sebastian
|
88c0e9d2fe
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ADD: Game Scene
Tests / test (push) Successful in 2m39s
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2026-07-01 22:57:11 +02:00 |
|
Sebastian Böckelmann
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6c7254378c
|
UPD: Move MinimapConfig out of Engine Responsibility, closes #38
Tests / test (push) Successful in 2m36s
|
2026-04-20 10:53:57 +02:00 |
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sebastian
|
203cf42c26
|
UPD: Remove Dependency to Application for EventBus, closes #5
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2026-04-17 08:07:46 +02:00 |
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sebastian
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1b4cc8ef89
|
UPD: Make Gamesystems static and move their orchestration to GameWorldSystems
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2026-04-17 07:58:53 +02:00 |
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sebastian
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373fb34ea0
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UPD: onRender() als eigener Pass, closes #3
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2026-04-17 07:27:40 +02:00 |
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sebastian
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705d311c6d
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UPD: Move Keyboard-Input to GameInputUser, closes #4
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2026-04-17 07:09:29 +02:00 |
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sebastian
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ae618b628b
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UPD: Destroy Preview Entity when its not needed
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2026-02-21 10:47:20 +01:00 |
|
sebastian
|
9602197cb8
|
ADD: Building Preview
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2026-02-21 10:36:37 +01:00 |
|
sebastian
|
ca526e0253
|
ADD: Visualize Upgradeable Buildings
|
2026-02-21 07:48:00 +01:00 |
|
sebastian
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041f423b4f
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FIX: First build, then upgrade
|
2026-02-21 07:21:07 +01:00 |
|
sebastian
|
398414a43d
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ADD: Upgrade buildings
|
2026-02-21 07:09:44 +01:00 |
|
sebastian
|
1908b5e4b7
|
ADD: Choose Selected Building for Placement by BuildingMenu
|
2026-02-15 19:49:50 +01:00 |
|
sebastian
|
16b4747175
|
ADD: Ui can now block inputs for tile highlight system
|
2026-02-15 14:17:11 +01:00 |
|
sebastian
|
dad3a4e0f3
|
ADD: Introduce Ownership to tiles
|
2026-02-14 17:17:05 +01:00 |
|
sebastian
|
48bd9bf8d9
|
ADD: CollectResourceSystem
|
2026-02-14 16:51:38 +01:00 |
|
sebastian
|
f1f1dde9b5
|
ADD: Create WorldSprits when Inventory of Building is full
|
2026-02-14 16:16:29 +01:00 |
|
sebastian
|
1941ee3690
|
ADD: Include Textures in Assetmanager
|
2026-02-14 15:44:17 +01:00 |
|
sebastian
|
e62f3ffacc
|
ADD: Basic AnimationSystem
|
2026-02-14 15:37:05 +01:00 |
|
sebastian
|
40a6c2b048
|
ADD: Basic WorldSpriteSystem
|
2026-02-14 14:42:29 +01:00 |
|
sebastian
|
994ad89c13
|
ADD: ProducingSystem for placed Buildings
|
2026-02-14 09:44:32 +01:00 |
|
sebastian
|
2c1c5b2d63
|
ADD: ProducingSystem
|
2026-02-14 09:11:06 +01:00 |
|
sebastian
|
0ca673f702
|
CLEANUP
|
2026-02-14 08:37:38 +01:00 |
|
sebastian
|
f301cede21
|
ADD: Update ModelStages based in ModelParams
|
2026-02-14 08:35:32 +01:00 |
|
sebastian
|
2d453d05c1
|
ADD: Introduce ModelStages to ModelComponent and refactor EntityManager
|
2026-02-14 08:06:19 +01:00 |
|
sebastian
|
8e5036d402
|
ADD: Support multiple materials per object
|
2026-02-13 23:09:59 +01:00 |
|
sebastian
|
ce2858534f
|
ADD: Integrate Turnsystem into BuildingPlacementSystem
|
2026-02-13 21:00:33 +01:00 |
|
sebastian
|
1735d89eca
|
ADD: Implement Basic Turnsystem with UI Update
|
2026-02-13 20:42:19 +01:00 |
|
sebastian
|
c224479efc
|
UPD: gitignore
|
2026-02-13 18:49:54 +01:00 |
|
sebastian
|
687a4197e9
|
ADD: Add Stone Mason Building Type
|
2026-02-13 18:21:16 +01:00 |
|
sebastian
|
36900334d0
|
UPD: Refactor BuildingSystem
|
2026-02-13 17:19:48 +01:00 |
|
sebastian
|
c3a0fa662c
|
ADD: Connect PlayerInventory to UI
|
2026-02-13 16:34:53 +01:00 |
|
sebastian
|
0a384345bb
|
ADD: Implementing Basic for UI System
|
2026-02-09 20:35:54 +01:00 |
|
sebastian
|
0f9655b742
|
ADD: GameMode and PlayerInventory
|
2026-02-08 20:05:48 +01:00 |
|
sebastian
|
8e2024e5dc
|
ADD: Building Placement System
|
2026-02-08 19:04:15 +01:00 |
|
sebastian
|
fe376e9c0f
|
UPD: Introduce ECS System
|
2026-02-08 18:30:25 +01:00 |
|
sebastian
|
fffc799447
|
UPD: Refactor Building System
|
2026-02-08 15:44:04 +01:00 |
|
sebastian
|
42a1e89bee
|
ADD: Basic Building System
|
2026-02-08 15:36:53 +01:00 |
|
sebastian
|
8ab6073aa5
|
ADD: Add Stone Resource
|
2026-02-08 15:01:20 +01:00 |
|
sebastian
|
f6beaf48ea
|
ADD: Multiple Tree Types
|
2026-02-08 13:31:05 +01:00 |
|
sebastian
|
d4489f5631
|
ADD: Trees on Forest Tiles
|
2026-02-08 13:02:46 +01:00 |
|
sebastian
|
66f7d112a1
|
ADD: Forest Tiles
|
2026-02-08 10:33:56 +01:00 |
|
sebastian
|
3cc8d6e0b1
|
ADD: Highlight hovered Tiles
|
2026-02-08 10:10:38 +01:00 |
|
sebastian
|
e1c03db182
|
ADD: Tried TerrainRenderer
|
2026-02-08 09:27:25 +01:00 |
|
sebastian
|
14e7a5e3b0
|
UPD: Refactor Renderer to be Entity Specific
|
2026-02-08 08:34:21 +01:00 |
|
sebastian
|
997e1ccbb1
|
ADD: Render Terrain
|
2026-02-08 07:44:25 +01:00 |
|