Ambient Lightning

This commit is contained in:
Sebastian 2023-08-11 20:06:38 +02:00
parent 666d3e1ea2
commit ce75297105

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@ -14,7 +14,7 @@ void main(void) {
vec3 unitToLightVector = normalize(toLightVector);
float nDotl = dot(unitNormal, unitToLightVector);
float brightness = max(nDotl, 0.0);
float brightness = max(nDotl, 0.2);
vec3 diffusde = brightness * lightColor;
out_Color = vec4(diffusde, 1.0) * texture(textureSampler, pass_textureCoords);