Sebastian Böckelmann
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fee41efb21
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Serialize and Load Character-Relation Specific Gamesystems
E2E Testing / test (push) Failing after 1m30s
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2024-04-19 14:23:17 +02:00 |
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Sebastian Böckelmann
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6a711ec579
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Add Character as TemplateElement to added character-relation specific assymetric gamesystems
E2E Testing / test (push) Successful in 1m33s
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2024-04-19 13:49:01 +02:00 |
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Sebastian Böckelmann
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93498845ec
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Add Character-Relation-Specific Gamesystems
E2E Testing / test (push) Successful in 1m34s
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2024-04-19 12:52:20 +02:00 |
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Sebastian Böckelmann
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26db5392a4
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Introduce Concept of Character-Relations
E2E Testing / test (push) Successful in 1m33s
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2024-04-19 12:32:31 +02:00 |
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Sebastian Böckelmann
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b2b4b936cd
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Introduce new TemplateType: Character-Relation
E2E Testing / test (push) Successful in 1m41s
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2024-04-19 11:58:31 +02:00 |
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b30aed07cd
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Merge pull request 'CharacterSpecific Templatesystems' (#36) from template-systems into main
E2E Testing / test (push) Successful in 1m36s
Reviewed-on: #36
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2024-04-14 13:45:04 +02:00 |
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b874188b10
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Merge pull request 'Generate States and Transition Template Specific' (#35) from product-template-systems into template-systems
E2E Testing / test (push) Successful in 1m33s
Reviewed-on: #35
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2024-04-14 13:38:57 +02:00 |
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Sebastian Böckelmann
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42388de905
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Generate States and Transition Template Specific
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 12:25:23 +02:00 |
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cb2e706ac7
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Merge pull request 'product-template-systems' (#34) from product-template-systems into template-systems
E2E Testing / test (push) Successful in 1m34s
Reviewed-on: #34
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2024-04-14 12:01:23 +02:00 |
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Sebastian Böckelmann
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c127a0122f
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Display Characterspecific ProductTransitions
E2E Testing / test (push) Successful in 1m30s
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2024-04-14 11:59:30 +02:00 |
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Sebastian Böckelmann
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ebd3a54120
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Display Characterspecific ProductStates
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 11:55:06 +02:00 |
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968e357845
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Merge pull request 'product-template-systems' (#33) from product-template-systems into template-systems
E2E Testing / test (push) Successful in 1m32s
Reviewed-on: #33
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2024-04-14 11:45:39 +02:00 |
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Sebastian Böckelmann
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6496bd52c5
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Persist and Load Characterspecified ProductTemplateSystems
E2E Testing / test (push) Successful in 1m34s
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2024-04-14 11:42:45 +02:00 |
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Sebastian Böckelmann
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4d4efa49c9
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Exclude SiblingTemplates to be automatically specified only by recursive call
E2E Testing / test (push) Successful in 1m31s
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2024-04-14 11:39:39 +02:00 |
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Sebastian Böckelmann
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bf5403814a
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Exclude SiblingTemplates to be automatically specified
E2E Testing / test (push) Successful in 1m34s
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2024-04-14 11:36:30 +02:00 |
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Sebastian Böckelmann
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49521cba87
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Add related Templatesystem as specified Gamesystems
E2E Testing / test (push) Successful in 1m34s
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2024-04-14 11:35:24 +02:00 |
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Sebastian Böckelmann
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10a32df859
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Load Templatetype of ProductTemplateGamesystems
E2E Testing / test (push) Successful in 1m35s
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2024-04-14 11:20:36 +02:00 |
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Sebastian Böckelmann
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21d324d3b2
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Persist TemplateType of ProductTemplateSystems
E2E Testing / test (push) Successful in 1m37s
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2024-04-14 11:18:23 +02:00 |
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Sebastian Böckelmann
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151531f970
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Create ProductTemplatesystems
E2E Testing / test (push) Successful in 1m35s
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2024-04-14 11:14:04 +02:00 |
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Sebastian Böckelmann
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eaaac9ec7a
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Implement basic ProductTemplateSystem
E2E Testing / test (push) Successful in 1m34s
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2024-04-14 10:09:30 +02:00 |
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Sebastian Böckelmann
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c1070ed1ff
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Don't override default conditions/actions when loading character specific gamesystem
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 09:32:19 +02:00 |
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Sebastian Böckelmann
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df3933d147
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Parse CharacterSpecificTemplatesystems and reassign them to character
E2E Testing / test (push) Successful in 1m29s
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2024-04-14 09:28:50 +02:00 |
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Sebastian Böckelmann
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70880b28ef
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Ignore normal conditions and actions of template-transition when persisting character-specific gamesystems
E2E Testing / test (push) Successful in 1m32s
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2024-04-14 09:11:19 +02:00 |
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Sebastian Böckelmann
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1f5ed46fed
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Use conditionMaps and actionMaps when TemplateEditing
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 09:09:38 +02:00 |
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Sebastian Böckelmann
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6acd3e75bc
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Ignore conditionMaps and actionMaps when persisting templatesystems
E2E Testing / test (push) Successful in 1m31s
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2024-04-14 08:46:17 +02:00 |
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Sebastian Böckelmann
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26ea30da13
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Load States and Transition as Templates in Templatesystems
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 08:44:26 +02:00 |
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Sebastian Böckelmann
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877d90171f
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Add Default DisplayCondition Case
E2E Testing / test (push) Successful in 1m34s
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2024-04-14 08:18:25 +02:00 |
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Sebastian Böckelmann
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b178d8595a
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Display Characterspecific conditions in simple-state-editor
E2E Testing / test (push) Failing after 1m30s
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2024-04-14 08:15:32 +02:00 |
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Sebastian Böckelmann
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fc77868d42
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Store min and max value of conditions as numbers
E2E Testing / test (push) Successful in 1m37s
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2024-04-14 08:03:17 +02:00 |
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Sebastian Böckelmann
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21bc329778
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Persist CharacterspecificTemplatesystems
E2E Testing / test (push) Successful in 1m33s
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2024-04-14 08:02:59 +02:00 |
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Sebastian Böckelmann
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5a2282ddd3
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Specify Templatesystem
E2E Testing / test (push) Successful in 1m30s
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2024-04-14 07:57:50 +02:00 |
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Sebastian Böckelmann
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8a993bd93d
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Fix unkown component mat-expansion-panel-header (add import)
E2E Testing / test (push) Successful in 1m36s
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2024-04-14 07:53:13 +02:00 |
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Sebastian Böckelmann
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4868495e70
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Open TemplateSpecificatir Dialog
E2E Testing / test (push) Failing after 1m35s
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2024-04-14 07:50:38 +02:00 |
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Sebastian Böckelmann
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3c9efa1bd5
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Add SimpleTemplateSystems to Character
E2E Testing / test (push) Successful in 1m37s
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2024-04-13 12:52:55 +02:00 |
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Sebastian Böckelmann
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7e6dd4aa27
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Load TemplateStatus of SimpleTemplateGamesystem
E2E Testing / test (push) Successful in 1m33s
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2024-04-13 12:38:26 +02:00 |
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Sebastian Böckelmann
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2c789b4cd0
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Add States to SimpleTemplateGamesystem
E2E Testing / test (push) Successful in 1m34s
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2024-04-13 12:34:43 +02:00 |
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Sebastian Böckelmann
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cd48a10084
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Introduce Basic concept of Templates for SimpleGamesystems and Characters
E2E Testing / test (push) Successful in 1m32s
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2024-04-13 12:30:42 +02:00 |
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4bd85945b5
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Merge pull request 'Implement basic version of characters' (#32) from characters-2 into main
E2E Testing / test (push) Successful in 1m39s
Reviewed-on: #32
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2024-04-13 11:59:08 +02:00 |
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d26328f2a1
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Merge branch 'main' into characters-2
E2E Testing / test (push) Successful in 1m33s
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2024-04-13 11:55:34 +02:00 |
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59d480acae
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Merge pull request 'Introduce ProductSystemGenerator' (#31) from product-generation-refactor into main
E2E Testing / test (push) Successful in 1m35s
Reviewed-on: #31
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2024-04-13 11:48:27 +02:00 |
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Sebastian Böckelmann
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45c5da7c50
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Introduce ProductSystemGenerator
E2E Testing / test (push) Successful in 1m32s
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2024-04-13 11:46:38 +02:00 |
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Sebastian Böckelmann
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e890d89cc8
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Load Characters from Persistence
E2E Testing / test (push) Successful in 1m31s
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2024-03-22 10:13:50 +01:00 |
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Sebastian Böckelmann
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0884709603
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Persist Characters
E2E Testing / test (push) Successful in 1m41s
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2024-03-22 10:01:47 +01:00 |
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Sebastian Böckelmann
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36e4a68e54
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Edit Character
E2E Testing / test (push) Successful in 1m42s
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2024-03-22 09:47:39 +01:00 |
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Sebastian Böckelmann
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4c16fb5269
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Delete Character
E2E Testing / test (push) Successful in 1m44s
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2024-03-22 09:46:03 +01:00 |
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Sebastian Böckelmann
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862ed18e1a
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Create new Characters
E2E Testing / test (push) Successful in 1m51s
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2024-03-22 09:42:05 +01:00 |
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Sebastian Böckelmann
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91ee3850d2
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Open Character Editor
E2E Testing / test (push) Successful in 1m37s
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2024-03-22 09:35:13 +01:00 |
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Sebastian Böckelmann
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13ea574fa3
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Introduce Characters and visualize them in Overview Component
E2E Testing / test (push) Successful in 1m41s
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2024-03-22 09:25:58 +01:00 |
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ef9f24544a
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Merge pull request 'issue-15' (#21) from issue-15 into main
E2E Testing / test (push) Successful in 7m28s
Reviewed-on: #21
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2024-03-22 08:46:48 +01:00 |
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Sebastian Böckelmann
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4bb37a5a18
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Indent for ProductSystems
E2E Testing / test (push) Successful in 1m35s
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2024-03-22 08:36:59 +01:00 |
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