Ignore conditionMaps and actionMaps when persisting templatesystems
All checks were successful
E2E Testing / test (push) Successful in 1m31s
All checks were successful
E2E Testing / test (push) Successful in 1m31s
This commit is contained in:
parent
26ea30da13
commit
6acd3e75bc
@ -7,7 +7,7 @@ import {ModelComponentType} from "../game-model/ModelComponentType";
|
|||||||
|
|
||||||
export class GamesystemSerializer {
|
export class GamesystemSerializer {
|
||||||
|
|
||||||
private static IGNORED_SIMPLE_ATTRIBUTES = ["parentGamesystem", 'incomingTransitions', "outgoingTransitions", "unsaved", "type"]
|
private static IGNORED_SIMPLE_ATTRIBUTES = ["parentGamesystem", 'incomingTransitions', "outgoingTransitions", "unsaved", "type", "conditionMap", "actionMap"]
|
||||||
|
|
||||||
public static serializeGamesystems(gamesystems: Gamesystem<any, any>[]): StoreComponent[] {
|
public static serializeGamesystems(gamesystems: Gamesystem<any, any>[]): StoreComponent[] {
|
||||||
let storedGamesystems: StoreComponent[] = []
|
let storedGamesystems: StoreComponent[] = []
|
||||||
|
Loading…
Reference in New Issue
Block a user