sebastian
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968485ec1b
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ADD: Remove UiTexts from Rendering and only use GuiTextRendering
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2026-02-15 16:56:49 +01:00 |
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sebastian
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9ef692ab5d
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FIX: Correctly Positioning Rendered Texts
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2026-02-15 16:45:32 +01:00 |
|
sebastian
|
a8c8e1770c
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ADD: ClickableUiComponent
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2026-02-15 16:16:00 +01:00 |
|
sebastian
|
16b4747175
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ADD: Ui can now block inputs for tile highlight system
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2026-02-15 14:17:11 +01:00 |
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sebastian
|
4146ea5ea1
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ADD: BackgroundTextures for GuiTextures
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2026-02-15 08:24:58 +01:00 |
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sebastian
|
7476719bb2
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ADD: Minimap
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2026-02-14 20:52:30 +01:00 |
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sebastian
|
dad3a4e0f3
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ADD: Introduce Ownership to tiles
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2026-02-14 17:17:05 +01:00 |
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sebastian
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f1f1dde9b5
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ADD: Create WorldSprits when Inventory of Building is full
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2026-02-14 16:16:29 +01:00 |
|
sebastian
|
e62f3ffacc
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ADD: Basic AnimationSystem
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2026-02-14 15:37:05 +01:00 |
|
sebastian
|
40a6c2b048
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ADD: Basic WorldSpriteSystem
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2026-02-14 14:42:29 +01:00 |
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sebastian
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2c1c5b2d63
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ADD: ProducingSystem
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2026-02-14 09:11:06 +01:00 |
|
sebastian
|
f301cede21
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ADD: Update ModelStages based in ModelParams
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2026-02-14 08:35:32 +01:00 |
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sebastian
|
2d453d05c1
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ADD: Introduce ModelStages to ModelComponent and refactor EntityManager
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2026-02-14 08:06:19 +01:00 |
|
sebastian
|
150fbca06c
|
ADD: Basic StageSystem
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2026-02-13 21:47:02 +01:00 |
|
sebastian
|
1735d89eca
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ADD: Implement Basic Turnsystem with UI Update
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2026-02-13 20:42:19 +01:00 |
|
sebastian
|
36900334d0
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UPD: Refactor BuildingSystem
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2026-02-13 17:19:48 +01:00 |
|
sebastian
|
c3a0fa662c
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ADD: Connect PlayerInventory to UI
|
2026-02-13 16:34:53 +01:00 |
|
sebastian
|
a06d649f99
|
FIX: Align Items recurisvely
|
2026-02-13 15:09:20 +01:00 |
|
sebastian
|
9a05a0c854
|
ADD: RessourceWidgets (more or less working)
|
2026-02-13 08:40:39 +01:00 |
|
sebastian
|
0ebdd76b04
|
ADD: Click Events
|
2026-02-12 20:38:08 +01:00 |
|
sebastian
|
d7ea3b7e3c
|
ADD: Hover effect for Buttons
|
2026-02-12 18:44:55 +01:00 |
|
sebastian
|
fa85eaf116
|
ADD: Render a simple Button
|
2026-02-12 18:08:55 +01:00 |
|
sebastian
|
8bc3ae69a8
|
FIX: Use Correct Line Height
|
2026-02-12 15:04:29 +01:00 |
|
sebastian
|
a61e5f4364
|
FIX: Correct text y positon
|
2026-02-12 14:49:41 +01:00 |
|
sebastian
|
e52785ae14
|
ADD: Justify Content in Between
|
2026-02-12 13:39:07 +01:00 |
|
sebastian
|
beca6e4d3b
|
ADD: Align Items
|
2026-02-12 13:18:52 +01:00 |
|
sebastian
|
ced743e915
|
ADD: JustifyContent
|
2026-02-12 13:05:53 +01:00 |
|
sebastian
|
dbbb2cf07d
|
ADD: FlexDirection
|
2026-02-12 12:15:01 +01:00 |
|
sebastian
|
d9a1596ea2
|
ADD: Consider sibling offsets
|
2026-02-12 12:08:00 +01:00 |
|
sebastian
|
e2a80e3924
|
UPD: Simplify Margin System to top and left
|
2026-02-12 11:07:29 +01:00 |
|
sebastian
|
51c490e0b8
|
ADD: Margin System
|
2026-02-12 10:51:55 +01:00 |
|
sebastian
|
f56aed436d
|
ADD: Allow for absolute pixel values
|
2026-02-12 10:37:29 +01:00 |
|
sebastian
|
47d18092ac
|
ADD: Convert translation to ndc
|
2026-02-12 10:18:59 +01:00 |
|
sebastian
|
1e266709c5
|
ADD: Change color of Text
|
2026-02-11 23:04:21 +01:00 |
|
sebastian
|
441ea64a2f
|
FIX: Position of Text
|
2026-02-11 22:47:22 +01:00 |
|
sebastian
|
be0eb3bae8
|
ADD: Render Text!!! PARTY
|
2026-02-11 22:36:03 +01:00 |
|
sebastian
|
917d096d60
|
ADD: Implement Basic UI Widgets and Components;
|
2026-02-10 19:40:31 +01:00 |
|
sebastian
|
0f9655b742
|
ADD: GameMode and PlayerInventory
|
2026-02-08 20:05:48 +01:00 |
|
sebastian
|
8e2024e5dc
|
ADD: Building Placement System
|
2026-02-08 19:04:15 +01:00 |
|
sebastian
|
fe376e9c0f
|
UPD: Introduce ECS System
|
2026-02-08 18:30:25 +01:00 |
|
sebastian
|
0871202db9
|
ADD: Apply Projection matrices
|
2026-02-07 18:19:25 +01:00 |
|
Sebastian Böckelmann
|
017bf6057a
|
Core Rendering Logic
|
2025-12-24 10:55:52 +01:00 |
|
Sebastian Böckelmann
|
cbfeea220e
|
Initialize Window
|
2025-12-23 22:36:44 +01:00 |
|