ADD: Ambient Lightning

This commit is contained in:
sebastian 2026-02-08 07:46:54 +01:00
parent 997e1ccbb1
commit b1111d339e

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@ -14,7 +14,7 @@ void main(void) {
vec3 unitToLightDir = normalize(toLightVector); vec3 unitToLightDir = normalize(toLightVector);
float cosTheta = dot(unitNormal, unitToLightDir); float cosTheta = dot(unitNormal, unitToLightDir);
float brightness = max(cosTheta, 0.0); float brightness = max(cosTheta, 0.2);
vec3 diffuse = brightness * lightColor; vec3 diffuse = brightness * lightColor;
outColor = vec4(diffuse, 1.0f) * texture(textureSampler, pass_textureCoords); outColor = vec4(diffuse, 1.0f) * texture(textureSampler, pass_textureCoords);
} }