Commit Graph

  • 209c38e367 Render TerrainTiles with nearest color (doesn't work entirly yet) game-engine-terrain-generation Sebastian Böckelmann 2024-03-21 19:21:10 +0100
  • 2464231d41 Render random colorized TerrainTiles Sebastian Böckelmann 2024-03-21 18:10:23 +0100
  • 11f5fa99fe Render Quad of HexagonTerrainTiles Sebastian Böckelmann 2024-03-21 17:18:01 +0100
  • 7bed6d5d01 Render Row of HexagonTerrainTiles Sebastian Böckelmann 2024-03-21 16:50:58 +0100
  • ac3e0a1b0e Render Single HexagonModel as TerrainTile Sebastian Böckelmann 2024-03-21 16:28:50 +0100
  • be82d76bba Fix offset when camera moving (offset with camera rotating remains) game-engine Sebastian 2023-10-06 16:04:26 +0200
  • 8b8497b53b Mousepicker with offset in selection Sebastian 2023-10-06 15:33:52 +0200
  • 2eadb4059e attacking function in GameManager works now. Also tested in Test.java. And wrote some comments. game-logic LarsNiessen 2023-10-06 14:17:02 +0200
  • 54235c3e75 Umbenennungen und Bug fixes LarsNiessen 2023-10-06 12:53:38 +0200
  • c5b13f65bb Fix package names Sebastian 2023-10-06 11:57:10 +0200
  • fb3d4e3685 Partial Intersection Calculation Sebastian 2023-10-06 11:44:25 +0200
  • 3d4d0485f3 Updated Mousepicker Sebastian 2023-10-05 16:39:59 +0200
  • ed6a4e8472 Implement MousePicker Sebastian 2023-10-05 15:55:23 +0200
  • 44514f87e5 Merge pull request 'finished game-engine-terrain-generation' (#2) from game-engine-terrain-generation into game-engine Sebastian 2023-10-05 14:00:28 +0200
  • 354c5ce8be Apply Noise generation #2 Sebastian 2023-10-05 13:32:13 +0200
  • db7c533206 Assign to each TerrainTile a random color Sebastian 2023-10-05 12:33:47 +0200
  • 9e09df3cf8 Fix wierd looking terrain Sebastian 2023-10-05 12:14:06 +0200
  • c5ca9f435e Wierd looking terrain Sebastian 2023-10-04 09:55:09 +0200
  • 88099c41c0 Load Hexagonmodel directly in loader Sebastian 2023-10-04 08:57:52 +0200
  • d11e58c998 Remove usement of unused entity dragon (remaining from tut) Sebastian 2023-10-04 08:55:13 +0200
  • 466a15f160 Generate single Hexagon Sebastian 2023-08-25 07:20:04 +0200
  • e0afd6e93a Fix gaps in TerrainTiles Sebastian 2023-08-24 20:08:41 +0200
  • 4932b3f6a0 Generating Terrain with TerrainTiles Sebastian 2023-08-24 17:30:57 +0200
  • ba47896d88 Set size of terrain and initialize camera ad midpoint of terrain Sebastian 2023-08-24 15:57:12 +0200
  • 98b6208c74 Implementing Rotation of the camera by mouse input Sebastian 2023-08-24 15:19:32 +0200
  • 7acf9fd703 Implementing Zooming Sebastian 2023-08-24 15:04:35 +0200
  • 7edcda998c Render terrains Sebastian 2023-08-24 14:31:46 +0200
  • 5912ac5a7c Renderer optimizations Sebastian 2023-08-11 20:28:43 +0200
  • bf2b169563 Implement Backface Culling Sebastian 2023-08-11 20:09:20 +0200
  • ce75297105 Ambient Lightning Sebastian 2023-08-11 20:06:38 +0200
  • 666d3e1ea2 Per Pixel Lightning Sebastian 2023-08-11 20:04:01 +0200
  • 9b5adeab00 Load OBJ models Sebastian 2023-08-11 19:44:31 +0200
  • c7c1bbe0af Include Cameramovement Sebastian 2023-08-11 17:32:26 +0200
  • 0383c43675 Transform rectangle Sebastian 2023-08-11 16:49:59 +0200
  • 43f6d9535e Render a texture on a quad Sebastian 2023-08-06 15:43:51 +0200
  • 86e3d42a95 Debuging ist nervig :C Lars Nießen 2023-08-04 21:45:47 +0200
  • 2b938b68f9 Tried tu debug without success :C. Now thinking of unicorns to be happier :D Lars Nießen 2023-08-04 17:41:59 +0200
  • 47797fc963 Field, Player und Gamemanger in vielen Zügen bereits programmiert. Es läuft noch nicht aber der Grundbau ist fast fertig. [Noch ohne Kommentare] Lars Nießen 2023-08-04 13:22:28 +0200
  • 8d76c8bcf0 Render rectangle with color interpolation Sebastian 2023-08-04 08:39:05 +0200
  • 76e268e9ed Improve Rendering Performance Sebastian 2023-08-04 08:10:38 +0200
  • 1303d0d05e Render white rectangle Sebastian 2023-08-04 07:57:24 +0200
  • d989edee91 Initialize GameEngine (create empty window) Sebastian 2023-08-03 21:20:50 +0200
  • 8bd9b3bc6b Initial commit master Sebastian 2023-08-03 19:53:26 +0200