UPD: Active Depth Test

This commit is contained in:
sebastian 2026-02-07 18:59:21 +01:00
parent 3e37c53779
commit 11497c6683

View File

@ -11,8 +11,9 @@
#include "model/TexturedModel.h" #include "model/TexturedModel.h"
void Renderer::prepare(const Camera& camera) { void Renderer::prepare(const Camera& camera) {
glEnable(GL_DEPTH_TEST);
glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
const glm::mat4 viewMatrix = MathUtils::createViewMatrix(camera); const glm::mat4 viewMatrix = MathUtils::createViewMatrix(camera);
staticShader.start(); staticShader.start();