Sebastian Böckelmann
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0e2805ed06
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FIXUP
Tests / test (push) Waiting to run
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2026-04-21 14:19:48 +02:00 |
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Sebastian Böckelmann
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4ed4452dfb
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ADD: AssetLoadingProgressEvent, closes #19
Tests / test (push) Successful in 2m55s
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2026-04-21 09:30:34 +02:00 |
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Sebastian Böckelmann
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89e98d0f88
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ADD: Upload Intermediate Assets to GPU, closes #18
Tests / test (push) Successful in 3m2s
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2026-04-21 09:05:09 +02:00 |
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Sebastian Böckelmann
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b71aa63b71
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ADD: Async Asset Loading, closes #18
Tests / test (push) Successful in 2m37s
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2026-04-21 08:05:57 +02:00 |
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Sebastian Böckelmann
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0894c5615e
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ADD: Configurable UITheme, closes #14
Tests / test (push) Successful in 2m36s
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2026-04-20 12:39:31 +02:00 |
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sebastian
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398414a43d
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ADD: Upgrade buildings
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2026-02-21 07:09:44 +01:00 |
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sebastian
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a582ddc519
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FIX: Handle required texture flipping sometimes
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2026-02-15 19:54:34 +01:00 |
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sebastian
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b3ad023729
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FIX: Consistent y flipping of texture coords
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2026-02-15 10:08:02 +01:00 |
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sebastian
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1941ee3690
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ADD: Include Textures in Assetmanager
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2026-02-14 15:44:17 +01:00 |
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sebastian
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40a6c2b048
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ADD: Basic WorldSpriteSystem
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2026-02-14 14:42:29 +01:00 |
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sebastian
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2d453d05c1
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ADD: Introduce ModelStages to ModelComponent and refactor EntityManager
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2026-02-14 08:06:19 +01:00 |
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sebastian
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8e5036d402
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ADD: Support multiple materials per object
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2026-02-13 23:09:59 +01:00 |
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sebastian
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c224479efc
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UPD: gitignore
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2026-02-13 18:49:54 +01:00 |
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sebastian
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8c50f61d5f
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ADD: Implement RessourceWidgetFactory
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2026-02-13 15:45:40 +01:00 |
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sebastian
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be0eb3bae8
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ADD: Render Text!!! PARTY
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2026-02-11 22:36:03 +01:00 |
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sebastian
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0a384345bb
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ADD: Implementing Basic for UI System
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2026-02-09 20:35:54 +01:00 |
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sebastian
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9991a43b4d
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ADD: Diffuse Lightning
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2026-02-07 19:44:07 +01:00 |
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sebastian
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0163373a9e
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ADD: Load OBJ Models
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2026-02-07 19:15:40 +01:00 |
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sebastian
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9a606a9cc6
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ADD: Render Textures
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2026-02-07 17:15:19 +01:00 |
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