Commit Graph

43 Commits

Author SHA1 Message Date
sebastian
0ebdd76b04 ADD: Click Events 2026-02-12 20:38:08 +01:00
sebastian
d7ea3b7e3c ADD: Hover effect for Buttons 2026-02-12 18:44:55 +01:00
sebastian
fa85eaf116 ADD: Render a simple Button 2026-02-12 18:08:55 +01:00
sebastian
8bc3ae69a8 FIX: Use Correct Line Height 2026-02-12 15:04:29 +01:00
sebastian
a61e5f4364 FIX: Correct text y positon 2026-02-12 14:49:41 +01:00
sebastian
e52785ae14 ADD: Justify Content in Between 2026-02-12 13:39:07 +01:00
sebastian
beca6e4d3b ADD: Align Items 2026-02-12 13:18:52 +01:00
sebastian
ced743e915 ADD: JustifyContent 2026-02-12 13:05:53 +01:00
sebastian
dbbb2cf07d ADD: FlexDirection 2026-02-12 12:15:01 +01:00
sebastian
d9a1596ea2 ADD: Consider sibling offsets 2026-02-12 12:08:00 +01:00
sebastian
e2a80e3924 UPD: Simplify Margin System to top and left 2026-02-12 11:07:29 +01:00
sebastian
51c490e0b8 ADD: Margin System 2026-02-12 10:51:55 +01:00
sebastian
f56aed436d ADD: Allow for absolute pixel values 2026-02-12 10:37:29 +01:00
sebastian
47d18092ac ADD: Convert translation to ndc 2026-02-12 10:18:59 +01:00
sebastian
1e266709c5 ADD: Change color of Text 2026-02-11 23:04:21 +01:00
sebastian
441ea64a2f FIX: Position of Text 2026-02-11 22:47:22 +01:00
sebastian
be0eb3bae8 ADD: Render Text!!! PARTY 2026-02-11 22:36:03 +01:00
sebastian
917d096d60 ADD: Implement Basic UI Widgets and Components; 2026-02-10 19:40:31 +01:00
sebastian
0a384345bb ADD: Implementing Basic for UI System 2026-02-09 20:35:54 +01:00
sebastian
0f9655b742 ADD: GameMode and PlayerInventory 2026-02-08 20:05:48 +01:00
sebastian
8e2024e5dc ADD: Building Placement System 2026-02-08 19:04:15 +01:00
sebastian
fe376e9c0f UPD: Introduce ECS System 2026-02-08 18:30:25 +01:00
sebastian
5213987719 UPD: Refactor Forest Tile Generation to seperate method 2026-02-08 14:22:13 +01:00
sebastian
f6beaf48ea ADD: Multiple Tree Types 2026-02-08 13:31:05 +01:00
sebastian
3cc8d6e0b1 ADD: Highlight hovered Tiles 2026-02-08 10:10:38 +01:00
sebastian
29511deef7 FIX: Swap sorting of hexmodel indices to make hexmodel frontface not backface 2026-02-08 09:31:25 +01:00
sebastian
e1c03db182 ADD: Tried TerrainRenderer 2026-02-08 09:27:25 +01:00
sebastian
14e7a5e3b0 UPD: Refactor Renderer to be Entity Specific 2026-02-08 08:34:21 +01:00
sebastian
dbc61d2e64 ADD: Enable Backface Culling 2026-02-08 07:48:13 +01:00
sebastian
997e1ccbb1 ADD: Render Terrain 2026-02-08 07:44:25 +01:00
sebastian
5ab79c8756 ADD: MousePicker 2026-02-07 20:33:37 +01:00
sebastian
9991a43b4d ADD: Diffuse Lightning 2026-02-07 19:44:07 +01:00
sebastian
0163373a9e ADD: Load OBJ Models 2026-02-07 19:15:40 +01:00
sebastian
11497c6683 UPD: Active Depth Test 2026-02-07 18:59:21 +01:00
sebastian
3e37c53779 ADD: Apply View matrices 2026-02-07 18:57:58 +01:00
sebastian
0871202db9 ADD: Apply Projection matrices 2026-02-07 18:19:25 +01:00
sebastian
6f0d8852fa ADD: Apply Transformation matrices 2026-02-07 17:52:52 +01:00
sebastian
9a606a9cc6 ADD: Render Textures 2026-02-07 17:15:19 +01:00
sebastian
84d6aee22e FIX: Swap Vertex and Fragment Shader filenames 2026-01-29 15:53:00 +01:00
Sebastian Böckelmann
52923d3a92 Shader Rendering (not working) 2026-01-04 17:58:55 +01:00
Sebastian Böckelmann
07f75966f2 Index Rendering 2025-12-24 11:36:26 +01:00
Sebastian Böckelmann
017bf6057a Core Rendering Logic 2025-12-24 10:55:52 +01:00
Sebastian Böckelmann
cbfeea220e Initialize Window 2025-12-23 22:36:44 +01:00