Dicewars-Siedler/src/engine/core/gui/uiMain/UiContainer.cpp
Sebastian Böckelmann 363b6ca39b
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ADD: Main Menu
2026-04-24 21:11:18 +02:00

36 lines
996 B
C++

//
// Created by sebastian on 10.02.26.
//
#include "UiContainer.h"
UiContainer::UiContainer(){
uiPositioner.screenSpace.set(0.f, 0.f, 1.f, 1.f);
}
void UiContainer::setBackgroundTexture(GLuint textureID) {
backgroundTextureID = textureID;
}
bool UiContainer::isMouseOver(float mouseX, float mouseY) {
for (const auto &child : children) {
if (child->isMouseOver(mouseX, mouseY)) return true;
}
return false;
}
void UiContainer::onUpdate(float x) {
}
void UiContainer::onCollectRenderData(UiRenderBundle& renderBundle) {
if (backgroundTextureID.has_value()) {
GUITextureBuilder builder = GUITextureBuilder();
builder.Foreground(backgroundTextureID.value());
builder.Scale(glm::vec2(uiPositioner.screenSpace.width, uiPositioner.screenSpace.height));
builder.Position(glm::vec2(uiPositioner.screenSpace.x, uiPositioner.screenSpace.y));
renderBundle.addGUITexture(std::make_shared<GUITexture>(builder.Build()));
}
}