FIX: Complete Map in Minimap

This commit is contained in:
sebastian 2026-02-14 20:56:03 +01:00
parent 7476719bb2
commit c8531c5ea6

View File

@ -62,7 +62,8 @@ void MinimapRenderer::prepareShader() {
);
glm::mat4 view = glm::lookAt(mapCenter + glm::vec3(0,50,0), mapCenter, glm::vec3(0,0,1));
glm::mat4 proj = glm::ortho(-mapWidth * 0.5f, mapWidth * 0.5f, -mapHeight * 0.5f, mapHeight * 0.5f, -100.f, 100.0f);
float zoom = 1.2f; // >1 = weiter raus, <1 = näher ran
glm::mat4 proj = glm::ortho(-mapWidth * 0.5f * zoom, mapWidth * 0.5f * zoom, -mapHeight * 0.5f * zoom, mapHeight * 0.5f * zoom, -100.f, 100.0f);
minimapShader.loadViewProjectionMatrix(proj * view);
}