Commit Graph

  • 1e266709c5 ADD: Change color of Text sebastian 2026-02-11 23:04:21 +0100
  • 441ea64a2f FIX: Position of Text sebastian 2026-02-11 22:47:22 +0100
  • be0eb3bae8 ADD: Render Text!!! PARTY sebastian 2026-02-11 22:36:03 +0100
  • 917d096d60 ADD: Implement Basic UI Widgets and Components; sebastian 2026-02-10 19:40:31 +0100
  • 0a384345bb ADD: Implementing Basic for UI System sebastian 2026-02-09 20:35:54 +0100
  • 0f9655b742 ADD: GameMode and PlayerInventory sebastian 2026-02-08 20:05:48 +0100
  • 8e2024e5dc ADD: Building Placement System sebastian 2026-02-08 19:04:15 +0100
  • fe376e9c0f UPD: Introduce ECS System sebastian 2026-02-08 18:30:25 +0100
  • fffc799447 UPD: Refactor Building System sebastian 2026-02-08 15:44:04 +0100
  • 42a1e89bee ADD: Basic Building System sebastian 2026-02-08 15:36:53 +0100
  • ac75a5f7bb Merge remote-tracking branch 'origin/main' sebastian 2026-02-08 15:04:01 +0100
  • 8ab6073aa5 ADD: Add Stone Resource sebastian 2026-02-08 15:01:14 +0100
  • 4ae321db6e ADD: Add Stone Resource sebastian 2026-02-08 15:01:14 +0100
  • 5213987719 UPD: Refactor Forest Tile Generation to seperate method sebastian 2026-02-08 14:22:13 +0100
  • f6beaf48ea ADD: Multiple Tree Types sebastian 2026-02-08 13:31:05 +0100
  • d4489f5631 ADD: Trees on Forest Tiles sebastian 2026-02-08 13:02:46 +0100
  • 6833f899b4 ADD: Forest Texture sebastian 2026-02-08 10:34:06 +0100
  • 66f7d112a1 ADD: Forest Tiles sebastian 2026-02-08 10:33:56 +0100
  • 3cc8d6e0b1 ADD: Highlight hovered Tiles sebastian 2026-02-08 10:10:38 +0100
  • 29511deef7 FIX: Swap sorting of hexmodel indices to make hexmodel frontface not backface sebastian 2026-02-08 09:31:25 +0100
  • e1c03db182 ADD: Tried TerrainRenderer sebastian 2026-02-08 09:27:25 +0100
  • 14e7a5e3b0 UPD: Refactor Renderer to be Entity Specific sebastian 2026-02-08 08:34:21 +0100
  • dbc61d2e64 ADD: Enable Backface Culling sebastian 2026-02-08 07:48:13 +0100
  • b1111d339e ADD: Ambient Lightning sebastian 2026-02-08 07:46:54 +0100
  • 997e1ccbb1 ADD: Render Terrain sebastian 2026-02-08 07:44:25 +0100
  • 5ab79c8756 ADD: MousePicker sebastian 2026-02-07 20:33:37 +0100
  • 968f6c3a6e CLEANUP sebastian 2026-02-07 20:04:18 +0100
  • 9991a43b4d ADD: Diffuse Lightning sebastian 2026-02-07 19:44:07 +0100
  • 0163373a9e ADD: Load OBJ Models sebastian 2026-02-07 19:15:40 +0100
  • 11497c6683 UPD: Active Depth Test sebastian 2026-02-07 18:59:21 +0100
  • 3e37c53779 ADD: Apply View matrices sebastian 2026-02-07 18:57:58 +0100
  • 0871202db9 ADD: Apply Projection matrices sebastian 2026-02-07 18:19:25 +0100
  • 6f0d8852fa ADD: Apply Transformation matrices sebastian 2026-02-07 17:52:52 +0100
  • cbeddfdbe3 ADD: Temp texture sebastian 2026-02-07 17:15:30 +0100
  • 9a606a9cc6 ADD: Render Textures sebastian 2026-02-07 17:15:19 +0100
  • 84d6aee22e FIX: Swap Vertex and Fragment Shader filenames sebastian 2026-01-29 15:53:00 +0100
  • 52923d3a92 Shader Rendering (not working) Sebastian Böckelmann 2026-01-04 17:58:55 +0100
  • 07f75966f2 Index Rendering Sebastian Böckelmann 2025-12-24 11:36:26 +0100
  • 017bf6057a Core Rendering Logic Sebastian Böckelmann 2025-12-24 10:55:52 +0100
  • cbfeea220e Initialize Window Sebastian Böckelmann 2025-12-23 22:36:44 +0100
  • afe0c28a39 Initial commit sebastian 2025-12-23 19:52:08 +0000