Dicewars-Siedler/src/engine/core/Window.h
Sebastian Böckelmann cbfeea220e Initialize Window
2025-12-23 22:36:44 +01:00

38 lines
665 B
C++

//
// Created by sebastian on 23.12.25.
//
#ifndef DICEWARS_SIEDLER_WINDOW_H
#define DICEWARS_SIEDLER_WINDOW_H
#include <cstdint>
#include "glad/glad.h"
#include <memory>
#include <string>
struct WindowProps
{
std::string Title;
uint32_t Width;
uint32_t Height;
bool VSync = true;
};
class Window
{
public:
virtual ~Window() = default;
virtual void OnUpdate() = 0;
virtual uint32_t GetWidth() const = 0;
virtual uint32_t GetHeight() const = 0;
virtual void* GetNativeWindow() const = 0;
static Window* Create(const WindowProps& props);
virtual bool shouldClose() const = 0;
};
#endif //DICEWARS_SIEDLER_WINDOW_H