Sebastian Böckelmann
|
c4e613d78c
|
Introduce Items and Basic ItemOverview
E2E Testing / test (push) Successful in 1m35s
|
2024-04-20 07:30:41 +02:00 |
|
Sebastian Böckelmann
|
d59534c93e
|
Remove Debugging Printing
E2E Testing / test (push) Successful in 1m30s
|
2024-04-19 21:07:37 +02:00 |
|
Sebastian Böckelmann
|
9df0a07b1f
|
Load initialMap
E2E Testing / test (push) Successful in 1m35s
|
2024-04-19 21:03:05 +02:00 |
|
Sebastian Böckelmann
|
8521d80881
|
Add templateElement to initialMap independent of conditionMap and serialize initialMap
E2E Testing / test (push) Successful in 1m35s
|
2024-04-19 20:59:45 +02:00 |
|
Sebastian Böckelmann
|
ce344fe303
|
Introduce state-initial-editor
E2E Testing / test (push) Successful in 1m31s
|
2024-04-19 20:47:00 +02:00 |
|
Sebastian Böckelmann
|
2e6363e090
|
Edit Initial Value of SimpleState per TemplateElement
E2E Testing / test (push) Failing after 1m30s
|
2024-04-19 20:46:37 +02:00 |
|
Sebastian Böckelmann
|
743af8c0a1
|
Serialize and Load Gernation Settings of Gamesystems
E2E Testing / test (push) Successful in 1m34s
|
2024-04-19 20:13:13 +02:00 |
|
Sebastian Böckelmann
|
48478d340a
|
Fix gamesystem undefined error in gamesystem-editor
E2E Testing / test (push) Successful in 1m31s
|
2024-04-19 20:01:22 +02:00 |
|
Sebastian Böckelmann
|
5b1e711a11
|
Change symmetric default values to be false
E2E Testing / test (push) Failing after 1m29s
|
2024-04-19 19:56:04 +02:00 |
|
Sebastian Böckelmann
|
0104df8084
|
Add generated isolated states to already generated states
E2E Testing / test (push) Failing after 1m31s
|
2024-04-19 19:53:31 +02:00 |
|
Sebastian Böckelmann
|
7cb02030d9
|
Generate only symmetric isolated states
E2E Testing / test (push) Successful in 1m36s
|
2024-04-19 17:52:50 +02:00 |
|
Sebastian Böckelmann
|
87a0dd775e
|
Generate isolated states only on demand
E2E Testing / test (push) Successful in 1m40s
|
2024-04-19 17:50:03 +02:00 |
|
Sebastian Böckelmann
|
ee970db716
|
Generate isolated template States
E2E Testing / test (push) Failing after 1m43s
|
2024-04-19 17:45:58 +02:00 |
|
Sebastian Böckelmann
|
3d9db9b143
|
Generate isolated states
E2E Testing / test (push) Failing after 1m43s
|
2024-04-19 17:42:25 +02:00 |
|
Sebastian Böckelmann
|
909e2f5c46
|
Remove unreachable states when generating symmetric-product-template
E2E Testing / test (push) Successful in 1m33s
|
2024-04-19 16:55:30 +02:00 |
|
Sebastian Böckelmann
|
566a58e35c
|
Adjust symmetric Productsystemgeneration
E2E Testing / test (push) Successful in 1m59s
|
2024-04-19 16:40:01 +02:00 |
|
|
6381488fa1
|
Merge pull request 'Fix Product Template Generation for Relations (generation was not triggered)' (#37) from assymetric-template-relation-systems into symetric-template-relation-systems
E2E Testing / test (push) Successful in 1m31s
Reviewed-on: #37
|
2024-04-19 16:07:49 +02:00 |
|
Sebastian Böckelmann
|
f98ad400e3
|
Fix Product Template Generation for Relations (generation was not triggered)
E2E Testing / test (push) Successful in 1m34s
|
2024-04-19 16:07:08 +02:00 |
|
Sebastian Böckelmann
|
cfc23efb71
|
Introduce symmetric flag in Gamesystem Properties
E2E Testing / test (push) Successful in 1m36s
|
2024-04-19 15:52:52 +02:00 |
|
Sebastian Böckelmann
|
98ef46b83a
|
Adapt Product Gamesystem Editor for Productsystems with identical innersystems
E2E Testing / test (push) Successful in 1m32s
|
2024-04-19 15:27:23 +02:00 |
|
Sebastian Böckelmann
|
3efa612435
|
Open CharacterRelationSpecific Gamesystem in GamesystemEditor
E2E Testing / test (push) Successful in 1m33s
|
2024-04-19 14:52:59 +02:00 |
|
Sebastian Böckelmann
|
448ff5bd1b
|
Add CharacterRelation Gamesystems to CharacterRelation and adjust ProductGeneration
E2E Testing / test (push) Successful in 1m36s
|
2024-04-19 14:46:02 +02:00 |
|
Sebastian Böckelmann
|
5074396f88
|
Fix wrong reference to characterRelationGamesystems
E2E Testing / test (push) Successful in 1m32s
|
2024-04-19 14:24:00 +02:00 |
|
Sebastian Böckelmann
|
fee41efb21
|
Serialize and Load Character-Relation Specific Gamesystems
E2E Testing / test (push) Failing after 1m30s
|
2024-04-19 14:23:17 +02:00 |
|
Sebastian Böckelmann
|
6a711ec579
|
Add Character as TemplateElement to added character-relation specific assymetric gamesystems
E2E Testing / test (push) Successful in 1m33s
|
2024-04-19 13:49:01 +02:00 |
|
Sebastian Böckelmann
|
93498845ec
|
Add Character-Relation-Specific Gamesystems
E2E Testing / test (push) Successful in 1m34s
|
2024-04-19 12:52:20 +02:00 |
|
Sebastian Böckelmann
|
26db5392a4
|
Introduce Concept of Character-Relations
E2E Testing / test (push) Successful in 1m33s
|
2024-04-19 12:32:31 +02:00 |
|
Sebastian Böckelmann
|
b2b4b936cd
|
Introduce new TemplateType: Character-Relation
E2E Testing / test (push) Successful in 1m41s
|
2024-04-19 11:58:31 +02:00 |
|
Sebastian Böckelmann
|
42388de905
|
Generate States and Transition Template Specific
E2E Testing / test (push) Successful in 1m33s
|
2024-04-14 12:25:23 +02:00 |
|
Sebastian Böckelmann
|
c127a0122f
|
Display Characterspecific ProductTransitions
E2E Testing / test (push) Successful in 1m30s
|
2024-04-14 11:59:30 +02:00 |
|
Sebastian Böckelmann
|
ebd3a54120
|
Display Characterspecific ProductStates
E2E Testing / test (push) Successful in 1m33s
|
2024-04-14 11:55:06 +02:00 |
|
Sebastian Böckelmann
|
6496bd52c5
|
Persist and Load Characterspecified ProductTemplateSystems
E2E Testing / test (push) Successful in 1m34s
|
2024-04-14 11:42:45 +02:00 |
|
Sebastian Böckelmann
|
4d4efa49c9
|
Exclude SiblingTemplates to be automatically specified only by recursive call
E2E Testing / test (push) Successful in 1m31s
|
2024-04-14 11:39:39 +02:00 |
|
Sebastian Böckelmann
|
bf5403814a
|
Exclude SiblingTemplates to be automatically specified
E2E Testing / test (push) Successful in 1m34s
|
2024-04-14 11:36:30 +02:00 |
|
Sebastian Böckelmann
|
49521cba87
|
Add related Templatesystem as specified Gamesystems
E2E Testing / test (push) Successful in 1m34s
|
2024-04-14 11:35:24 +02:00 |
|
Sebastian Böckelmann
|
10a32df859
|
Load Templatetype of ProductTemplateGamesystems
E2E Testing / test (push) Successful in 1m35s
|
2024-04-14 11:20:36 +02:00 |
|
Sebastian Böckelmann
|
21d324d3b2
|
Persist TemplateType of ProductTemplateSystems
E2E Testing / test (push) Successful in 1m37s
|
2024-04-14 11:18:23 +02:00 |
|
Sebastian Böckelmann
|
151531f970
|
Create ProductTemplatesystems
E2E Testing / test (push) Successful in 1m35s
|
2024-04-14 11:14:04 +02:00 |
|
Sebastian Böckelmann
|
eaaac9ec7a
|
Implement basic ProductTemplateSystem
E2E Testing / test (push) Successful in 1m34s
|
2024-04-14 10:09:30 +02:00 |
|
Sebastian Böckelmann
|
c1070ed1ff
|
Don't override default conditions/actions when loading character specific gamesystem
E2E Testing / test (push) Successful in 1m33s
|
2024-04-14 09:32:19 +02:00 |
|
Sebastian Böckelmann
|
df3933d147
|
Parse CharacterSpecificTemplatesystems and reassign them to character
E2E Testing / test (push) Successful in 1m29s
|
2024-04-14 09:28:50 +02:00 |
|
Sebastian Böckelmann
|
70880b28ef
|
Ignore normal conditions and actions of template-transition when persisting character-specific gamesystems
E2E Testing / test (push) Successful in 1m32s
|
2024-04-14 09:11:19 +02:00 |
|
Sebastian Böckelmann
|
1f5ed46fed
|
Use conditionMaps and actionMaps when TemplateEditing
E2E Testing / test (push) Successful in 1m33s
|
2024-04-14 09:09:38 +02:00 |
|
Sebastian Böckelmann
|
6acd3e75bc
|
Ignore conditionMaps and actionMaps when persisting templatesystems
E2E Testing / test (push) Successful in 1m31s
|
2024-04-14 08:46:17 +02:00 |
|
Sebastian Böckelmann
|
26ea30da13
|
Load States and Transition as Templates in Templatesystems
E2E Testing / test (push) Successful in 1m33s
|
2024-04-14 08:44:26 +02:00 |
|
Sebastian Böckelmann
|
877d90171f
|
Add Default DisplayCondition Case
E2E Testing / test (push) Successful in 1m34s
|
2024-04-14 08:18:25 +02:00 |
|
Sebastian Böckelmann
|
b178d8595a
|
Display Characterspecific conditions in simple-state-editor
E2E Testing / test (push) Failing after 1m30s
|
2024-04-14 08:15:32 +02:00 |
|
Sebastian Böckelmann
|
fc77868d42
|
Store min and max value of conditions as numbers
E2E Testing / test (push) Successful in 1m37s
|
2024-04-14 08:03:17 +02:00 |
|
Sebastian Böckelmann
|
21bc329778
|
Persist CharacterspecificTemplatesystems
E2E Testing / test (push) Successful in 1m33s
|
2024-04-14 08:02:59 +02:00 |
|
Sebastian Böckelmann
|
5a2282ddd3
|
Specify Templatesystem
E2E Testing / test (push) Successful in 1m30s
|
2024-04-14 07:57:50 +02:00 |
|
Sebastian Böckelmann
|
8a993bd93d
|
Fix unkown component mat-expansion-panel-header (add import)
E2E Testing / test (push) Successful in 1m36s
|
2024-04-14 07:53:13 +02:00 |
|
Sebastian Böckelmann
|
4868495e70
|
Open TemplateSpecificatir Dialog
E2E Testing / test (push) Failing after 1m35s
|
2024-04-14 07:50:38 +02:00 |
|
Sebastian Böckelmann
|
3c9efa1bd5
|
Add SimpleTemplateSystems to Character
E2E Testing / test (push) Successful in 1m37s
|
2024-04-13 12:52:55 +02:00 |
|
Sebastian Böckelmann
|
7e6dd4aa27
|
Load TemplateStatus of SimpleTemplateGamesystem
E2E Testing / test (push) Successful in 1m33s
|
2024-04-13 12:38:26 +02:00 |
|
Sebastian Böckelmann
|
2c789b4cd0
|
Add States to SimpleTemplateGamesystem
E2E Testing / test (push) Successful in 1m34s
|
2024-04-13 12:34:43 +02:00 |
|
Sebastian Böckelmann
|
cd48a10084
|
Introduce Basic concept of Templates for SimpleGamesystems and Characters
E2E Testing / test (push) Successful in 1m32s
|
2024-04-13 12:30:42 +02:00 |
|
|
d26328f2a1
|
Merge branch 'main' into characters-2
E2E Testing / test (push) Successful in 1m33s
|
2024-04-13 11:55:34 +02:00 |
|
Sebastian Böckelmann
|
45c5da7c50
|
Introduce ProductSystemGenerator
E2E Testing / test (push) Successful in 1m32s
|
2024-04-13 11:46:38 +02:00 |
|
Sebastian Böckelmann
|
e890d89cc8
|
Load Characters from Persistence
E2E Testing / test (push) Successful in 1m31s
|
2024-03-22 10:13:50 +01:00 |
|
Sebastian Böckelmann
|
0884709603
|
Persist Characters
E2E Testing / test (push) Successful in 1m41s
|
2024-03-22 10:01:47 +01:00 |
|
Sebastian Böckelmann
|
36e4a68e54
|
Edit Character
E2E Testing / test (push) Successful in 1m42s
|
2024-03-22 09:47:39 +01:00 |
|
Sebastian Böckelmann
|
4c16fb5269
|
Delete Character
E2E Testing / test (push) Successful in 1m44s
|
2024-03-22 09:46:03 +01:00 |
|
Sebastian Böckelmann
|
862ed18e1a
|
Create new Characters
E2E Testing / test (push) Successful in 1m51s
|
2024-03-22 09:42:05 +01:00 |
|
Sebastian Böckelmann
|
91ee3850d2
|
Open Character Editor
E2E Testing / test (push) Successful in 1m37s
|
2024-03-22 09:35:13 +01:00 |
|
Sebastian Böckelmann
|
13ea574fa3
|
Introduce Characters and visualize them in Overview Component
E2E Testing / test (push) Successful in 1m41s
|
2024-03-22 09:25:58 +01:00 |
|
Sebastian Böckelmann
|
4bb37a5a18
|
Indent for ProductSystems
E2E Testing / test (push) Successful in 1m35s
|
2024-03-22 08:36:59 +01:00 |
|
Sebastian Böckelmann
|
2416e226fc
|
Load ScriptAccountActions
E2E Testing / test (push) Successful in 1m39s
|
2024-03-22 08:34:54 +01:00 |
|
Sebastian Böckelmann
|
679cb70487
|
Merge branch 'issue-17' into issue-15
E2E Testing / test (push) Successful in 1m37s
|
2024-03-22 08:25:27 +01:00 |
|
Sebastian Böckelmann
|
40680006e6
|
Remove logging statement
E2E Testing / test (push) Successful in 1m37s
|
2024-03-22 08:20:42 +01:00 |
|
Sebastian Böckelmann
|
32656267ac
|
Generate Content of Productgamesystems
E2E Testing / test (push) Failing after 1m35s
|
2024-03-22 07:45:59 +01:00 |
|
Sebastian Böckelmann
|
50963387f0
|
Fix wrong files for newly created ProductGamesystems
E2E Testing / test (push) Failing after 1m41s
|
2024-03-22 07:43:52 +01:00 |
|
Sebastian Böckelmann
|
c184c667fd
|
Delete Unreferenced Gamesystems
E2E Testing / test (push) Failing after 1m42s
|
2024-03-21 08:43:28 +01:00 |
|
Sebastian Böckelmann
|
e6073d4f2f
|
Save Gamesystems
E2E Testing / test (push) Failing after 1m41s
|
2024-03-20 19:35:24 +01:00 |
|
Sebastian Böckelmann
|
09abfcaa89
|
Fix rendering issues with dialog by using zone to process main process requests
E2E Testing / test (push) Failing after 1m37s
|
2024-03-20 17:00:44 +01:00 |
|
Sebastian Böckelmann
|
2a02ec9338
|
(Re)Enable context menu interactions
E2E Testing / test (push) Failing after 1m29s
|
2024-03-20 16:31:17 +01:00 |
|
Sebastian Böckelmann
|
751d998625
|
Save ScriptAccount
E2E Testing / test (push) Failing after 1m32s
|
2024-03-20 16:23:37 +01:00 |
|
Sebastian Böckelmann
|
4f4122fd6d
|
Parse Transitions (& TransitionConditions)
E2E Testing / test (push) Failing after 1m29s
|
2024-03-20 15:33:34 +01:00 |
|
Sebastian Böckelmann
|
542515db6e
|
Parse ScriptAccountConditions
E2E Testing / test (push) Failing after 1m33s
|
2024-03-20 15:15:08 +01:00 |
|
Sebastian Böckelmann
|
d62a510939
|
Disable linter and Parse States (without conditions)
E2E Testing / test (push) Failing after 1m27s
|
2024-03-20 13:07:31 +01:00 |
|
Sebastian Böckelmann
|
ad36913ff9
|
Project Service had to be deleted as the gamemodel binding would suffer flexibility
E2E Testing / test (push) Failing after 1m33s
|
2024-03-20 12:50:47 +01:00 |
|
Sebastian Böckelmann
|
ed2f28760e
|
Refactor Gamesystem parsing
E2E Testing / test (push) Failing after 1m30s
|
2024-03-20 11:19:32 +01:00 |
|
Sebastian Böckelmann
|
b31f72475a
|
Introduce Project Service as interface to persistance of gamemodel
E2E Testing / test (push) Failing after 1m31s
|
2024-03-20 09:26:52 +01:00 |
|
Sebastian Böckelmann
|
8016f55e85
|
Refactor Loading of ScriptAccounts
E2E Testing / test (push) Failing after 1m34s
|
2024-03-20 09:26:14 +01:00 |
|
Sebastian Böckelmann
|
b62f93bfd5
|
Delete Gamesystems from Filesystem
E2E Testing / test (push) Successful in 1m36s
|
2024-03-19 17:55:11 +01:00 |
|
Sebastian Böckelmann
|
c4085a7cf9
|
Delete ScriptAccounts from Filesystem
E2E Testing / test (push) Successful in 1m36s
|
2024-03-19 17:03:07 +01:00 |
|
Sebastian Böckelmann
|
620e591c0b
|
Load Initial Value of Simple State
E2E Testing / test (push) Successful in 1m31s
|
2024-03-19 16:33:17 +01:00 |
|
Sebastian Böckelmann
|
03bc18e679
|
Fix condition combining
E2E Testing / test (push) Successful in 1m35s
|
2024-03-19 16:07:58 +01:00 |
|
Sebastian Böckelmann
|
4a7c87ecea
|
Expand Product Transitions
E2E Testing / test (push) Successful in 1m35s
|
2024-03-19 15:54:02 +01:00 |
|
Sebastian Böckelmann
|
983542ad3b
|
Visualize Conditions of ProductStates
E2E Testing / test (push) Successful in 1m33s
|
2024-03-19 15:13:02 +01:00 |
|
Sebastian Böckelmann
|
7bb992200f
|
Consider Transition Conditions and Transition Actions while generating ProductTransitions
E2E Testing / test (push) Successful in 1m35s
|
2024-03-19 15:05:35 +01:00 |
|
Sebastian Böckelmann
|
530cc5ea67
|
Consider state conditions in product state generation
E2E Testing / test (push) Successful in 1m30s
|
2024-03-19 11:11:05 +01:00 |
|
Sebastian Böckelmann
|
777cf9bc1d
|
Consider state conditions in product transition generation
E2E Testing / test (push) Successful in 1m29s
|
2024-03-19 11:03:00 +01:00 |
|
Sebastian Böckelmann
|
b488049c28
|
Allow negative min and max for ScriptAccounts
E2E Testing / test (push) Successful in 1m29s
|
2024-03-19 10:39:47 +01:00 |
|
Sebastian Böckelmann
|
7e672ec117
|
Reset Selected Gamesystem after Deletion
E2E Testing / test (push) Successful in 1m31s
|
2024-03-19 08:33:33 +01:00 |
|
Sebastian Böckelmann
|
b68d2a812c
|
Delete Childsystems (and correct loading childgamesystems (relation was not loaded bidirectional))
E2E Testing / test (push) Successful in 1m31s
|
2024-03-18 18:12:55 +01:00 |
|
Sebastian Böckelmann
|
e8687ae95e
|
Reset Gamesystem Selection
E2E Testing / test (push) Successful in 1m31s
|
2024-03-18 17:33:24 +01:00 |
|
Sebastian Böckelmann
|
8c39762ede
|
Store Structured Productgamesystems
E2E Testing / test (push) Successful in 1m30s
|
2024-03-18 17:22:32 +01:00 |
|
Sebastian Böckelmann
|
6d14328b9f
|
Load Conditions & Actions for Transitions
E2E Testing / test (push) Successful in 1m32s
|
2024-03-18 17:15:07 +01:00 |
|
Sebastian Böckelmann
|
02ba26ea44
|
Load Conditions from Disk for States
E2E Testing / test (push) Successful in 1m30s
|
2024-03-18 17:05:18 +01:00 |
|
Sebastian Böckelmann
|
413d5eb925
|
Fix missing adding Button in action editor
E2E Testing / test (push) Successful in 1m31s
|
2024-03-18 16:43:50 +01:00 |
|