sebastian
  • Joined on 2023-08-03
ec69b9f436 Remove generated Duplicate Transitions
7acf334db9 Pass TemplateReference to ProductState and productTransition Editor
40a05495c6 Load ParentTemplatesystem from Persistence and assign to Character
bf8324bf16 Ignore ParentGamesystem in TemplatePersisting
225d6ab43c Add Hierarchy as Template when one member of hierarchy is added
sebastian commented on issue sebastian/ConceptCreator#22 2024-04-13 05:25:20 +00:00
Character Specific Scripts

Zusätzlich muss bei der Erstellung von Templatesystemen in Hierarchien geprüft werden, dass der TemplateTyp kompatibel ist:

Wenn in einer Hierarchie bereits ein TemplateType gegeben ist,…

c9bb367f4e Ignore ProductTemplatesystems for Persisting
6f84aaf810 Show States and Transitions of ProductTemplate
23834c1ace Open Editor for ProductGamesystem for ProductTemplatesystems
66697ced00 Consider SimpleTemplateSystem implementation when calculating leafGamesystems
ad9e06e9ec Implement addReferenceKey for ProductTemplateSystems
a2645e1324 Parse and Load ProductTemplateSystem
69c820581a Save Gamesystem as Templatesystem
c2ec239d49 Cleanup TestModel
4e4013e1f9 Fix node:console schema fail error (deleted invalid and unused import)
30eed285aa Implement ProductGeneration for Templates
9d565aad35 Refactor Generation from Childsystems to allow seperation between product and producttemplate
b4abd43bc0 Typo and Deleting unused code
b18b06e093 Add Transition to generated transitions also in case where left and right state change
9c20f169c6 Fix (hopefully) duplicate transitions inside generated gamesystems