Dicewars-Siedler/src/game/hexWorld/building/BuildingDefinition.h
2026-02-13 17:19:48 +01:00

18 lines
423 B
C++

//
// Created by sebastian on 13.02.26.
//
#ifndef DICEWARS_SIEDLER_BUILDINGDEFINITION_H
#define DICEWARS_SIEDLER_BUILDINGDEFINITION_H
#include "../ecs/components/BuildingComponent.h"
struct BuildingDefinition {
BuildingType type;
std::vector<RessourceType> allowedTileResources;
std::unordered_map<RessourceType, int> resourceCosts;
std::string model;
};
#endif //DICEWARS_SIEDLER_BUILDINGDEFINITION_H