Dicewars-Siedler/src/game/GameMode.cpp
2026-02-08 20:05:48 +01:00

39 lines
906 B
C++

//
// Created by sebastian on 08.02.26.
//
#include "GameMode.h"
#include <iostream>
#include <bits/ostream.tcc>
#include "player/Player.h"
GameMode::GameMode() {
addPlayer(0, "Player 1");
}
bool GameMode::canBuild(PlayerID player, BuildingType buildingType) {
int woodCost = 10;
if (!players[player].getInventory()->hasEnough(RessourceType::WOOD, woodCost)) {
std::cout << "Not enough wood" << std::endl;
return false;
}
return true;
}
void GameMode::build(PlayerID player, EntityID tileEntity, BuildingType buildingType) {
if (canBuild(player, buildingType)) {
players[player].getInventory()->spend(RessourceType::WOOD, 10);
}
}
void GameMode::addPlayer(PlayerID playerID, std::string name) {
PlayerID id = static_cast<PlayerID>(players.size());
players[id] = Player(id, name);
}
PlayerID GameMode::getCurrentPlayer() {
return 0;
}