sebastian
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917d096d60
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ADD: Implement Basic UI Widgets and Components;
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2026-02-10 19:40:31 +01:00 |
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sebastian
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0a384345bb
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ADD: Implementing Basic for UI System
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2026-02-09 20:35:54 +01:00 |
|
sebastian
|
0f9655b742
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ADD: GameMode and PlayerInventory
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2026-02-08 20:05:48 +01:00 |
|
sebastian
|
8e2024e5dc
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ADD: Building Placement System
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2026-02-08 19:04:15 +01:00 |
|
sebastian
|
fe376e9c0f
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UPD: Introduce ECS System
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2026-02-08 18:30:25 +01:00 |
|
sebastian
|
fffc799447
|
UPD: Refactor Building System
|
2026-02-08 15:44:04 +01:00 |
|
sebastian
|
42a1e89bee
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ADD: Basic Building System
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2026-02-08 15:36:53 +01:00 |
|
sebastian
|
8ab6073aa5
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ADD: Add Stone Resource
|
2026-02-08 15:01:20 +01:00 |
|
sebastian
|
5213987719
|
UPD: Refactor Forest Tile Generation to seperate method
|
2026-02-08 14:22:13 +01:00 |
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sebastian
|
f6beaf48ea
|
ADD: Multiple Tree Types
|
2026-02-08 13:31:05 +01:00 |
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sebastian
|
d4489f5631
|
ADD: Trees on Forest Tiles
|
2026-02-08 13:02:46 +01:00 |
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sebastian
|
66f7d112a1
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ADD: Forest Tiles
|
2026-02-08 10:33:56 +01:00 |
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sebastian
|
3cc8d6e0b1
|
ADD: Highlight hovered Tiles
|
2026-02-08 10:10:38 +01:00 |
|
sebastian
|
29511deef7
|
FIX: Swap sorting of hexmodel indices to make hexmodel frontface not backface
|
2026-02-08 09:31:25 +01:00 |
|
sebastian
|
e1c03db182
|
ADD: Tried TerrainRenderer
|
2026-02-08 09:27:25 +01:00 |
|
sebastian
|
14e7a5e3b0
|
UPD: Refactor Renderer to be Entity Specific
|
2026-02-08 08:34:21 +01:00 |
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sebastian
|
997e1ccbb1
|
ADD: Render Terrain
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2026-02-08 07:44:25 +01:00 |
|
Sebastian Böckelmann
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017bf6057a
|
Core Rendering Logic
|
2025-12-24 10:55:52 +01:00 |
|
Sebastian Böckelmann
|
cbfeea220e
|
Initialize Window
|
2025-12-23 22:36:44 +01:00 |
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