sebastian
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51c490e0b8
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ADD: Margin System
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2026-02-12 10:51:55 +01:00 |
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sebastian
|
f56aed436d
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ADD: Allow for absolute pixel values
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2026-02-12 10:37:29 +01:00 |
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sebastian
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47d18092ac
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ADD: Convert translation to ndc
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2026-02-12 10:18:59 +01:00 |
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sebastian
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1e266709c5
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ADD: Change color of Text
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2026-02-11 23:04:21 +01:00 |
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sebastian
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441ea64a2f
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FIX: Position of Text
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2026-02-11 22:47:22 +01:00 |
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sebastian
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be0eb3bae8
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ADD: Render Text!!! PARTY
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2026-02-11 22:36:03 +01:00 |
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sebastian
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917d096d60
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ADD: Implement Basic UI Widgets and Components;
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2026-02-10 19:40:31 +01:00 |
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sebastian
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0a384345bb
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ADD: Implementing Basic for UI System
|
2026-02-09 20:35:54 +01:00 |
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sebastian
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0f9655b742
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ADD: GameMode and PlayerInventory
|
2026-02-08 20:05:48 +01:00 |
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sebastian
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8e2024e5dc
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ADD: Building Placement System
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2026-02-08 19:04:15 +01:00 |
|
sebastian
|
fe376e9c0f
|
UPD: Introduce ECS System
|
2026-02-08 18:30:25 +01:00 |
|
sebastian
|
5213987719
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UPD: Refactor Forest Tile Generation to seperate method
|
2026-02-08 14:22:13 +01:00 |
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sebastian
|
f6beaf48ea
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ADD: Multiple Tree Types
|
2026-02-08 13:31:05 +01:00 |
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sebastian
|
3cc8d6e0b1
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ADD: Highlight hovered Tiles
|
2026-02-08 10:10:38 +01:00 |
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sebastian
|
29511deef7
|
FIX: Swap sorting of hexmodel indices to make hexmodel frontface not backface
|
2026-02-08 09:31:25 +01:00 |
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sebastian
|
e1c03db182
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ADD: Tried TerrainRenderer
|
2026-02-08 09:27:25 +01:00 |
|
sebastian
|
14e7a5e3b0
|
UPD: Refactor Renderer to be Entity Specific
|
2026-02-08 08:34:21 +01:00 |
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sebastian
|
dbc61d2e64
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ADD: Enable Backface Culling
|
2026-02-08 07:48:13 +01:00 |
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sebastian
|
997e1ccbb1
|
ADD: Render Terrain
|
2026-02-08 07:44:25 +01:00 |
|
sebastian
|
5ab79c8756
|
ADD: MousePicker
|
2026-02-07 20:33:37 +01:00 |
|
sebastian
|
9991a43b4d
|
ADD: Diffuse Lightning
|
2026-02-07 19:44:07 +01:00 |
|
sebastian
|
0163373a9e
|
ADD: Load OBJ Models
|
2026-02-07 19:15:40 +01:00 |
|
sebastian
|
11497c6683
|
UPD: Active Depth Test
|
2026-02-07 18:59:21 +01:00 |
|
sebastian
|
3e37c53779
|
ADD: Apply View matrices
|
2026-02-07 18:57:58 +01:00 |
|
sebastian
|
0871202db9
|
ADD: Apply Projection matrices
|
2026-02-07 18:19:25 +01:00 |
|
sebastian
|
6f0d8852fa
|
ADD: Apply Transformation matrices
|
2026-02-07 17:52:52 +01:00 |
|
sebastian
|
9a606a9cc6
|
ADD: Render Textures
|
2026-02-07 17:15:19 +01:00 |
|
sebastian
|
84d6aee22e
|
FIX: Swap Vertex and Fragment Shader filenames
|
2026-01-29 15:53:00 +01:00 |
|
Sebastian Böckelmann
|
52923d3a92
|
Shader Rendering (not working)
|
2026-01-04 17:58:55 +01:00 |
|
Sebastian Böckelmann
|
07f75966f2
|
Index Rendering
|
2025-12-24 11:36:26 +01:00 |
|
Sebastian Böckelmann
|
017bf6057a
|
Core Rendering Logic
|
2025-12-24 10:55:52 +01:00 |
|
Sebastian Böckelmann
|
cbfeea220e
|
Initialize Window
|
2025-12-23 22:36:44 +01:00 |
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