UPD: Active Depth Test
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@ -11,8 +11,9 @@
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#include "model/TexturedModel.h"
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void Renderer::prepare(const Camera& camera) {
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glEnable(GL_DEPTH_TEST);
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glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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const glm::mat4 viewMatrix = MathUtils::createViewMatrix(camera);
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staticShader.start();
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