2025-06-30T05:51:27Z - 2026-06-30T05:51:27Z

Overview

0 Active Pull Requests
38 Active Issues
Excluding merges, 4 authors have pushed 139 commits to main and 140 commits to all branches. On main, 437 files have changed and there have been 6070344 additions and 153098 deletions.

23 Issues closed from 1 user

Closed #17 SceneManager in Application integrieren 2026-04-21 15:33:53 +00:00

Closed #16 Scene-Abstraction 2026-04-21 12:24:48 +00:00

Closed #19 AssetLoadingProgressEvent auf EventBus emittieren 2026-04-21 07:30:39 +00:00

Closed #18 AsssetManager um Loading-Queue erweitern 2026-04-21 07:05:13 +00:00

Closed #14 UiTheme als Font- und Farb-Kontext 2026-04-20 10:39:36 +00:00

Closed #13 Composite-Komponenten auf reines Kompositionssystem umstellen 2026-04-20 10:03:21 +00:00

Closed #11 Event-bubbling 2026-04-20 09:18:08 +00:00

Closed #10 Mouse-Events direkt auf UiComponent 2026-04-20 09:10:56 +00:00

Closed #34 Scissor-Test Bug in GUIRenderer 2026-04-20 08:57:07 +00:00

Closed #38 Minimap-Konfiguration aus MasterRenderer auslagern 2026-04-20 08:54:00 +00:00

Closed #36 Application::getInstance() aus Renderer klassen entfernen 2026-04-20 08:13:05 +00:00

Closed #33 Projektion bei Resize 2026-04-20 08:12:56 +00:00

Closed #37 Shader Uniform Boilerplate reduzieren 2026-04-18 05:32:32 +00:00

Closed #35 Shader Compilation Fehler Handling 2026-04-18 05:07:12 +00:00

Closed #9 Box-Modell vervollständigen (padding, alle margin-Seiten, gap) 2026-04-17 11:40:28 +00:00

Closed #15 LayoutEngine 2026-04-17 09:52:38 +00:00

Closed #7 Hard-codierte Startwerte im Inventory entfernen 2026-04-17 08:03:38 +00:00

Closed #8 Test-Button aus UILayer entfernen 2026-04-17 06:36:17 +00:00

Closed #6 addChild() sollte typisierte non-owning Pointer zurückgeben, nicht size_t 2026-04-17 06:34:30 +00:00

Closed #5 Refactoring: ECS-Systeme in GameWorldSystems bündeln 2026-04-17 06:07:50 +00:00

Closed #3 onRender() als eigenen pass 2026-04-17 05:27:43 +00:00

Closed #4 Refactoring: Keyboard-Input in GameInputUser verschieben 2026-04-17 05:09:34 +00:00

Closed #2 Refactoring: GameMode aus Layer.h entfernen 2026-04-16 20:53:13 +00:00

15 Issues created by 1 user

Opened #1 Attachments for Buildings 2026-02-14 08:53:57 +00:00

Opened #12 UiButton als zusammengesetzte Komponente 2026-04-16 19:57:57 +00:00

Opened #20 LoadingScreenScene 2026-04-16 20:24:07 +00:00

Opened #21 MainMenuScene 2026-04-16 20:25:38 +00:00

Opened #22 GameScene - bestehende Layer kapseln 2026-04-16 20:26:36 +00:00

Opened #23 Turnstate um aktiven Spieler erweitern 2026-04-16 20:39:02 +00:00

Opened #24 GameWorldView: Read-only Sicht auf den Spielzustand 2026-04-16 20:40:19 +00:00

Opened #25 AIDecisionMaker: Utility-basiertes Entscheidungssystem 2026-04-16 20:41:38 +00:00

Opened #26 AiController 2026-04-16 20:42:18 +00:00

Opened #27 AISystem - treibt alle KI-Spieler an 2026-04-16 20:43:15 +00:00

Opened #28 Schwierigkeitsgrade 2026-04-16 20:44:55 +00:00

Opened #29 Keine endlichen Animationen 2026-04-17 04:26:57 +00:00

Opened #30 Globale Zeit statt lokaler Zeit 2026-04-17 04:27:39 +00:00

Opened #31 EaseInOut und SmoothStep sind falsch benannt 2026-04-17 04:28:24 +00:00

Opened #32 Sequenzierte Animation 2026-04-17 04:34:37 +00:00