Dicewars-Siedler/src/engine/core/Application.cpp
2026-02-12 20:38:08 +01:00

50 lines
900 B
C++

//
// Created by sebastian on 23.12.25.
//
#include "Application.h"
#include "../layer/Layer.h"
#include "../platform/glfw/InputManager.h"
Application* Application::instance = nullptr;
void Application::pushLayer(Layer* layer) {
layers.push_back(layer);
layer->onAttach();
}
Application::Application()
{
instance = this;
WindowProps window_props = WindowProps();
window_props.Width = 1280;
window_props.Height = 720;
window_props.Title = "DiceSettlers v0.0.1";
window_props.VSync = true;
window.reset(Window::Create(window_props));
}
Application::~Application()
{
}
void Application::run() {
while (!window->shouldClose())
{
for (Layer* layer : layers)
{
layer->onUpdate();
}
window->OnUpdate();
InputManager::update();
}
}
Application& Application::getInstance()
{
return *instance;
}