Sebastian Böckelmann
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8ea01b7850
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ADD: Abstract Scenes, #closes 16
Tests / test (push) Successful in 2m26s
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2026-04-21 14:20:04 +02:00 |
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Sebastian Böckelmann
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0e2805ed06
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FIXUP
Tests / test (push) Waiting to run
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2026-04-21 14:19:48 +02:00 |
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Sebastian Böckelmann
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4ed4452dfb
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ADD: AssetLoadingProgressEvent, closes #19
Tests / test (push) Successful in 2m55s
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2026-04-21 09:30:34 +02:00 |
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Sebastian Böckelmann
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89e98d0f88
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ADD: Upload Intermediate Assets to GPU, closes #18
Tests / test (push) Successful in 3m2s
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2026-04-21 09:05:09 +02:00 |
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Sebastian Böckelmann
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b71aa63b71
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ADD: Async Asset Loading, closes #18
Tests / test (push) Successful in 2m37s
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2026-04-21 08:05:57 +02:00 |
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Sebastian Böckelmann
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0894c5615e
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ADD: Configurable UITheme, closes #14
Tests / test (push) Successful in 2m36s
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2026-04-20 12:39:31 +02:00 |
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Sebastian Böckelmann
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f6cada3cf8
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UPD: Remove unecessary scissor test, closes #34
Tests / test (push) Successful in 2m33s
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2026-04-20 10:57:03 +02:00 |
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Sebastian Böckelmann
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6c7254378c
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UPD: Move MinimapConfig out of Engine Responsibility, closes #38
Tests / test (push) Successful in 2m36s
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2026-04-20 10:53:57 +02:00 |
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Sebastian Böckelmann
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a9b155ffc8
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UPD: Move PlayerID inside Engine
Tests / test (push) Successful in 2m32s
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2026-04-20 10:36:12 +02:00 |
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Sebastian Böckelmann
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738d424df9
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ADD: WindowResizeEvent on Window Resizing; remove dependency of Application for renderers
Tests / test (push) Successful in 2m33s
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2026-04-20 10:12:46 +02:00 |
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Sebastian Böckelmann
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67fb1be3b5
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DEL: Boilerplate Shader Uniform Code
Tests / test (push) Successful in 2m31s
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2026-04-18 07:32:25 +02:00 |
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sebastian
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31d27a8243
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UPD: Box Modell vervollständigen, closes #9
Tests / test (push) Successful in 2m31s
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2026-04-17 13:40:24 +02:00 |
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sebastian
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b5ddbcf9c4
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ADD: LayoutEngineTests
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2026-04-17 11:02:22 +02:00 |
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sebastian
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4137db0c1f
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ADD: LayoutEngine
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2026-04-17 10:42:10 +02:00 |
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sebastian
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697430cfd6
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UPD: addChild() gibt typisierte Pointer zurück, keinen Index, closes #6
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2026-04-17 08:34:25 +02:00 |
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sebastian
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203cf42c26
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UPD: Remove Dependency to Application for EventBus, closes #5
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2026-04-17 08:07:46 +02:00 |
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sebastian
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1b4cc8ef89
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UPD: Make Gamesystems static and move their orchestration to GameWorldSystems
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2026-04-17 07:58:53 +02:00 |
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sebastian
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373fb34ea0
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UPD: onRender() als eigener Pass, closes #3
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2026-04-17 07:27:40 +02:00 |
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sebastian
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705d311c6d
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UPD: Move Keyboard-Input to GameInputUser, closes #4
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2026-04-17 07:09:29 +02:00 |
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sebastian
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d67be5b5a9
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UPD: Renove GameMode inclusion in Layer, closes #2
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2026-04-16 22:53:08 +02:00 |
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sebastian
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9602197cb8
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ADD: Building Preview
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2026-02-21 10:36:37 +01:00 |
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sebastian
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398414a43d
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ADD: Upgrade buildings
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2026-02-21 07:09:44 +01:00 |
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sebastian
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a582ddc519
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FIX: Handle required texture flipping sometimes
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2026-02-15 19:54:34 +01:00 |
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sebastian
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1908b5e4b7
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ADD: Choose Selected Building for Placement by BuildingMenu
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2026-02-15 19:49:50 +01:00 |
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sebastian
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caf2cbd42a
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ADD: BuildingMenuButtons
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2026-02-15 19:06:40 +01:00 |
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sebastian
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968485ec1b
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ADD: Remove UiTexts from Rendering and only use GuiTextRendering
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2026-02-15 16:56:49 +01:00 |
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sebastian
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9ef692ab5d
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FIX: Correctly Positioning Rendered Texts
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2026-02-15 16:45:32 +01:00 |
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sebastian
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a8c8e1770c
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ADD: ClickableUiComponent
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2026-02-15 16:16:00 +01:00 |
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sebastian
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16b4747175
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ADD: Ui can now block inputs for tile highlight system
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2026-02-15 14:17:11 +01:00 |
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sebastian
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b3ad023729
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FIX: Consistent y flipping of texture coords
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2026-02-15 10:08:02 +01:00 |
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sebastian
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66020b9b9a
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UPD: Adjust size of Minimap
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2026-02-15 09:50:27 +01:00 |
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sebastian
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5804ed15ee
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UPD: Disable texture binding after textrendering
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2026-02-15 08:50:34 +01:00 |
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sebastian
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4146ea5ea1
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ADD: BackgroundTextures for GuiTextures
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2026-02-15 08:24:58 +01:00 |
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sebastian
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c8531c5ea6
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FIX: Complete Map in Minimap
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2026-02-14 20:56:03 +01:00 |
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sebastian
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7476719bb2
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ADD: Minimap
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2026-02-14 20:52:30 +01:00 |
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sebastian
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e7094dd7de
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UPD: Consider ResourceTypes
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2026-02-14 18:27:03 +01:00 |
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sebastian
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dad3a4e0f3
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ADD: Introduce Ownership to tiles
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2026-02-14 17:17:05 +01:00 |
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sebastian
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f1f1dde9b5
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ADD: Create WorldSprits when Inventory of Building is full
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2026-02-14 16:16:29 +01:00 |
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sebastian
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1941ee3690
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ADD: Include Textures in Assetmanager
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2026-02-14 15:44:17 +01:00 |
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sebastian
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e62f3ffacc
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ADD: Basic AnimationSystem
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2026-02-14 15:37:05 +01:00 |
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sebastian
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40a6c2b048
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ADD: Basic WorldSpriteSystem
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2026-02-14 14:42:29 +01:00 |
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sebastian
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2c1c5b2d63
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ADD: ProducingSystem
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2026-02-14 09:11:06 +01:00 |
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sebastian
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f301cede21
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ADD: Update ModelStages based in ModelParams
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2026-02-14 08:35:32 +01:00 |
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sebastian
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2d453d05c1
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ADD: Introduce ModelStages to ModelComponent and refactor EntityManager
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2026-02-14 08:06:19 +01:00 |
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sebastian
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8e5036d402
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ADD: Support multiple materials per object
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2026-02-13 23:09:59 +01:00 |
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sebastian
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46110b333d
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ADD: Add Submodels
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2026-02-13 22:01:42 +01:00 |
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sebastian
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150fbca06c
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ADD: Basic StageSystem
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2026-02-13 21:47:02 +01:00 |
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sebastian
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1735d89eca
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ADD: Implement Basic Turnsystem with UI Update
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2026-02-13 20:42:19 +01:00 |
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sebastian
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c224479efc
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UPD: gitignore
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2026-02-13 18:49:54 +01:00 |
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sebastian
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36900334d0
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UPD: Refactor BuildingSystem
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2026-02-13 17:19:48 +01:00 |
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