CLEANUP
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@ -10,8 +10,6 @@ uniform sampler2D textureSampler;
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uniform vec3 lightColor;
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uniform vec3 lightColor;
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void main(void) {
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void main(void) {
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vec3 unitNormal = normalize(surfaceNormal);
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vec3 unitNormal = normalize(surfaceNormal);
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vec3 unitToLightDir = normalize(toLightVector);
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vec3 unitToLightDir = normalize(toLightVector);
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