Sebastian Böckelmann
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363b6ca39b
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ADD: Main Menu
Tests / test (push) Successful in 2m28s
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2026-04-24 21:11:18 +02:00 |
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Sebastian Böckelmann
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41cfd46278
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ADD: Basic Progressbar
Tests / test (push) Successful in 2m42s
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2026-04-24 18:59:34 +02:00 |
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Sebastian Böckelmann
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d84995bd29
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ADD: Integrate SceneManager into Application, derive scene for LoadingScreen, closes #17
Tests / test (push) Successful in 2m34s
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2026-04-21 17:33:48 +02:00 |
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Sebastian Böckelmann
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0e2805ed06
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FIXUP
Tests / test (push) Waiting to run
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2026-04-21 14:19:48 +02:00 |
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Sebastian Böckelmann
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4ed4452dfb
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ADD: AssetLoadingProgressEvent, closes #19
Tests / test (push) Successful in 2m55s
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2026-04-21 09:30:34 +02:00 |
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Sebastian Böckelmann
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89e98d0f88
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ADD: Upload Intermediate Assets to GPU, closes #18
Tests / test (push) Successful in 3m2s
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2026-04-21 09:05:09 +02:00 |
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Sebastian Böckelmann
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b71aa63b71
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ADD: Async Asset Loading, closes #18
Tests / test (push) Successful in 2m37s
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2026-04-21 08:05:57 +02:00 |
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Sebastian Böckelmann
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0894c5615e
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ADD: Configurable UITheme, closes #14
Tests / test (push) Successful in 2m36s
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2026-04-20 12:39:31 +02:00 |
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Sebastian Böckelmann
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a9b155ffc8
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UPD: Move PlayerID inside Engine
Tests / test (push) Successful in 2m32s
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2026-04-20 10:36:12 +02:00 |
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sebastian
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00d10e4f0e
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FIX: Exclude GLFW from test builds
Tests / test (push) Successful in 2m37s
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2026-04-17 11:48:34 +02:00 |
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sebastian
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b5ddbcf9c4
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ADD: LayoutEngineTests
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2026-04-17 11:02:22 +02:00 |
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sebastian
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4137db0c1f
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ADD: LayoutEngine
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2026-04-17 10:42:10 +02:00 |
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sebastian
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1b4cc8ef89
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UPD: Make Gamesystems static and move their orchestration to GameWorldSystems
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2026-04-17 07:58:53 +02:00 |
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sebastian
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9602197cb8
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ADD: Building Preview
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2026-02-21 10:36:37 +01:00 |
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sebastian
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398414a43d
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ADD: Upgrade buildings
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2026-02-21 07:09:44 +01:00 |
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sebastian
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1908b5e4b7
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ADD: Choose Selected Building for Placement by BuildingMenu
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2026-02-15 19:49:50 +01:00 |
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sebastian
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caf2cbd42a
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ADD: BuildingMenuButtons
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2026-02-15 19:06:40 +01:00 |
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sebastian
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968485ec1b
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ADD: Remove UiTexts from Rendering and only use GuiTextRendering
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2026-02-15 16:56:49 +01:00 |
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sebastian
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a8c8e1770c
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ADD: ClickableUiComponent
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2026-02-15 16:16:00 +01:00 |
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sebastian
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16b4747175
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ADD: Ui can now block inputs for tile highlight system
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2026-02-15 14:17:11 +01:00 |
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sebastian
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9f0d1e0f19
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ADD: BuildingMenuContainerContainer with(temporary solution to set rootLayout.justifyContent to SpaceBetween) until flexGrowth is supported
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2026-02-15 10:36:42 +01:00 |
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sebastian
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4146ea5ea1
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ADD: BackgroundTextures for GuiTextures
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2026-02-15 08:24:58 +01:00 |
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sebastian
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7476719bb2
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ADD: Minimap
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2026-02-14 20:52:30 +01:00 |
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sebastian
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48bd9bf8d9
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ADD: CollectResourceSystem
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2026-02-14 16:51:38 +01:00 |
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sebastian
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e62f3ffacc
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ADD: Basic AnimationSystem
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2026-02-14 15:37:05 +01:00 |
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sebastian
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40a6c2b048
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ADD: Basic WorldSpriteSystem
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2026-02-14 14:42:29 +01:00 |
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sebastian
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2c1c5b2d63
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ADD: ProducingSystem
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2026-02-14 09:11:06 +01:00 |
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sebastian
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2d453d05c1
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ADD: Introduce ModelStages to ModelComponent and refactor EntityManager
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2026-02-14 08:06:19 +01:00 |
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sebastian
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46110b333d
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ADD: Add Submodels
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2026-02-13 22:01:42 +01:00 |
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sebastian
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150fbca06c
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ADD: Basic StageSystem
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2026-02-13 21:47:02 +01:00 |
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sebastian
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1735d89eca
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ADD: Implement Basic Turnsystem with UI Update
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2026-02-13 20:42:19 +01:00 |
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sebastian
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36900334d0
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UPD: Refactor BuildingSystem
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2026-02-13 17:19:48 +01:00 |
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sebastian
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c3a0fa662c
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ADD: Connect PlayerInventory to UI
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2026-02-13 16:34:53 +01:00 |
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sebastian
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00e7826209
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ADD: InventoryContainer
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2026-02-13 15:50:57 +01:00 |
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sebastian
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8c50f61d5f
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ADD: Implement RessourceWidgetFactory
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2026-02-13 15:45:40 +01:00 |
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sebastian
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9a05a0c854
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ADD: RessourceWidgets (more or less working)
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2026-02-13 08:40:39 +01:00 |
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sebastian
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fa85eaf116
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ADD: Render a simple Button
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2026-02-12 18:08:55 +01:00 |
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sebastian
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f56aed436d
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ADD: Allow for absolute pixel values
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2026-02-12 10:37:29 +01:00 |
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sebastian
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be0eb3bae8
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ADD: Render Text!!! PARTY
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2026-02-11 22:36:03 +01:00 |
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sebastian
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917d096d60
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ADD: Implement Basic UI Widgets and Components;
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2026-02-10 19:40:31 +01:00 |
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sebastian
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0a384345bb
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ADD: Implementing Basic for UI System
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2026-02-09 20:35:54 +01:00 |
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sebastian
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0f9655b742
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ADD: GameMode and PlayerInventory
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2026-02-08 20:05:48 +01:00 |
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sebastian
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8e2024e5dc
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ADD: Building Placement System
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2026-02-08 19:04:15 +01:00 |
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sebastian
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fe376e9c0f
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UPD: Introduce ECS System
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2026-02-08 18:30:25 +01:00 |
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sebastian
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fffc799447
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UPD: Refactor Building System
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2026-02-08 15:44:04 +01:00 |
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sebastian
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5213987719
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UPD: Refactor Forest Tile Generation to seperate method
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2026-02-08 14:22:13 +01:00 |
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sebastian
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f6beaf48ea
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ADD: Multiple Tree Types
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2026-02-08 13:31:05 +01:00 |
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sebastian
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3cc8d6e0b1
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ADD: Highlight hovered Tiles
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2026-02-08 10:10:38 +01:00 |
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sebastian
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e1c03db182
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ADD: Tried TerrainRenderer
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2026-02-08 09:27:25 +01:00 |
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sebastian
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14e7a5e3b0
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UPD: Refactor Renderer to be Entity Specific
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2026-02-08 08:34:21 +01:00 |
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