Commit Graph

40 Commits

Author SHA1 Message Date
sebastian
4146ea5ea1 ADD: BackgroundTextures for GuiTextures 2026-02-15 08:24:58 +01:00
sebastian
c8531c5ea6 FIX: Complete Map in Minimap 2026-02-14 20:56:03 +01:00
sebastian
7476719bb2 ADD: Minimap 2026-02-14 20:52:30 +01:00
sebastian
dad3a4e0f3 ADD: Introduce Ownership to tiles 2026-02-14 17:17:05 +01:00
sebastian
1941ee3690 ADD: Include Textures in Assetmanager 2026-02-14 15:44:17 +01:00
sebastian
40a6c2b048 ADD: Basic WorldSpriteSystem 2026-02-14 14:42:29 +01:00
sebastian
2d453d05c1 ADD: Introduce ModelStages to ModelComponent and refactor EntityManager 2026-02-14 08:06:19 +01:00
sebastian
8e5036d402 ADD: Support multiple materials per object 2026-02-13 23:09:59 +01:00
sebastian
46110b333d ADD: Add Submodels 2026-02-13 22:01:42 +01:00
sebastian
150fbca06c ADD: Basic StageSystem 2026-02-13 21:47:02 +01:00
sebastian
c224479efc UPD: gitignore 2026-02-13 18:49:54 +01:00
sebastian
8c50f61d5f ADD: Implement RessourceWidgetFactory 2026-02-13 15:45:40 +01:00
sebastian
d7ea3b7e3c ADD: Hover effect for Buttons 2026-02-12 18:44:55 +01:00
sebastian
fa85eaf116 ADD: Render a simple Button 2026-02-12 18:08:55 +01:00
sebastian
a61e5f4364 FIX: Correct text y positon 2026-02-12 14:49:41 +01:00
sebastian
ced743e915 ADD: JustifyContent 2026-02-12 13:05:53 +01:00
sebastian
1e266709c5 ADD: Change color of Text 2026-02-11 23:04:21 +01:00
sebastian
441ea64a2f FIX: Position of Text 2026-02-11 22:47:22 +01:00
sebastian
be0eb3bae8 ADD: Render Text!!! PARTY 2026-02-11 22:36:03 +01:00
sebastian
0a384345bb ADD: Implementing Basic for UI System 2026-02-09 20:35:54 +01:00
sebastian
fe376e9c0f UPD: Introduce ECS System 2026-02-08 18:30:25 +01:00
sebastian
f6beaf48ea ADD: Multiple Tree Types 2026-02-08 13:31:05 +01:00
sebastian
3cc8d6e0b1 ADD: Highlight hovered Tiles 2026-02-08 10:10:38 +01:00
sebastian
29511deef7 FIX: Swap sorting of hexmodel indices to make hexmodel frontface not backface 2026-02-08 09:31:25 +01:00
sebastian
e1c03db182 ADD: Tried TerrainRenderer 2026-02-08 09:27:25 +01:00
sebastian
14e7a5e3b0 UPD: Refactor Renderer to be Entity Specific 2026-02-08 08:34:21 +01:00
sebastian
dbc61d2e64 ADD: Enable Backface Culling 2026-02-08 07:48:13 +01:00
sebastian
997e1ccbb1 ADD: Render Terrain 2026-02-08 07:44:25 +01:00
sebastian
5ab79c8756 ADD: MousePicker 2026-02-07 20:33:37 +01:00
sebastian
9991a43b4d ADD: Diffuse Lightning 2026-02-07 19:44:07 +01:00
sebastian
0163373a9e ADD: Load OBJ Models 2026-02-07 19:15:40 +01:00
sebastian
11497c6683 UPD: Active Depth Test 2026-02-07 18:59:21 +01:00
sebastian
3e37c53779 ADD: Apply View matrices 2026-02-07 18:57:58 +01:00
sebastian
0871202db9 ADD: Apply Projection matrices 2026-02-07 18:19:25 +01:00
sebastian
6f0d8852fa ADD: Apply Transformation matrices 2026-02-07 17:52:52 +01:00
sebastian
9a606a9cc6 ADD: Render Textures 2026-02-07 17:15:19 +01:00
sebastian
84d6aee22e FIX: Swap Vertex and Fragment Shader filenames 2026-01-29 15:53:00 +01:00
Sebastian Böckelmann
52923d3a92 Shader Rendering (not working) 2026-01-04 17:58:55 +01:00
Sebastian Böckelmann
07f75966f2 Index Rendering 2025-12-24 11:36:26 +01:00
Sebastian Böckelmann
017bf6057a Core Rendering Logic 2025-12-24 10:55:52 +01:00