Commit Graph

19 Commits

Author SHA1 Message Date
Sebastian Böckelmann
0e2805ed06 FIXUP
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Tests / test (push) Waiting to run
2026-04-21 14:19:48 +02:00
Sebastian Böckelmann
4ed4452dfb ADD: AssetLoadingProgressEvent, closes #19
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Tests / test (push) Successful in 2m55s
2026-04-21 09:30:34 +02:00
Sebastian Böckelmann
89e98d0f88 ADD: Upload Intermediate Assets to GPU, closes #18
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Tests / test (push) Successful in 3m2s
2026-04-21 09:05:09 +02:00
Sebastian Böckelmann
b71aa63b71 ADD: Async Asset Loading, closes #18
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Tests / test (push) Successful in 2m37s
2026-04-21 08:05:57 +02:00
Sebastian Böckelmann
0894c5615e ADD: Configurable UITheme, closes #14
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Tests / test (push) Successful in 2m36s
2026-04-20 12:39:31 +02:00
sebastian
398414a43d ADD: Upgrade buildings 2026-02-21 07:09:44 +01:00
sebastian
a582ddc519 FIX: Handle required texture flipping sometimes 2026-02-15 19:54:34 +01:00
sebastian
b3ad023729 FIX: Consistent y flipping of texture coords 2026-02-15 10:08:02 +01:00
sebastian
1941ee3690 ADD: Include Textures in Assetmanager 2026-02-14 15:44:17 +01:00
sebastian
40a6c2b048 ADD: Basic WorldSpriteSystem 2026-02-14 14:42:29 +01:00
sebastian
2d453d05c1 ADD: Introduce ModelStages to ModelComponent and refactor EntityManager 2026-02-14 08:06:19 +01:00
sebastian
8e5036d402 ADD: Support multiple materials per object 2026-02-13 23:09:59 +01:00
sebastian
c224479efc UPD: gitignore 2026-02-13 18:49:54 +01:00
sebastian
8c50f61d5f ADD: Implement RessourceWidgetFactory 2026-02-13 15:45:40 +01:00
sebastian
be0eb3bae8 ADD: Render Text!!! PARTY 2026-02-11 22:36:03 +01:00
sebastian
0a384345bb ADD: Implementing Basic for UI System 2026-02-09 20:35:54 +01:00
sebastian
9991a43b4d ADD: Diffuse Lightning 2026-02-07 19:44:07 +01:00
sebastian
0163373a9e ADD: Load OBJ Models 2026-02-07 19:15:40 +01:00
sebastian
9a606a9cc6 ADD: Render Textures 2026-02-07 17:15:19 +01:00