Sebastian Böckelmann
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c33f571567
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UPD: Loading Screen Layout
Tests / test (push) Successful in 2m34s
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2026-04-24 20:15:01 +02:00 |
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Sebastian Böckelmann
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41cfd46278
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ADD: Basic Progressbar
Tests / test (push) Successful in 2m42s
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2026-04-24 18:59:34 +02:00 |
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Sebastian Böckelmann
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d84995bd29
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ADD: Integrate SceneManager into Application, derive scene for LoadingScreen, closes #17
Tests / test (push) Successful in 2m34s
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2026-04-21 17:33:48 +02:00 |
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Sebastian Böckelmann
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8ea01b7850
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ADD: Abstract Scenes, #closes 16
Tests / test (push) Successful in 2m26s
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2026-04-21 14:20:04 +02:00 |
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Sebastian Böckelmann
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0e2805ed06
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FIXUP
Tests / test (push) Waiting to run
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2026-04-21 14:19:48 +02:00 |
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Sebastian Böckelmann
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4ed4452dfb
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ADD: AssetLoadingProgressEvent, closes #19
Tests / test (push) Successful in 2m55s
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2026-04-21 09:30:34 +02:00 |
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Sebastian Böckelmann
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89e98d0f88
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ADD: Upload Intermediate Assets to GPU, closes #18
Tests / test (push) Successful in 3m2s
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2026-04-21 09:05:09 +02:00 |
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Sebastian Böckelmann
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b71aa63b71
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ADD: Async Asset Loading, closes #18
Tests / test (push) Successful in 2m37s
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2026-04-21 08:05:57 +02:00 |
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Sebastian Böckelmann
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0894c5615e
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ADD: Configurable UITheme, closes #14
Tests / test (push) Successful in 2m36s
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2026-04-20 12:39:31 +02:00 |
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Sebastian Böckelmann
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f6cada3cf8
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UPD: Remove unecessary scissor test, closes #34
Tests / test (push) Successful in 2m33s
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2026-04-20 10:57:03 +02:00 |
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Sebastian Böckelmann
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6c7254378c
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UPD: Move MinimapConfig out of Engine Responsibility, closes #38
Tests / test (push) Successful in 2m36s
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2026-04-20 10:53:57 +02:00 |
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Sebastian Böckelmann
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a9b155ffc8
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UPD: Move PlayerID inside Engine
Tests / test (push) Successful in 2m32s
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2026-04-20 10:36:12 +02:00 |
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Sebastian Böckelmann
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738d424df9
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ADD: WindowResizeEvent on Window Resizing; remove dependency of Application for renderers
Tests / test (push) Successful in 2m33s
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2026-04-20 10:12:46 +02:00 |
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Sebastian Böckelmann
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67fb1be3b5
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DEL: Boilerplate Shader Uniform Code
Tests / test (push) Successful in 2m31s
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2026-04-18 07:32:25 +02:00 |
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sebastian
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31d27a8243
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UPD: Box Modell vervollständigen, closes #9
Tests / test (push) Successful in 2m31s
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2026-04-17 13:40:24 +02:00 |
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sebastian
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00d10e4f0e
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FIX: Exclude GLFW from test builds
Tests / test (push) Successful in 2m37s
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2026-04-17 11:48:34 +02:00 |
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sebastian
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ed86dd78dd
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FIX: Use modern CMake Version for Tests
Tests / test (push) Failing after 1m0s
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2026-04-17 11:42:35 +02:00 |
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sebastian
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69e75fb281
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fix: tinyobjloader Submodule-Eintrag reparieren
Tests / test (push) Failing after 54s
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2026-04-17 11:38:01 +02:00 |
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sebastian
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6ed8704ead
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ADD: CI Tests
Tests / test (push) Failing after 49s
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2026-04-17 11:03:02 +02:00 |
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sebastian
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b5ddbcf9c4
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ADD: LayoutEngineTests
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2026-04-17 11:02:22 +02:00 |
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sebastian
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4137db0c1f
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ADD: LayoutEngine
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2026-04-17 10:42:10 +02:00 |
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sebastian
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309398d76c
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UPD: Initialize Ressources in InventoryContainer with 0 as default value, closes #7
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2026-04-17 10:03:34 +02:00 |
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sebastian
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5bb5bf71d1
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UPD: Remove Test Button, closes #8
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2026-04-17 08:36:13 +02:00 |
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sebastian
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697430cfd6
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UPD: addChild() gibt typisierte Pointer zurück, keinen Index, closes #6
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2026-04-17 08:34:25 +02:00 |
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sebastian
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203cf42c26
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UPD: Remove Dependency to Application for EventBus, closes #5
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2026-04-17 08:07:46 +02:00 |
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sebastian
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1b4cc8ef89
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UPD: Make Gamesystems static and move their orchestration to GameWorldSystems
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2026-04-17 07:58:53 +02:00 |
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sebastian
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373fb34ea0
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UPD: onRender() als eigener Pass, closes #3
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2026-04-17 07:27:40 +02:00 |
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sebastian
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705d311c6d
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UPD: Move Keyboard-Input to GameInputUser, closes #4
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2026-04-17 07:09:29 +02:00 |
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sebastian
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d67be5b5a9
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UPD: Renove GameMode inclusion in Layer, closes #2
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2026-04-16 22:53:08 +02:00 |
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sebastian
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dcfa6ea38a
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UPD: Fix canBuild method to actually check resource costs
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2026-02-21 10:55:46 +01:00 |
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sebastian
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ae618b628b
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UPD: Destroy Preview Entity when its not needed
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2026-02-21 10:47:20 +01:00 |
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sebastian
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9602197cb8
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ADD: Building Preview
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2026-02-21 10:36:37 +01:00 |
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sebastian
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ca526e0253
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ADD: Visualize Upgradeable Buildings
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2026-02-21 07:48:00 +01:00 |
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sebastian
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041f423b4f
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FIX: First build, then upgrade
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2026-02-21 07:21:07 +01:00 |
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sebastian
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398414a43d
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ADD: Upgrade buildings
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2026-02-21 07:09:44 +01:00 |
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sebastian
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a582ddc519
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FIX: Handle required texture flipping sometimes
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2026-02-15 19:54:34 +01:00 |
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sebastian
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1908b5e4b7
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ADD: Choose Selected Building for Placement by BuildingMenu
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2026-02-15 19:49:50 +01:00 |
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sebastian
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d2f9d3541c
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UPD: Make Building Buttons dependent on BuildingConfigurations
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2026-02-15 19:18:04 +01:00 |
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sebastian
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911d07e882
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ADD: BuildingMenuButton Background
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2026-02-15 19:06:50 +01:00 |
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sebastian
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caf2cbd42a
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ADD: BuildingMenuButtons
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2026-02-15 19:06:40 +01:00 |
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sebastian
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968485ec1b
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ADD: Remove UiTexts from Rendering and only use GuiTextRendering
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2026-02-15 16:56:49 +01:00 |
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sebastian
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9ef692ab5d
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FIX: Correctly Positioning Rendered Texts
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2026-02-15 16:45:32 +01:00 |
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sebastian
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a8c8e1770c
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ADD: ClickableUiComponent
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2026-02-15 16:16:00 +01:00 |
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sebastian
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16b4747175
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ADD: Ui can now block inputs for tile highlight system
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2026-02-15 14:17:11 +01:00 |
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sebastian
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285af0ae47
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ADD: Icons for Buildings
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2026-02-15 11:03:25 +01:00 |
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sebastian
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9f0d1e0f19
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ADD: BuildingMenuContainerContainer with(temporary solution to set rootLayout.justifyContent to SpaceBetween) until flexGrowth is supported
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2026-02-15 10:36:42 +01:00 |
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sebastian
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b3ad023729
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FIX: Consistent y flipping of texture coords
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2026-02-15 10:08:02 +01:00 |
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sebastian
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66020b9b9a
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UPD: Adjust size of Minimap
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2026-02-15 09:50:27 +01:00 |
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sebastian
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10a495c205
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ADD: Background of InventoryContainer
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2026-02-15 09:44:02 +01:00 |
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sebastian
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5804ed15ee
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UPD: Disable texture binding after textrendering
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2026-02-15 08:50:34 +01:00 |
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