UPD: Initialize Ressources in InventoryContainer with 0 as default value, closes #7

This commit is contained in:
sebastian 2026-04-17 10:03:34 +02:00
parent 5bb5bf71d1
commit 309398d76c

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@ -59,11 +59,11 @@ void UILayer::onAttach() {
auto inventoryContainer = std::make_unique<UiInventoryContainer>(*smallFont);
inventoryContainer->addRessource("wood_icon", "background", 10, RessourceType::WOOD);
inventoryContainer->addRessource("stone_icon","background", 1139, RessourceType::STONE);
inventoryContainer->addRessource("people_icon","background", 523, RessourceType::PEOPLE);
inventoryContainer->addRessource("food_icon","background", 89, RessourceType::FOOD);
inventoryContainer->addRessource("soldiers_icon", "background",45, RessourceType::SOLDIERS);
inventoryContainer->addRessource("wood_icon", "background", 0, RessourceType::WOOD);
inventoryContainer->addRessource("stone_icon","background", 0, RessourceType::STONE);
inventoryContainer->addRessource("people_icon","background", 0, RessourceType::PEOPLE);
inventoryContainer->addRessource("food_icon","background", 0, RessourceType::FOOD);
inventoryContainer->addRessource("soldiers_icon", "background",0, RessourceType::SOLDIERS);
auto uiContainer = std::make_unique<UiContainer>();
uiContainer->getLayoutStyle().width = SizeValue(1.f, SizeUnit::Percent);