Sebastian Böckelmann
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363b6ca39b
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ADD: Main Menu
Tests / test (push) Successful in 2m28s
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2026-04-24 21:11:18 +02:00 |
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Sebastian Böckelmann
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c33f571567
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UPD: Loading Screen Layout
Tests / test (push) Successful in 2m34s
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2026-04-24 20:15:01 +02:00 |
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Sebastian Böckelmann
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41cfd46278
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ADD: Basic Progressbar
Tests / test (push) Successful in 2m42s
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2026-04-24 18:59:34 +02:00 |
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Sebastian Böckelmann
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d84995bd29
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ADD: Integrate SceneManager into Application, derive scene for LoadingScreen, closes #17
Tests / test (push) Successful in 2m34s
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2026-04-21 17:33:48 +02:00 |
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Sebastian Böckelmann
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8ea01b7850
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ADD: Abstract Scenes, #closes 16
Tests / test (push) Successful in 2m26s
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2026-04-21 14:20:04 +02:00 |
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Sebastian Böckelmann
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0894c5615e
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ADD: Configurable UITheme, closes #14
Tests / test (push) Successful in 2m36s
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2026-04-20 12:39:31 +02:00 |
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Sebastian Böckelmann
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a9b155ffc8
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UPD: Move PlayerID inside Engine
Tests / test (push) Successful in 2m32s
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2026-04-20 10:36:12 +02:00 |
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sebastian
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31d27a8243
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UPD: Box Modell vervollständigen, closes #9
Tests / test (push) Successful in 2m31s
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2026-04-17 13:40:24 +02:00 |
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sebastian
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b5ddbcf9c4
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ADD: LayoutEngineTests
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2026-04-17 11:02:22 +02:00 |
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sebastian
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4137db0c1f
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ADD: LayoutEngine
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2026-04-17 10:42:10 +02:00 |
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sebastian
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697430cfd6
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UPD: addChild() gibt typisierte Pointer zurück, keinen Index, closes #6
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2026-04-17 08:34:25 +02:00 |
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sebastian
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203cf42c26
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UPD: Remove Dependency to Application for EventBus, closes #5
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2026-04-17 08:07:46 +02:00 |
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sebastian
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1b4cc8ef89
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UPD: Make Gamesystems static and move their orchestration to GameWorldSystems
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2026-04-17 07:58:53 +02:00 |
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sebastian
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373fb34ea0
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UPD: onRender() als eigener Pass, closes #3
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2026-04-17 07:27:40 +02:00 |
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sebastian
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705d311c6d
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UPD: Move Keyboard-Input to GameInputUser, closes #4
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2026-04-17 07:09:29 +02:00 |
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sebastian
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9602197cb8
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ADD: Building Preview
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2026-02-21 10:36:37 +01:00 |
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sebastian
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398414a43d
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ADD: Upgrade buildings
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2026-02-21 07:09:44 +01:00 |
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sebastian
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1908b5e4b7
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ADD: Choose Selected Building for Placement by BuildingMenu
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2026-02-15 19:49:50 +01:00 |
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sebastian
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968485ec1b
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ADD: Remove UiTexts from Rendering and only use GuiTextRendering
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2026-02-15 16:56:49 +01:00 |
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sebastian
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9ef692ab5d
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FIX: Correctly Positioning Rendered Texts
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2026-02-15 16:45:32 +01:00 |
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sebastian
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a8c8e1770c
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ADD: ClickableUiComponent
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2026-02-15 16:16:00 +01:00 |
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sebastian
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16b4747175
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ADD: Ui can now block inputs for tile highlight system
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2026-02-15 14:17:11 +01:00 |
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sebastian
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4146ea5ea1
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ADD: BackgroundTextures for GuiTextures
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2026-02-15 08:24:58 +01:00 |
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sebastian
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7476719bb2
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ADD: Minimap
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2026-02-14 20:52:30 +01:00 |
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sebastian
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dad3a4e0f3
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ADD: Introduce Ownership to tiles
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2026-02-14 17:17:05 +01:00 |
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sebastian
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f1f1dde9b5
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ADD: Create WorldSprits when Inventory of Building is full
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2026-02-14 16:16:29 +01:00 |
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sebastian
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e62f3ffacc
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ADD: Basic AnimationSystem
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2026-02-14 15:37:05 +01:00 |
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sebastian
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40a6c2b048
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ADD: Basic WorldSpriteSystem
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2026-02-14 14:42:29 +01:00 |
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sebastian
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2c1c5b2d63
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ADD: ProducingSystem
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2026-02-14 09:11:06 +01:00 |
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sebastian
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f301cede21
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ADD: Update ModelStages based in ModelParams
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2026-02-14 08:35:32 +01:00 |
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sebastian
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2d453d05c1
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ADD: Introduce ModelStages to ModelComponent and refactor EntityManager
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2026-02-14 08:06:19 +01:00 |
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sebastian
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150fbca06c
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ADD: Basic StageSystem
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2026-02-13 21:47:02 +01:00 |
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sebastian
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1735d89eca
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ADD: Implement Basic Turnsystem with UI Update
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2026-02-13 20:42:19 +01:00 |
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sebastian
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36900334d0
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UPD: Refactor BuildingSystem
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2026-02-13 17:19:48 +01:00 |
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sebastian
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c3a0fa662c
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ADD: Connect PlayerInventory to UI
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2026-02-13 16:34:53 +01:00 |
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sebastian
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a06d649f99
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FIX: Align Items recurisvely
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2026-02-13 15:09:20 +01:00 |
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sebastian
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9a05a0c854
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ADD: RessourceWidgets (more or less working)
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2026-02-13 08:40:39 +01:00 |
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sebastian
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0ebdd76b04
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ADD: Click Events
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2026-02-12 20:38:08 +01:00 |
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sebastian
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d7ea3b7e3c
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ADD: Hover effect for Buttons
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2026-02-12 18:44:55 +01:00 |
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sebastian
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fa85eaf116
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ADD: Render a simple Button
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2026-02-12 18:08:55 +01:00 |
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sebastian
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8bc3ae69a8
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FIX: Use Correct Line Height
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2026-02-12 15:04:29 +01:00 |
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sebastian
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a61e5f4364
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FIX: Correct text y positon
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2026-02-12 14:49:41 +01:00 |
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sebastian
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e52785ae14
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ADD: Justify Content in Between
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2026-02-12 13:39:07 +01:00 |
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sebastian
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beca6e4d3b
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ADD: Align Items
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2026-02-12 13:18:52 +01:00 |
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sebastian
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ced743e915
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ADD: JustifyContent
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2026-02-12 13:05:53 +01:00 |
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sebastian
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dbbb2cf07d
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ADD: FlexDirection
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2026-02-12 12:15:01 +01:00 |
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sebastian
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d9a1596ea2
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ADD: Consider sibling offsets
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2026-02-12 12:08:00 +01:00 |
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sebastian
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e2a80e3924
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UPD: Simplify Margin System to top and left
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2026-02-12 11:07:29 +01:00 |
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sebastian
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51c490e0b8
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ADD: Margin System
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2026-02-12 10:51:55 +01:00 |
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sebastian
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f56aed436d
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ADD: Allow for absolute pixel values
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2026-02-12 10:37:29 +01:00 |
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