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sebastian
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Dicewars-Siedler
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Dicewars
27
upcoming
Sequenzierte Animation
#32 opened
2026-04-17 04:34:37 +00:00
by
sebastian
Animationsystem
engine
enhancement
EaseInOut und SmoothStep sind falsch benannt
#31 opened
2026-04-17 04:28:24 +00:00
by
sebastian
Animationsystem
engine
refactoring
Globale Zeit statt lokaler Zeit
#30 opened
2026-04-17 04:27:39 +00:00
by
sebastian
Animationsystem
engine
enhancement
Keine endlichen Animationen
#29 opened
2026-04-17 04:26:57 +00:00
by
sebastian
Animationsystem
engine
enhancement
Schwierigkeitsgrade
#28 opened
2026-04-16 20:44:55 +00:00
by
sebastian
AI-System
engine
enhancement
AISystem - treibt alle KI-Spieler an
#27 opened
2026-04-16 20:43:15 +00:00
by
sebastian
AI-System
engine
enhancement
AiController
#26 opened
2026-04-16 20:42:18 +00:00
by
sebastian
AI-System
engine
enhancement
AIDecisionMaker: Utility-basiertes Entscheidungssystem
#25 opened
2026-04-16 20:41:38 +00:00
by
sebastian
AI-System
engine
enhancement
GameWorldView: Read-only Sicht auf den Spielzustand
#24 opened
2026-04-16 20:40:19 +00:00
by
sebastian
AI-System
engine
enhancement
Turnstate um aktiven Spieler erweitern
#23 opened
2026-04-16 20:39:02 +00:00
by
sebastian
AI-System
engine
enhancement
GameScene - bestehende Layer kapseln
#22 opened
2026-04-16 20:26:36 +00:00
by
sebastian
Konkrete Szenen
engine
enhancement
refactoring
MainMenuScene
#21 opened
2026-04-16 20:25:38 +00:00
by
sebastian
Konkrete Szenen
engine
enhancement
LoadingScreenScene
#20 opened
2026-04-16 20:24:07 +00:00
by
sebastian
Konkrete Szenen
engine
enhancement
AssetLoadingProgressEvent auf EventBus emittieren
#19 by
sebastian
was closed
2026-04-21 07:30:39 +00:00
Inkrementelles AssetLoading
engine
enhancement
AsssetManager um Loading-Queue erweitern
#18 by
sebastian
was closed
2026-04-21 07:05:13 +00:00
Inkrementelles AssetLoading
engine
enhancement
SceneManager in Application integrieren
#17 by
sebastian
was closed
2026-04-21 15:33:53 +00:00
Scene-Abstraction
engine
enhancement
Scene-Abstraction
#16 by
sebastian
was closed
2026-04-21 12:24:48 +00:00
Scene-Abstraction
engine
enhancement
UiTheme als Font- und Farb-Kontext
#14 by
sebastian
was closed
2026-04-20 10:39:36 +00:00
Kompositionsmodell
engine
refactoring
ui
Composite-Komponenten auf reines Kompositionssystem umstellen
#13 by
sebastian
was closed
2026-04-20 10:03:21 +00:00
Kompositionsmodell
engine
refactoring
ui
wontfix
UiButton als zusammengesetzte Komponente
#12 opened
2026-04-16 19:57:57 +00:00
by
sebastian
engine
refactoring
ui
Event-bubbling
#11 by
sebastian
was closed
2026-04-20 09:18:08 +00:00
Event-System
engine
refactoring
wontfix
Mouse-Events direkt auf UiComponent
#10 by
sebastian
was closed
2026-04-20 09:10:56 +00:00
Event-System
engine
refactoring
wontfix
Projektion bei Resize
#33 by
sebastian
was closed
2026-04-20 08:12:56 +00:00
RenderSystem Refactoring
bug
engine
Scissor-Test Bug in GUIRenderer
#34 by
sebastian
was closed
2026-04-20 08:57:07 +00:00
RenderSystem Refactoring
bug
engine
Application::getInstance() aus Renderer klassen entfernen
#36 by
sebastian
was closed
2026-04-20 08:13:05 +00:00
RenderSystem Refactoring
engine
refactoring
Shader Uniform Boilerplate reduzieren
#37 by
sebastian
was closed
2026-04-18 05:32:32 +00:00
RenderSystem Refactoring
engine
refactoring
Minimap-Konfiguration aus MasterRenderer auslagern
#38 by
sebastian
was closed
2026-04-20 08:54:00 +00:00
RenderSystem Refactoring
engine
enhancement
refactoring
1
doing
Shader Compilation Fehler Handling
#35 by
sebastian
was closed
2026-04-18 05:07:12 +00:00
RenderSystem Refactoring
bug
engine
invalid
9
done
Refactoring: GameMode aus Layer.h entfernen
#2 by
sebastian
was closed
2026-04-16 20:53:13 +00:00
engine
refactoring
LayoutEngine
#15 by
sebastian
was closed
2026-04-17 09:52:38 +00:00
engine
refactoring
Box-Modell vervollständigen (padding, alle margin-Seiten, gap)
#9 by
sebastian
was closed
2026-04-17 11:40:28 +00:00
Quick Wins
engine
enhancement
Test-Button aus UILayer entfernen
#8 by
sebastian
was closed
2026-04-17 06:36:17 +00:00
Quick Wins
bug
ui
addChild() sollte typisierte non-owning Pointer zurückgeben, nicht size_t
#6 by
sebastian
was closed
2026-04-17 06:34:30 +00:00
Quick Wins
engine
refactoring
Hard-codierte Startwerte im Inventory entfernen
#7 by
sebastian
was closed
2026-04-17 08:03:38 +00:00
Quick Wins
bug
game
Refactoring: Keyboard-Input in GameInputUser verschieben
#4 by
sebastian
was closed
2026-04-17 05:09:34 +00:00
engine
refactoring
onRender() als eigenen pass
#3 by
sebastian
was closed
2026-04-17 05:27:43 +00:00
engine
refactoring
Refactoring: ECS-Systeme in GameWorldSystems bündeln
#5 by
sebastian
was closed
2026-04-17 06:07:50 +00:00
engine
refactoring