sebastian
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697430cfd6
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UPD: addChild() gibt typisierte Pointer zurück, keinen Index, closes #6
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2026-04-17 08:34:25 +02:00 |
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sebastian
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203cf42c26
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UPD: Remove Dependency to Application for EventBus, closes #5
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2026-04-17 08:07:46 +02:00 |
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sebastian
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1b4cc8ef89
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UPD: Make Gamesystems static and move their orchestration to GameWorldSystems
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2026-04-17 07:58:53 +02:00 |
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sebastian
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373fb34ea0
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UPD: onRender() als eigener Pass, closes #3
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2026-04-17 07:27:40 +02:00 |
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sebastian
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705d311c6d
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UPD: Move Keyboard-Input to GameInputUser, closes #4
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2026-04-17 07:09:29 +02:00 |
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sebastian
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d67be5b5a9
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UPD: Renove GameMode inclusion in Layer, closes #2
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2026-04-16 22:53:08 +02:00 |
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sebastian
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dcfa6ea38a
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UPD: Fix canBuild method to actually check resource costs
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2026-02-21 10:55:46 +01:00 |
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sebastian
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ae618b628b
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UPD: Destroy Preview Entity when its not needed
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2026-02-21 10:47:20 +01:00 |
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sebastian
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9602197cb8
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ADD: Building Preview
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2026-02-21 10:36:37 +01:00 |
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sebastian
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ca526e0253
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ADD: Visualize Upgradeable Buildings
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2026-02-21 07:48:00 +01:00 |
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sebastian
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041f423b4f
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FIX: First build, then upgrade
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2026-02-21 07:21:07 +01:00 |
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sebastian
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398414a43d
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ADD: Upgrade buildings
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2026-02-21 07:09:44 +01:00 |
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sebastian
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a582ddc519
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FIX: Handle required texture flipping sometimes
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2026-02-15 19:54:34 +01:00 |
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sebastian
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1908b5e4b7
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ADD: Choose Selected Building for Placement by BuildingMenu
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2026-02-15 19:49:50 +01:00 |
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sebastian
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d2f9d3541c
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UPD: Make Building Buttons dependent on BuildingConfigurations
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2026-02-15 19:18:04 +01:00 |
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sebastian
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911d07e882
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ADD: BuildingMenuButton Background
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2026-02-15 19:06:50 +01:00 |
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sebastian
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caf2cbd42a
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ADD: BuildingMenuButtons
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2026-02-15 19:06:40 +01:00 |
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sebastian
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968485ec1b
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ADD: Remove UiTexts from Rendering and only use GuiTextRendering
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2026-02-15 16:56:49 +01:00 |
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sebastian
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9ef692ab5d
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FIX: Correctly Positioning Rendered Texts
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2026-02-15 16:45:32 +01:00 |
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sebastian
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a8c8e1770c
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ADD: ClickableUiComponent
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2026-02-15 16:16:00 +01:00 |
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sebastian
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16b4747175
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ADD: Ui can now block inputs for tile highlight system
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2026-02-15 14:17:11 +01:00 |
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sebastian
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285af0ae47
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ADD: Icons for Buildings
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2026-02-15 11:03:25 +01:00 |
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sebastian
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9f0d1e0f19
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ADD: BuildingMenuContainerContainer with(temporary solution to set rootLayout.justifyContent to SpaceBetween) until flexGrowth is supported
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2026-02-15 10:36:42 +01:00 |
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sebastian
|
b3ad023729
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FIX: Consistent y flipping of texture coords
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2026-02-15 10:08:02 +01:00 |
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sebastian
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66020b9b9a
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UPD: Adjust size of Minimap
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2026-02-15 09:50:27 +01:00 |
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sebastian
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10a495c205
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ADD: Background of InventoryContainer
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2026-02-15 09:44:02 +01:00 |
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sebastian
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5804ed15ee
|
UPD: Disable texture binding after textrendering
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2026-02-15 08:50:34 +01:00 |
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sebastian
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4146ea5ea1
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ADD: BackgroundTextures for GuiTextures
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2026-02-15 08:24:58 +01:00 |
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sebastian
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c8531c5ea6
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FIX: Complete Map in Minimap
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2026-02-14 20:56:03 +01:00 |
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sebastian
|
7476719bb2
|
ADD: Minimap
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2026-02-14 20:52:30 +01:00 |
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sebastian
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e7094dd7de
|
UPD: Consider ResourceTypes
|
2026-02-14 18:27:03 +01:00 |
|
sebastian
|
762550fccf
|
First approach of area generation
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2026-02-14 18:18:58 +01:00 |
|
sebastian
|
dad3a4e0f3
|
ADD: Introduce Ownership to tiles
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2026-02-14 17:17:05 +01:00 |
|
sebastian
|
48bd9bf8d9
|
ADD: CollectResourceSystem
|
2026-02-14 16:51:38 +01:00 |
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sebastian
|
f1f1dde9b5
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ADD: Create WorldSprits when Inventory of Building is full
|
2026-02-14 16:16:29 +01:00 |
|
sebastian
|
1941ee3690
|
ADD: Include Textures in Assetmanager
|
2026-02-14 15:44:17 +01:00 |
|
sebastian
|
e62f3ffacc
|
ADD: Basic AnimationSystem
|
2026-02-14 15:37:05 +01:00 |
|
sebastian
|
40a6c2b048
|
ADD: Basic WorldSpriteSystem
|
2026-02-14 14:42:29 +01:00 |
|
sebastian
|
9f1cc007b1
|
ADD: Cabin Variants
|
2026-02-14 09:44:47 +01:00 |
|
sebastian
|
994ad89c13
|
ADD: ProducingSystem for placed Buildings
|
2026-02-14 09:44:32 +01:00 |
|
sebastian
|
2c1c5b2d63
|
ADD: ProducingSystem
|
2026-02-14 09:11:06 +01:00 |
|
sebastian
|
0ca673f702
|
CLEANUP
|
2026-02-14 08:37:38 +01:00 |
|
sebastian
|
f301cede21
|
ADD: Update ModelStages based in ModelParams
|
2026-02-14 08:35:32 +01:00 |
|
sebastian
|
2d453d05c1
|
ADD: Introduce ModelStages to ModelComponent and refactor EntityManager
|
2026-02-14 08:06:19 +01:00 |
|
sebastian
|
8e5036d402
|
ADD: Support multiple materials per object
|
2026-02-13 23:09:59 +01:00 |
|
sebastian
|
46110b333d
|
ADD: Add Submodels
|
2026-02-13 22:01:42 +01:00 |
|
sebastian
|
150fbca06c
|
ADD: Basic StageSystem
|
2026-02-13 21:47:02 +01:00 |
|
sebastian
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ce2858534f
|
ADD: Integrate Turnsystem into BuildingPlacementSystem
|
2026-02-13 21:00:33 +01:00 |
|
sebastian
|
1735d89eca
|
ADD: Implement Basic Turnsystem with UI Update
|
2026-02-13 20:42:19 +01:00 |
|
sebastian
|
7adf0164c3
|
ADD: models
|
2026-02-13 18:50:26 +01:00 |
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