Dicewars-Siedler/src/engine/core/gui/text/Font.cpp
2026-02-11 22:36:03 +01:00

59 lines
1.9 KiB
C++

//
// Created by sebastian on 10.02.26.
//
#include "Font.h"
#include <iostream>
#include <stdexcept>
Font::Font(const std::string &fontPath, unsigned int fontSize) {
if (FT_Init_FreeType(&ft)) throw std::runtime_error("Could not init FreeType");
if (FT_New_Face(ft, fontPath.c_str(), 0, &face)) throw std::runtime_error("Failed to load font");
FT_Set_Pixel_Sizes(face, 0, fontSize);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // 1 byte per pixel
for (unsigned char c = 0; c < 128; c++) {
if (FT_Load_Char(face, c, FT_LOAD_RENDER)) {
std::cerr << "Failed to load char: " << (int)c << "\n";
continue;
}
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED,
face->glyph->bitmap.width,
face->glyph->bitmap.rows,
0, GL_RED, GL_UNSIGNED_BYTE,
face->glyph->bitmap.buffer);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
Character character = {
texture,
{face->glyph->bitmap.width, face->glyph->bitmap.rows},
{face->glyph->bitmap_left, face->glyph->bitmap_top},
static_cast<unsigned int>(face->glyph->advance.x)
};
characters.insert({c, character});
}
FT_Done_Face(face);
FT_Done_FreeType(ft);
}
Font::Character Font::getCharacter(char c) const {
unsigned char uc = static_cast<unsigned char>(c);
auto it = characters.find(uc);
if (it != characters.end())
return it->second;
else
throw std::runtime_error("Character not loaded: " + std::to_string(uc));
}