sebastian
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16b4747175
|
ADD: Ui can now block inputs for tile highlight system
|
2026-02-15 14:17:11 +01:00 |
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sebastian
|
9f0d1e0f19
|
ADD: BuildingMenuContainerContainer with(temporary solution to set rootLayout.justifyContent to SpaceBetween) until flexGrowth is supported
|
2026-02-15 10:36:42 +01:00 |
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sebastian
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4146ea5ea1
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ADD: BackgroundTextures for GuiTextures
|
2026-02-15 08:24:58 +01:00 |
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sebastian
|
7476719bb2
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ADD: Minimap
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2026-02-14 20:52:30 +01:00 |
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sebastian
|
48bd9bf8d9
|
ADD: CollectResourceSystem
|
2026-02-14 16:51:38 +01:00 |
|
sebastian
|
e62f3ffacc
|
ADD: Basic AnimationSystem
|
2026-02-14 15:37:05 +01:00 |
|
sebastian
|
40a6c2b048
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ADD: Basic WorldSpriteSystem
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2026-02-14 14:42:29 +01:00 |
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sebastian
|
2c1c5b2d63
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ADD: ProducingSystem
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2026-02-14 09:11:06 +01:00 |
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sebastian
|
2d453d05c1
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ADD: Introduce ModelStages to ModelComponent and refactor EntityManager
|
2026-02-14 08:06:19 +01:00 |
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sebastian
|
46110b333d
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ADD: Add Submodels
|
2026-02-13 22:01:42 +01:00 |
|
sebastian
|
150fbca06c
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ADD: Basic StageSystem
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2026-02-13 21:47:02 +01:00 |
|
sebastian
|
1735d89eca
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ADD: Implement Basic Turnsystem with UI Update
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2026-02-13 20:42:19 +01:00 |
|
sebastian
|
36900334d0
|
UPD: Refactor BuildingSystem
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2026-02-13 17:19:48 +01:00 |
|
sebastian
|
c3a0fa662c
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ADD: Connect PlayerInventory to UI
|
2026-02-13 16:34:53 +01:00 |
|
sebastian
|
00e7826209
|
ADD: InventoryContainer
|
2026-02-13 15:50:57 +01:00 |
|
sebastian
|
8c50f61d5f
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ADD: Implement RessourceWidgetFactory
|
2026-02-13 15:45:40 +01:00 |
|
sebastian
|
9a05a0c854
|
ADD: RessourceWidgets (more or less working)
|
2026-02-13 08:40:39 +01:00 |
|
sebastian
|
fa85eaf116
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ADD: Render a simple Button
|
2026-02-12 18:08:55 +01:00 |
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sebastian
|
f56aed436d
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ADD: Allow for absolute pixel values
|
2026-02-12 10:37:29 +01:00 |
|
sebastian
|
be0eb3bae8
|
ADD: Render Text!!! PARTY
|
2026-02-11 22:36:03 +01:00 |
|
sebastian
|
917d096d60
|
ADD: Implement Basic UI Widgets and Components;
|
2026-02-10 19:40:31 +01:00 |
|
sebastian
|
0a384345bb
|
ADD: Implementing Basic for UI System
|
2026-02-09 20:35:54 +01:00 |
|
sebastian
|
0f9655b742
|
ADD: GameMode and PlayerInventory
|
2026-02-08 20:05:48 +01:00 |
|
sebastian
|
8e2024e5dc
|
ADD: Building Placement System
|
2026-02-08 19:04:15 +01:00 |
|
sebastian
|
fe376e9c0f
|
UPD: Introduce ECS System
|
2026-02-08 18:30:25 +01:00 |
|
sebastian
|
fffc799447
|
UPD: Refactor Building System
|
2026-02-08 15:44:04 +01:00 |
|
sebastian
|
5213987719
|
UPD: Refactor Forest Tile Generation to seperate method
|
2026-02-08 14:22:13 +01:00 |
|
sebastian
|
f6beaf48ea
|
ADD: Multiple Tree Types
|
2026-02-08 13:31:05 +01:00 |
|
sebastian
|
3cc8d6e0b1
|
ADD: Highlight hovered Tiles
|
2026-02-08 10:10:38 +01:00 |
|
sebastian
|
e1c03db182
|
ADD: Tried TerrainRenderer
|
2026-02-08 09:27:25 +01:00 |
|
sebastian
|
14e7a5e3b0
|
UPD: Refactor Renderer to be Entity Specific
|
2026-02-08 08:34:21 +01:00 |
|
sebastian
|
997e1ccbb1
|
ADD: Render Terrain
|
2026-02-08 07:44:25 +01:00 |
|
sebastian
|
5ab79c8756
|
ADD: MousePicker
|
2026-02-07 20:33:37 +01:00 |
|
sebastian
|
9991a43b4d
|
ADD: Diffuse Lightning
|
2026-02-07 19:44:07 +01:00 |
|
sebastian
|
0163373a9e
|
ADD: Load OBJ Models
|
2026-02-07 19:15:40 +01:00 |
|
sebastian
|
3e37c53779
|
ADD: Apply View matrices
|
2026-02-07 18:57:58 +01:00 |
|
sebastian
|
6f0d8852fa
|
ADD: Apply Transformation matrices
|
2026-02-07 17:52:52 +01:00 |
|
sebastian
|
9a606a9cc6
|
ADD: Render Textures
|
2026-02-07 17:15:19 +01:00 |
|
sebastian
|
84d6aee22e
|
FIX: Swap Vertex and Fragment Shader filenames
|
2026-01-29 15:53:00 +01:00 |
|
Sebastian Böckelmann
|
52923d3a92
|
Shader Rendering (not working)
|
2026-01-04 17:58:55 +01:00 |
|
Sebastian Böckelmann
|
017bf6057a
|
Core Rendering Logic
|
2025-12-24 10:55:52 +01:00 |
|
Sebastian Böckelmann
|
cbfeea220e
|
Initialize Window
|
2025-12-23 22:36:44 +01:00 |
|