Refactoring: GameMode aus Layer.h entfernen #2
Labels
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: sebastian/Dicewars-Siedler#2
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Problem: Layer.h (Engine) includet GameMode.h (Spiel).
Änderung in Layer.h – nur Forward Declaration