6c7254378cUPD: Move MinimapConfig out of Engine Responsibility, closes#38
Sebastian Böckelmann
2026-04-20 10:53:57 +0200
a9b155ffc8UPD: Move PlayerID inside Engine
Sebastian Böckelmann
2026-04-20 10:36:12 +0200
738d424df9ADD: WindowResizeEvent on Window Resizing; remove dependency of Application for renderers
Sebastian Böckelmann
2026-04-20 10:12:46 +0200
67fb1be3b5DEL: Boilerplate Shader Uniform Code
Sebastian Böckelmann
2026-04-18 07:32:25 +0200
31d27a8243UPD: Box Modell vervollständigen, closes#9
sebastian
2026-04-17 13:40:24 +0200
00d10e4f0eFIX: Exclude GLFW from test builds
sebastian
2026-04-17 11:48:34 +0200
ed86dd78ddFIX: Use modern CMake Version for Tests
sebastian
2026-04-17 11:42:35 +0200
69e75fb281fix: tinyobjloader Submodule-Eintrag reparieren
sebastian
2026-04-17 11:38:01 +0200
6ed8704eadADD: CI Tests
sebastian
2026-04-17 11:03:02 +0200
b5ddbcf9c4ADD: LayoutEngineTests
sebastian
2026-04-17 11:02:22 +0200
4137db0c1fADD: LayoutEngine
sebastian
2026-04-17 10:42:10 +0200
309398d76cUPD: Initialize Ressources in InventoryContainer with 0 as default value, closes#7
sebastian
2026-04-17 10:03:34 +0200
5bb5bf71d1UPD: Remove Test Button, closes#8
sebastian
2026-04-17 08:36:13 +0200
697430cfd6UPD: addChild() gibt typisierte Pointer zurück, keinen Index, closes#6
sebastian
2026-04-17 08:34:25 +0200
203cf42c26UPD: Remove Dependency to Application for EventBus, closes#5
sebastian
2026-04-17 08:07:46 +0200
1b4cc8ef89UPD: Make Gamesystems static and move their orchestration to GameWorldSystems
sebastian
2026-04-17 07:58:53 +0200
373fb34ea0UPD: onRender() als eigener Pass, closes#3
sebastian
2026-04-17 07:27:40 +0200
705d311c6dUPD: Move Keyboard-Input to GameInputUser, closes#4
sebastian
2026-04-17 07:09:29 +0200
d67be5b5a9UPD: Renove GameMode inclusion in Layer, closes#2
sebastian
2026-04-16 22:53:08 +0200
dcfa6ea38aUPD: Fix canBuild method to actually check resource costs
sebastian
2026-02-21 10:55:46 +0100
ae618b628bUPD: Destroy Preview Entity when its not needed
sebastian
2026-02-21 10:47:20 +0100
9602197cb8ADD: Building Preview
sebastian
2026-02-21 10:36:37 +0100
ca526e0253ADD: Visualize Upgradeable Buildings
sebastian
2026-02-21 07:48:00 +0100
041f423b4fFIX: First build, then upgrade
sebastian
2026-02-21 07:21:07 +0100
398414a43dADD: Upgrade buildings
sebastian
2026-02-21 07:09:44 +0100
a582ddc519FIX: Handle required texture flipping sometimes
sebastian
2026-02-15 19:54:34 +0100
1908b5e4b7ADD: Choose Selected Building for Placement by BuildingMenu
sebastian
2026-02-15 19:49:50 +0100
d2f9d3541cUPD: Make Building Buttons dependent on BuildingConfigurations
sebastian
2026-02-15 19:18:04 +0100
911d07e882ADD: BuildingMenuButton Background
sebastian
2026-02-15 19:06:50 +0100
caf2cbd42aADD: BuildingMenuButtons
sebastian
2026-02-15 19:06:40 +0100
968485ec1bADD: Remove UiTexts from Rendering and only use GuiTextRendering
sebastian
2026-02-15 16:56:49 +0100
9ef692ab5dFIX: Correctly Positioning Rendered Texts
sebastian
2026-02-15 16:45:32 +0100
a8c8e1770cADD: ClickableUiComponent
sebastian
2026-02-15 16:16:00 +0100
16b4747175ADD: Ui can now block inputs for tile highlight system
sebastian
2026-02-15 14:17:11 +0100
285af0ae47ADD: Icons for Buildings
sebastian
2026-02-15 11:03:25 +0100
9f0d1e0f19ADD: BuildingMenuContainerContainer with(temporary solution to set rootLayout.justifyContent to SpaceBetween) until flexGrowth is supported
sebastian
2026-02-15 10:36:42 +0100
b3ad023729FIX: Consistent y flipping of texture coords
sebastian
2026-02-15 10:08:02 +0100
66020b9b9aUPD: Adjust size of Minimap
sebastian
2026-02-15 09:50:27 +0100
10a495c205ADD: Background of InventoryContainer
sebastian
2026-02-15 09:44:02 +0100
5804ed15eeUPD: Disable texture binding after textrendering
sebastian
2026-02-15 08:50:34 +0100
4146ea5ea1ADD: BackgroundTextures for GuiTextures
sebastian
2026-02-15 08:24:58 +0100
c8531c5ea6FIX: Complete Map in Minimap
sebastian
2026-02-14 20:56:03 +0100
7476719bb2ADD: Minimap
sebastian
2026-02-14 20:52:30 +0100
e7094dd7deUPD: Consider ResourceTypes
sebastian
2026-02-14 18:27:03 +0100
762550fccfFirst approach of area generation
sebastian
2026-02-14 18:18:58 +0100
dad3a4e0f3ADD: Introduce Ownership to tiles
sebastian
2026-02-14 17:17:05 +0100
48bd9bf8d9ADD: CollectResourceSystem
sebastian
2026-02-14 16:51:38 +0100
f1f1dde9b5ADD: Create WorldSprits when Inventory of Building is full
sebastian
2026-02-14 16:16:29 +0100
1941ee3690ADD: Include Textures in Assetmanager
sebastian
2026-02-14 15:44:17 +0100
e62f3ffaccADD: Basic AnimationSystem
sebastian
2026-02-14 15:37:05 +0100
40a6c2b048ADD: Basic WorldSpriteSystem
sebastian
2026-02-14 14:42:29 +0100
9f1cc007b1ADD: Cabin Variants
sebastian
2026-02-14 09:44:47 +0100
994ad89c13ADD: ProducingSystem for placed Buildings
sebastian
2026-02-14 09:44:32 +0100
2c1c5b2d63ADD: ProducingSystem
sebastian
2026-02-14 09:11:06 +0100
0ca673f702CLEANUP
sebastian
2026-02-14 08:37:38 +0100
f301cede21ADD: Update ModelStages based in ModelParams
sebastian
2026-02-14 08:35:32 +0100
2d453d05c1ADD: Introduce ModelStages to ModelComponent and refactor EntityManager
sebastian
2026-02-14 08:06:19 +0100
8e5036d402ADD: Support multiple materials per object
sebastian
2026-02-13 23:09:59 +0100
46110b333dADD: Add Submodels
sebastian
2026-02-13 22:01:42 +0100
150fbca06cADD: Basic StageSystem
sebastian
2026-02-13 21:47:02 +0100
ce2858534fADD: Integrate Turnsystem into BuildingPlacementSystem
sebastian
2026-02-13 21:00:33 +0100
1735d89ecaADD: Implement Basic Turnsystem with UI Update
sebastian
2026-02-13 20:42:19 +0100
7adf0164c3ADD: models
sebastian
2026-02-13 18:50:26 +0100
c224479efcUPD: gitignore
sebastian
2026-02-13 18:49:54 +0100
e85cee21d2UPD: Use another stone mason model
sebastian
2026-02-13 18:49:24 +0100
687a4197e9ADD: Add Stone Mason Building Type
sebastian
2026-02-13 18:21:16 +0100
36900334d0UPD: Refactor BuildingSystem
sebastian
2026-02-13 17:19:48 +0100
c3a0fa662cADD: Connect PlayerInventory to UI
sebastian
2026-02-13 16:34:53 +0100
00e7826209ADD: InventoryContainer
sebastian
2026-02-13 15:50:57 +0100
8c50f61d5fADD: Implement RessourceWidgetFactory
sebastian
2026-02-13 15:45:40 +0100
a06d649f99FIX: Align Items recurisvely
sebastian
2026-02-13 15:09:20 +0100
9a05a0c854ADD: RessourceWidgets (more or less working)
sebastian
2026-02-13 08:40:39 +0100