComponentType} from "../game-model/ModelComponentType";
|
||||
import {SimpleTemplateGamesystem} from "../game-model/gamesystems/SimpleTemplateGamesystem";
|
||||
|
||||
export class GamesystemSerializer {
|
||||
|
||||
private static IGNORED_SIMPLE_ATTRIBUTES = ["parentGamesystem", 'incomingTransitions', "outgoingTransitions", "unsaved", "type"]
|
||||
private static IGNORED_SIMPLE_ATTRIBUTES = ["parentGamesystem", 'incomingTransitions', "outgoingTransitions", "unsaved", "type", "conditionMap"]
|
||||
|
||||
public static serializeGamesystems(gamesystems: Gamesystem<any, any>[]): StoreComponent[] {
|
||||
let storedGamesystems: StoreComponent[] = []
|
||||
@ -16,7 +17,7 @@ export class GamesystemSerializer {
|
||||
}
|
||||
|
||||
private static serializeSingleGamesystem(gamesystem: Gamesystem<any, any>): StoreComponent[] {
|
||||
if(gamesystem instanceof SimpleGamesystem) {
|
||||
if(gamesystem instanceof SimpleGamesystem || gamesystem instanceof SimpleTemplateGamesystem) {
|
||||
console.log("Simple Gamesystem")
|
||||
return [this.serializeSimpleGamesystem(gamesystem as SimpleGamesystem)]
|
||||
} else {
|
||||
|
@ -1,5 +1,4 @@
|
||||
{
|
||||
"componentName": "Astrid Hofferson",
|
||||
"componentDescription": "",
|
||||
"characterSpecificGamesystems": []
|
||||
}
|
@ -1,5 +1,26 @@
|
||||
{
|
||||
"componentName": "Hicks Haddock",
|
||||
"componentDescription": "",
|
||||
"characterSpecificGamesystems": []
|
||||
"componentDescription": "Das ist ein Test",
|
||||
"characterSpecificGamesystems": [
|
||||
{
|
||||
"componentName": "Characterstimmung",
|
||||
"states": [
|
||||
{
|
||||
"stateLabel": "Fröhlich",
|
||||
"conditionMap": [
|
||||
{
|
||||
"scriptAccount": "Luftfeuchtigkeit",
|
||||
"minValue": 0,
|
||||
"maxValue": "10"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"stateLabel": "Wütend",
|
||||
"conditionMap": []
|
||||
}
|
||||
],
|
||||
"transitions": []
|
||||
}
|
||||
]
|
||||
}
|
@ -1,7 +1,20 @@
|
||||
{
|
||||
"componentName": "Characterstimmung",
|
||||
"componentDescription": "",
|
||||
"states": [],
|
||||
"states": [
|
||||
{
|
||||
"initial": true,
|
||||
"conditions": [],
|
||||
"stateLabel": "Fröhlich",
|
||||
"stateDescription": ""
|
||||
},
|
||||
{
|
||||
"initial": false,
|
||||
"conditions": [],
|
||||
"stateLabel": "Wütend",
|
||||
"stateDescription": ""
|
||||
}
|
||||
],
|
||||
"transitions": [],
|
||||
"template": 1
|
||||
"templateType": 1
|
||||
}
|
@ -34,5 +34,5 @@
|
||||
"endingState": "B"
|
||||
}
|
||||
],
|
||||
"template": 0
|
||||
"templateType": 0
|
||||
}
|
@ -77,5 +77,5 @@
|
||||
"endingState": "Frühling"
|
||||
}
|
||||
],
|
||||
"template": 0
|
||||
"templateType": 0
|
||||
}
|
@ -77,5 +77,5 @@
|
||||
"endingState": "Wolke"
|
||||
}
|
||||
],
|
||||
"template": 0
|
||||
"templateType": 0
|
||||
}
|
Loading…
Reference in New Issue
Block a user