Ignore conditionMaps and actionMaps when persisting templatesystems
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Sebastian Böckelmann 2024-04-14 08:46:17 +02:00
parent 26ea30da13
commit 6acd3e75bc

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@ -7,7 +7,7 @@ import {ModelComponentType} from "../game-model/ModelComponentType";
export class GamesystemSerializer {
private static IGNORED_SIMPLE_ATTRIBUTES = ["parentGamesystem", 'incomingTransitions', "outgoingTransitions", "unsaved", "type"]
private static IGNORED_SIMPLE_ATTRIBUTES = ["parentGamesystem", 'incomingTransitions', "outgoingTransitions", "unsaved", "type", "conditionMap", "actionMap"]
public static serializeGamesystems(gamesystems: Gamesystem<any, any>[]): StoreComponent[] {
let storedGamesystems: StoreComponent[] = []